mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 00:02:55 +00:00
add rest of iw3 commands
This commit is contained in:
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ce61ef8a45
commit
adae75a7a6
@ -136,6 +136,7 @@ namespace IW3
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typedef char cbrushedge_t;
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typedef float vec2_t[2];
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typedef float vec3_t[3];
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typedef tdef_align(128) unsigned int raw_uint128;
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struct XModelPiece
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{
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@ -1399,7 +1400,7 @@ namespace IW3
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GfxPortalWritable writable;
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DpvsPlane plane;
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GfxCell* cell;
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float(*vertices)[3];
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vec3_t* vertices;
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char vertexCount;
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float hullAxis[2][3];
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};
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@ -1635,14 +1636,14 @@ namespace IW3
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unsigned int surfaceVisDataCount;
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char* smodelVisData[3];
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char* surfaceVisData[3];
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unsigned int* lodData;
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raw_uint128* lodData;
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uint16_t* sortedSurfIndex;
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GfxStaticModelInst* smodelInsts;
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GfxSurface* surfaces;
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GfxCullGroup* cullGroups;
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GfxStaticModelDrawInst* smodelDrawInsts;
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GfxDrawSurf* surfaceMaterials;
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unsigned int* surfaceCastsSunShadow;
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raw_uint128* surfaceCastsSunShadow;
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volatile int usageCount;
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};
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@ -1654,6 +1655,11 @@ namespace IW3
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char* dynEntVisData[2][3];
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};
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struct GfxWorldStreamInfo
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{
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};
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struct GfxWorld
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{
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const char* name;
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@ -1663,7 +1669,7 @@ namespace IW3
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int indexCount;
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uint16_t* indices;
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int surfaceCount;
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//GfxWorldStreamInfo streamInfo;
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GfxWorldStreamInfo streamInfo;
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int skySurfCount;
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int* skyStartSurfs;
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GfxImage* skyImage;
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@ -1806,6 +1812,12 @@ namespace IW3
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Operand operand;
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};
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enum expressionEntryType : int
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{
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EET_OPERATOR = 0x0,
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EET_OPERAND = 0x1,
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};
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struct expressionEntry
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{
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int type;
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@ -2112,6 +2124,17 @@ namespace IW3
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MISSILE_GUIDANCE_COUNT = 0x4,
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};
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struct snd_alias_list_name
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{
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const char* soundName;
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};
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union SndAliasCustom
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{
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snd_alias_list_name* name;
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snd_alias_list_t* sound;
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};
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struct WeaponDef
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{
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const char* szInternalName;
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@ -2135,52 +2158,52 @@ namespace IW3
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weapStance_t stance;
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FxEffectDef* viewFlashEffect;
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FxEffectDef* worldFlashEffect;
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snd_alias_list_t* pickupSound;
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snd_alias_list_t* pickupSoundPlayer;
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snd_alias_list_t* ammoPickupSound;
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snd_alias_list_t* ammoPickupSoundPlayer;
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snd_alias_list_t* projectileSound;
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snd_alias_list_t* pullbackSound;
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snd_alias_list_t* pullbackSoundPlayer;
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snd_alias_list_t* fireSound;
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snd_alias_list_t* fireSoundPlayer;
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snd_alias_list_t* fireLoopSound;
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snd_alias_list_t* fireLoopSoundPlayer;
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snd_alias_list_t* fireStopSound;
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snd_alias_list_t* fireStopSoundPlayer;
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snd_alias_list_t* fireLastSound;
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snd_alias_list_t* fireLastSoundPlayer;
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snd_alias_list_t* emptyFireSound;
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snd_alias_list_t* emptyFireSoundPlayer;
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snd_alias_list_t* meleeSwipeSound;
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snd_alias_list_t* meleeSwipeSoundPlayer;
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snd_alias_list_t* meleeHitSound;
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snd_alias_list_t* meleeMissSound;
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snd_alias_list_t* rechamberSound;
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snd_alias_list_t* rechamberSoundPlayer;
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snd_alias_list_t* reloadSound;
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snd_alias_list_t* reloadSoundPlayer;
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snd_alias_list_t* reloadEmptySound;
