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	add rest of iw3 commands
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		| @@ -136,6 +136,7 @@ namespace IW3 | ||||
|     typedef char cbrushedge_t; | ||||
|     typedef float vec2_t[2]; | ||||
|     typedef float vec3_t[3]; | ||||
|     typedef tdef_align(128) unsigned int raw_uint128; | ||||
|  | ||||
|     struct XModelPiece | ||||
|     { | ||||
| @@ -1399,7 +1400,7 @@ namespace IW3 | ||||
|         GfxPortalWritable writable; | ||||
|         DpvsPlane plane; | ||||
|         GfxCell* cell; | ||||
|         float(*vertices)[3]; | ||||
|         vec3_t* vertices; | ||||
|         char vertexCount; | ||||
|         float hullAxis[2][3]; | ||||
|     }; | ||||
| @@ -1635,14 +1636,14 @@ namespace IW3 | ||||
|         unsigned int surfaceVisDataCount; | ||||
|         char* smodelVisData[3]; | ||||
|         char* surfaceVisData[3]; | ||||
|         unsigned int* lodData; | ||||
|         raw_uint128* lodData; | ||||
|         uint16_t* sortedSurfIndex; | ||||
|         GfxStaticModelInst* smodelInsts; | ||||
|         GfxSurface* surfaces; | ||||
|         GfxCullGroup* cullGroups; | ||||
|         GfxStaticModelDrawInst* smodelDrawInsts; | ||||
|         GfxDrawSurf* surfaceMaterials; | ||||
|         unsigned int* surfaceCastsSunShadow; | ||||
|         raw_uint128* surfaceCastsSunShadow; | ||||
|         volatile int usageCount; | ||||
|     }; | ||||
|  | ||||
| @@ -1654,6 +1655,11 @@ namespace IW3 | ||||
|         char* dynEntVisData[2][3]; | ||||
|     }; | ||||
|  | ||||
|     struct GfxWorldStreamInfo | ||||
|     { | ||||
|          | ||||
|     }; | ||||
|  | ||||
|     struct GfxWorld | ||||
|     { | ||||
|         const char* name; | ||||
| @@ -1663,7 +1669,7 @@ namespace IW3 | ||||
|         int indexCount; | ||||
|         uint16_t* indices; | ||||
|         int surfaceCount; | ||||
|         //GfxWorldStreamInfo streamInfo; | ||||
|         GfxWorldStreamInfo streamInfo; | ||||
|         int skySurfCount; | ||||
|         int* skyStartSurfs; | ||||
|         GfxImage* skyImage; | ||||
| @@ -1806,6 +1812,12 @@ namespace IW3 | ||||
|         Operand operand; | ||||
|     }; | ||||
|  | ||||
|     enum expressionEntryType : int | ||||
|     { | ||||
|         EET_OPERATOR = 0x0, | ||||
|         EET_OPERAND = 0x1, | ||||
|     }; | ||||
|  | ||||
|     struct expressionEntry | ||||
|     { | ||||
|         int type; | ||||
| @@ -2112,6 +2124,17 @@ namespace IW3 | ||||
|         MISSILE_GUIDANCE_COUNT = 0x4, | ||||
|     }; | ||||
|  | ||||
|     struct snd_alias_list_name | ||||
|     { | ||||
|         const char* soundName; | ||||
|     }; | ||||
|  | ||||
|     union SndAliasCustom | ||||
|     { | ||||
|         snd_alias_list_name* name; | ||||
|         snd_alias_list_t* sound; | ||||
|     }; | ||||
|  | ||||
|     struct WeaponDef | ||||
|     { | ||||
|         const char* szInternalName; | ||||
| @@ -2135,52 +2158,52 @@ namespace IW3 | ||||
|         weapStance_t stance; | ||||
|         FxEffectDef* viewFlashEffect; | ||||
|         FxEffectDef* worldFlashEffect; | ||||
|         snd_alias_list_t* pickupSound; | ||||
|         snd_alias_list_t* pickupSoundPlayer; | ||||
|         snd_alias_list_t* ammoPickupSound; | ||||
|         snd_alias_list_t* ammoPickupSoundPlayer; | ||||
|         snd_alias_list_t* projectileSound; | ||||
|         snd_alias_list_t* pullbackSound; | ||||
|         snd_alias_list_t* pullbackSoundPlayer; | ||||
|         snd_alias_list_t* fireSound; | ||||
|         snd_alias_list_t* fireSoundPlayer; | ||||
|         snd_alias_list_t* fireLoopSound; | ||||
|         snd_alias_list_t* fireLoopSoundPlayer; | ||||
|         snd_alias_list_t* fireStopSound; | ||||
|         snd_alias_list_t* fireStopSoundPlayer; | ||||