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snd_alias_list_t* reloadEmptySoundPlayer;
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snd_alias_list_t* reloadStartSound;
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snd_alias_list_t* reloadStartSoundPlayer;
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snd_alias_list_t* reloadEndSound;
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snd_alias_list_t* reloadEndSoundPlayer;
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snd_alias_list_t* detonateSound;
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snd_alias_list_t* detonateSoundPlayer;
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snd_alias_list_t* nightVisionWearSound;
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snd_alias_list_t* nightVisionWearSoundPlayer;
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snd_alias_list_t* nightVisionRemoveSound;
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snd_alias_list_t* nightVisionRemoveSoundPlayer;
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snd_alias_list_t* altSwitchSound;
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snd_alias_list_t* altSwitchSoundPlayer;
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snd_alias_list_t* raiseSound;
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snd_alias_list_t* raiseSoundPlayer;
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snd_alias_list_t* firstRaiseSound;
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snd_alias_list_t* firstRaiseSoundPlayer;
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snd_alias_list_t* putawaySound;
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snd_alias_list_t* putawaySoundPlayer;
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snd_alias_list_t** bounceSound;
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SndAliasCustom pickupSound;
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SndAliasCustom pickupSoundPlayer;
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SndAliasCustom ammoPickupSound;
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SndAliasCustom ammoPickupSoundPlayer;
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SndAliasCustom projectileSound;
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SndAliasCustom pullbackSound;
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SndAliasCustom pullbackSoundPlayer;
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SndAliasCustom fireSound;
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SndAliasCustom fireSoundPlayer;
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SndAliasCustom fireLoopSound;
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SndAliasCustom fireLoopSoundPlayer;
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SndAliasCustom fireStopSound;
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SndAliasCustom fireStopSoundPlayer;
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SndAliasCustom fireLastSound;
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SndAliasCustom fireLastSoundPlayer;
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SndAliasCustom emptyFireSound;
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SndAliasCustom emptyFireSoundPlayer;
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SndAliasCustom meleeSwipeSound;
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SndAliasCustom meleeSwipeSoundPlayer;
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SndAliasCustom meleeHitSound;
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SndAliasCustom meleeMissSound;
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SndAliasCustom rechamberSound;
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SndAliasCustom rechamberSoundPlayer;
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SndAliasCustom reloadSound;
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SndAliasCustom reloadSoundPlayer;
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SndAliasCustom reloadEmptySound;
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SndAliasCustom reloadEmptySoundPlayer;
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SndAliasCustom reloadStartSound;
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SndAliasCustom reloadStartSoundPlayer;
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SndAliasCustom reloadEndSound;
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SndAliasCustom reloadEndSoundPlayer;
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SndAliasCustom detonateSound;
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SndAliasCustom detonateSoundPlayer;
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SndAliasCustom nightVisionWearSound;
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SndAliasCustom nightVisionWearSoundPlayer;
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SndAliasCustom nightVisionRemoveSound;
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SndAliasCustom nightVisionRemoveSoundPlayer;
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SndAliasCustom altSwitchSound;
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SndAliasCustom altSwitchSoundPlayer;
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SndAliasCustom raiseSound;
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SndAliasCustom raiseSoundPlayer;
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SndAliasCustom firstRaiseSound;
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SndAliasCustom firstRaiseSoundPlayer;
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SndAliasCustom putawaySound;
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SndAliasCustom putawaySoundPlayer;
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SndAliasCustom* bounceSound;
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FxEffectDef* viewShellEjectEffect;
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FxEffectDef* worldShellEjectEffect;
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FxEffectDef* viewLastShotEjectEffect;
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@ -2377,8 +2400,8 @@ namespace IW3
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FxEffectDef* projExplosionEffect;
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int projExplosionEffectForceNormalUp;
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FxEffectDef* projDudEffect;
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snd_alias_list_t* projExplosionSound;
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snd_alias_list_t* projDudSound;
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SndAliasCustom projExplosionSound;
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SndAliasCustom projDudSound;
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int bProjImpactExplode;
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WeapStickinessType stickiness;
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int hasDetonator;
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@ -2395,7 +2418,7 @@ namespace IW3
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float maxSteeringAccel;
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int projIgnitionDelay;
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FxEffectDef* projIgnitionEffect;
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snd_alias_list_t* projIgnitionSound;
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SndAliasCustom projIgnitionSound;
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float fAdsAimPitch;
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float fAdsCrosshairInFrac;
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float fAdsCrosshairOutFrac;
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@ -2436,9 +2459,18 @@ namespace IW3
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float fHipViewScatterMax;
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float fightDist;
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float maxDist;
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const char* accuracyGraphName[2];
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float(*accuracyGraphKnots[2])[2];
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float(*originalAccuracyGraphKnots[2])[2];
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// TODO: Order is accuracyGraphName[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ...