|         snd_alias_list_t* fireLastSound; | ||||
|         snd_alias_list_t* fireLastSoundPlayer; | ||||
|         snd_alias_list_t* emptyFireSound; | ||||
|         snd_alias_list_t* emptyFireSoundPlayer; | ||||
|         snd_alias_list_t* meleeSwipeSound; | ||||
|         snd_alias_list_t* meleeSwipeSoundPlayer; | ||||
|         snd_alias_list_t* meleeHitSound; | ||||
|         snd_alias_list_t* meleeMissSound; | ||||
|         snd_alias_list_t* rechamberSound; | ||||
|         snd_alias_list_t* rechamberSoundPlayer; | ||||
|         snd_alias_list_t* reloadSound; | ||||
|         snd_alias_list_t* reloadSoundPlayer; | ||||
|         snd_alias_list_t* reloadEmptySound; | ||||
|         snd_alias_list_t* reloadEmptySoundPlayer; | ||||
|         snd_alias_list_t* reloadStartSound; | ||||
|         snd_alias_list_t* reloadStartSoundPlayer; | ||||
|         snd_alias_list_t* reloadEndSound; | ||||
|         snd_alias_list_t* reloadEndSoundPlayer; | ||||
|         snd_alias_list_t* detonateSound; | ||||
|         snd_alias_list_t* detonateSoundPlayer; | ||||
|         snd_alias_list_t* nightVisionWearSound; | ||||
|         snd_alias_list_t* nightVisionWearSoundPlayer; | ||||
|         snd_alias_list_t* nightVisionRemoveSound; | ||||
|         snd_alias_list_t* nightVisionRemoveSoundPlayer; | ||||
|         snd_alias_list_t* altSwitchSound; | ||||
|         snd_alias_list_t* altSwitchSoundPlayer; | ||||
|         snd_alias_list_t* raiseSound; | ||||
|         snd_alias_list_t* raiseSoundPlayer; | ||||
|         snd_alias_list_t* firstRaiseSound; | ||||
|         snd_alias_list_t* firstRaiseSoundPlayer; | ||||
|         snd_alias_list_t* putawaySound; | ||||
|         snd_alias_list_t* putawaySoundPlayer; | ||||
|         snd_alias_list_t** bounceSound; | ||||
|         SndAliasCustom pickupSound; | ||||
|         SndAliasCustom pickupSoundPlayer; | ||||
|         SndAliasCustom ammoPickupSound; | ||||
|         SndAliasCustom ammoPickupSoundPlayer; | ||||
|         SndAliasCustom projectileSound; | ||||
|         SndAliasCustom pullbackSound; | ||||
|         SndAliasCustom pullbackSoundPlayer; | ||||
|         SndAliasCustom fireSound; | ||||
|         SndAliasCustom fireSoundPlayer; | ||||
|         SndAliasCustom fireLoopSound; | ||||
|         SndAliasCustom fireLoopSoundPlayer; | ||||
|         SndAliasCustom fireStopSound; | ||||
|         SndAliasCustom fireStopSoundPlayer; | ||||
|         SndAliasCustom fireLastSound; | ||||
|         SndAliasCustom fireLastSoundPlayer; | ||||
|         SndAliasCustom emptyFireSound; | ||||
|         SndAliasCustom emptyFireSoundPlayer; | ||||
|         SndAliasCustom meleeSwipeSound; | ||||
|         SndAliasCustom meleeSwipeSoundPlayer; | ||||
|         SndAliasCustom meleeHitSound; | ||||
|         SndAliasCustom meleeMissSound; | ||||
|         SndAliasCustom rechamberSound; | ||||
|         SndAliasCustom rechamberSoundPlayer; | ||||
|         SndAliasCustom reloadSound; | ||||
|         SndAliasCustom reloadSoundPlayer; | ||||
|         SndAliasCustom reloadEmptySound; | ||||
|         SndAliasCustom reloadEmptySoundPlayer; | ||||
|         SndAliasCustom reloadStartSound; | ||||
|         SndAliasCustom reloadStartSoundPlayer; | ||||
|         SndAliasCustom reloadEndSound; | ||||
|         SndAliasCustom reloadEndSoundPlayer; | ||||
|         SndAliasCustom detonateSound; | ||||
|         SndAliasCustom detonateSoundPlayer; | ||||
|         SndAliasCustom nightVisionWearSound; | ||||
|         SndAliasCustom nightVisionWearSoundPlayer; | ||||
|         SndAliasCustom nightVisionRemoveSound; | ||||
|         SndAliasCustom nightVisionRemoveSoundPlayer; | ||||
|         SndAliasCustom altSwitchSound; | ||||
|         SndAliasCustom altSwitchSoundPlayer; | ||||