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// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
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// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
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//const char* accuracyGraphName[2];
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const char* accuracyGraphName0;
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const char* accuracyGraphName1;
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//float(*accuracyGraphKnots[2])[2];
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vec2_t* accuracyGraphKnots0;
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vec2_t* accuracyGraphKnots1;
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//float(*originalAccuracyGraphKnots[2])[2];
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vec2_t* originalAccuracyGraphKnots0;
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vec2_t* originalAccuracyGraphKnots1;
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int accuracyGraphKnotCount[2];
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int originalAccuracyGraphKnotCount[2];
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int iPositionReloadTransTime;
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@ -2563,6 +2595,24 @@ namespace IW3
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const char* name;
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};
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enum FxElemType
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{
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FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0,
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FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1,
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FX_ELEM_TYPE_TAIL = 0x2,
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FX_ELEM_TYPE_TRAIL = 0x3,
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FX_ELEM_TYPE_CLOUD = 0x4,
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FX_ELEM_TYPE_MODEL = 0x5,
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FX_ELEM_TYPE_OMNI_LIGHT = 0x6,
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FX_ELEM_TYPE_SPOT_LIGHT = 0x7,
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FX_ELEM_TYPE_SOUND = 0x8,
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FX_ELEM_TYPE_DECAL = 0x9,
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FX_ELEM_TYPE_RUNNER = 0xA,
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FX_ELEM_TYPE_COUNT = 0xB,
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FX_ELEM_TYPE_LAST_SPRITE = 0x3,
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FX_ELEM_TYPE_LAST_DRAWN = 0x7,
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};
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union FxElemVisuals
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{
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const void* anonymous;
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// =========================================
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// ComWorld
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// =========================================
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use ComWorld;
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set string name;
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set name name;
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set count primaryLights primaryLightCount;
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// ComPrimaryLight
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set string ComPrimaryLight::defName;
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@ -0,0 +1,8 @@
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// =========================================
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// Font_s
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// =========================================
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use Font_s;
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set string fontName;
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set name fontName;
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set reusable glyphs;
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set count glyphs glyphCount;
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@ -0,0 +1,47 @@
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// =========================================
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// FxEffectDef
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// =========================================
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use FxEffectDef;
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set string name;
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set name name;
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set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;
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// FxElemDef
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use FxElemDef;
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set count velSamples velIntervalCount + 1;
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set count visSamples visStateIntervalCount + 1;
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// FxElemDefVisuals
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use FxElemDefVisuals;
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set condition markArray FxElemDef::elemType == FX_ELEM_TYPE_DECAL;
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set count markArray FxElemDef::visualCount;
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set condition array FxElemDef::visualCount > 1;
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set count array FxElemDef::visualCount;
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// FxElemVisuals
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use FxElemVisuals;
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set condition anonymous never;
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set condition model FxElemDef::elemType == FX_ELEM_TYPE_MODEL;
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set condition effectDef FxElemDef::elemType == FX_ELEM_TYPE_RUNNER;
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set condition soundName FxElemDef::elemType == FX_ELEM_TYPE_SOUND;
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set string soundName;
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set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
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|| FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_ORIENTED
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|| FxElemDef::elemType == FX_ELEM_TYPE_TAIL
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|| FxElemDef::elemType == FX_ELEM_TYPE_TRAIL
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|| FxElemDef::elemType == FX_ELEM_TYPE_CLOUD;
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// FxEffectDefRef
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use FxEffectDefRef;
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set condition handle never;
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set string name;
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// FxElemExtendedDefPtr
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use FxElemExtendedDefPtr;
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set condition trailDef FxElemDef::elemType == FX_ELEM_TYPE_TRAIL;
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set condition sparkFountainDef FxElemDef::elemType == FX_ELEM_TYPE_SPARK_FOUNTAIN;
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// FxTrailDef
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use FxTrailDef;
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set count verts vertCount;
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set count inds indCount;
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@ -0,0 +1,7 @@
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// =========================================
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// FxImpactTable
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// =========================================
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use FxImpactTable;
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set string name;
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set name name;
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set count table 12;
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@ -0,0 +1,6 @@
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// =========================================
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// GameWorldMp
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// =========================================
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use GameWorldMp;
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set string name;
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set name name;
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@ -0,0 +1,66 @@
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// =========================================
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// GameWorldSp
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// =========================================
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use GameWorldSp;