|         SndAliasCustom raiseSound; | ||||
|         SndAliasCustom raiseSoundPlayer; | ||||
|         SndAliasCustom firstRaiseSound; | ||||
|         SndAliasCustom firstRaiseSoundPlayer; | ||||
|         SndAliasCustom putawaySound; | ||||
|         SndAliasCustom putawaySoundPlayer; | ||||
|         SndAliasCustom* bounceSound; | ||||
|         FxEffectDef* viewShellEjectEffect; | ||||
|         FxEffectDef* worldShellEjectEffect; | ||||
|         FxEffectDef* viewLastShotEjectEffect; | ||||
| @@ -2377,8 +2400,8 @@ namespace IW3 | ||||
|         FxEffectDef* projExplosionEffect; | ||||
|         int projExplosionEffectForceNormalUp; | ||||
|         FxEffectDef* projDudEffect; | ||||
|         snd_alias_list_t* projExplosionSound; | ||||
|         snd_alias_list_t* projDudSound; | ||||
|         SndAliasCustom projExplosionSound; | ||||
|         SndAliasCustom projDudSound; | ||||
|         int bProjImpactExplode; | ||||
|         WeapStickinessType stickiness; | ||||
|         int hasDetonator; | ||||
| @@ -2395,7 +2418,7 @@ namespace IW3 | ||||
|         float maxSteeringAccel; | ||||
|         int projIgnitionDelay; | ||||
|         FxEffectDef* projIgnitionEffect; | ||||
|         snd_alias_list_t* projIgnitionSound; | ||||
|         SndAliasCustom projIgnitionSound; | ||||
|         float fAdsAimPitch; | ||||
|         float fAdsCrosshairInFrac; | ||||
|         float fAdsCrosshairOutFrac; | ||||
| @@ -2436,9 +2459,18 @@ namespace IW3 | ||||
|         float fHipViewScatterMax; | ||||
|         float fightDist; | ||||
|         float maxDist; | ||||
|         const char* accuracyGraphName[2]; | ||||
|         float(*accuracyGraphKnots[2])[2]; | ||||
|         float(*originalAccuracyGraphKnots[2])[2]; | ||||
|         // TODO: Order is accuracyGraphName[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ... | ||||
|         // Which is currently not possible to do in code generation. Afaik this is the only place where this is the case. | ||||
|         // So might be something to fix but on the other hand it might be too much work for this little inconvenience. | ||||
|         //const char* accuracyGraphName[2]; | ||||
|         const char* accuracyGraphName0; | ||||
|         const char* accuracyGraphName1; | ||||
|         //float(*accuracyGraphKnots[2])[2]; | ||||
|         vec2_t* accuracyGraphKnots0; | ||||
|         vec2_t* accuracyGraphKnots1; | ||||
|         //float(*originalAccuracyGraphKnots[2])[2]; | ||||
|         vec2_t* originalAccuracyGraphKnots0; | ||||
|         vec2_t* originalAccuracyGraphKnots1; | ||||
|         int accuracyGraphKnotCount[2]; | ||||
|         int originalAccuracyGraphKnotCount[2]; | ||||
|         int iPositionReloadTransTime; | ||||
| @@ -2563,6 +2595,24 @@ namespace IW3 | ||||
|         const char* name; | ||||
|     }; | ||||
|  | ||||
|     enum FxElemType | ||||
|     { | ||||
|         FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0, | ||||
|         FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1, | ||||
|         FX_ELEM_TYPE_TAIL = 0x2, | ||||
|         FX_ELEM_TYPE_TRAIL = 0x3, | ||||
|         FX_ELEM_TYPE_CLOUD = 0x4, | ||||
|         FX_ELEM_TYPE_MODEL = 0x5, | ||||
|         FX_ELEM_TYPE_OMNI_LIGHT = 0x6, | ||||
|         FX_ELEM_TYPE_SPOT_LIGHT = 0x7, | ||||
|         FX_ELEM_TYPE_SOUND = 0x8, | ||||
|         FX_ELEM_TYPE_DECAL = 0x9, | ||||
|         FX_ELEM_TYPE_RUNNER = 0xA, | ||||
|         FX_ELEM_TYPE_COUNT = 0xB, | ||||
|         FX_ELEM_TYPE_LAST_SPRITE = 0x3, | ||||
|         FX_ELEM_TYPE_LAST_DRAWN = 0x7, | ||||
|     }; | ||||
|  | ||||
|     union FxElemVisuals | ||||
|     { | ||||
|         const void* anonymous; | ||||
|   | ||||
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