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set string name;
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set name name;
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// PathData
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use PathData;
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set count nodes nodeCount;
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set block basenodes XFILE_BLOCK_RUNTIME;
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set count basenodes nodeCount;
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set count chainNodeForNode nodeCount;
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set count nodeForChainNode nodeCount;
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set count pathVis visBytes;
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set count nodeTree nodeTreeCount;
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// pathnode_t
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set condition pathnode_t::transient never;
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// pathnode_constant_t
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use pathnode_constant_t;
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set scriptstring targetname;
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set scriptstring script_linkName;
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set scriptstring script_noteworthy;
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set scriptstring target;
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set scriptstring animscript;
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set count Links totalLinkCount;
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// pathnode_dynamic_t
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set condition pathnode_dynamic_t::pOwner never;
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// pathnode_tree_t
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use pathnode_tree_t;
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set condition u::child axis >= 0;
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set reusable u::child;
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// pathnode_tree_nodes_t
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set count pathnode_tree_nodes_t::nodes nodeCount;
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// VehicleTrack
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use VehicleTrack;
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set reusable segments;
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set count segments segmentCount;
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// VehicleTrackSegment
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use VehicleTrackSegment;
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set string targetName;
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set count sectors sectorCount;
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set reusable nextBranches;
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set count nextBranches nextBranchesCount;
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set reusable prevBranches;
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set count prevBranches prevBranchesCount;
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// VehicleTrackSector
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set count VehicleTrackSector::obstacles obstacleCount;
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// G_GlassData
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use G_GlassData;
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set count glassPieces pieceCount;
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set count glassNames glassNameCount;
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// G_GlassName
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use G_GlassName;
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set string nameStr;
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set count pieceIndices pieceCount;
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@ -0,0 +1,6 @@
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// =========================================
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// GfxLightDef
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// =========================================
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use GfxLightDef;
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set string name;
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set name name;
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@ -0,0 +1,123 @@
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// =========================================
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// GfxWorld
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// =========================================
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use GfxWorld;
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set string name;
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set name name;
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set string baseName;
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set count indices indexCount;
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set count skyStartSurfs skySurfCount;
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set reusable sunLight;
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set count reflectionProbes reflectionProbeCount;
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set block reflectionProbeTextures XFILE_BLOCK_RUNTIME;
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set count reflectionProbeTextures reflectionProbeCount;
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set count cells dpvsPlanes::cellCount;
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set count lightmaps lightmapCount;
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set block lightmapPrimaryTextures XFILE_BLOCK_RUNTIME;
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set count lightmapPrimaryTextures lightmapCount;
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set block lightmapSecondaryTextures XFILE_BLOCK_RUNTIME;
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set count lightmapSecondaryTextures lightmapCount;
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set count models modelCount;
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set count materialMemory materialMemoryCount;
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set block cellCasterBits XFILE_BLOCK_RUNTIME;
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set count cellCasterBits dpvsPlanes::cellCount * ((dpvsPlanes::cellCount + 31) / 32);
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set block sceneDynModel XFILE_BLOCK_RUNTIME;
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set count sceneDynModel dpvsDyn::dynEntClientCount[0];
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set block sceneDynBrush XFILE_BLOCK_RUNTIME;
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set count sceneDynBrush dpvsDyn::dynEntClientCount[1];
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set block primaryLightEntityShadowVis XFILE_BLOCK_RUNTIME;
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set count primaryLightEntityShadowVis (primaryLightCount - sunPrimaryLightIndex - 1) * 0x2000;
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set block primaryLightDynEntShadowVis XFILE_BLOCK_RUNTIME;
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set count primaryLightDynEntShadowVis[0] dpvsDyn::dynEntClientCount[0] * (primaryLightCount - lastSunPrimaryLightIndex - 1);
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set count primaryLightDynEntShadowVis[1] dpvsDyn::dynEntClientCount[1] * (primaryLightCount - lastSunPrimaryLightIndex - 1);
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set block nonSunPrimaryLightForModelDynEnt XFILE_BLOCK_RUNTIME;
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set count nonSunPrimaryLightForModelDynEnt dpvsDyn::dynEntClientCount[0];
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set count shadowGeom primaryLightCount;
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set count lightRegion primaryLightCount;
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reorder:
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...
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materialMemory
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vd
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vld;
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// GfxWorldDpvsPlanes
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use GfxWorldDpvsPlanes;
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set reusable planes;
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set count planes GfxWorld::planeCount;
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set count nodes GfxWorld::nodeCount;
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set block sceneEntCellBits XFILE_BLOCK_RUNTIME;
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set count sceneEntCellBits cellCount * 0x200;
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// GfxCell
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use GfxCell;
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set count aabbTree aabbTreeCount;
|
||||
set count portals portalCount;
|
||||
set count cullGroups cullGroupCount;
|
||||
set count reflectionProbes reflectionProbeCount;
|
||||
|
||||
// GfxAabbTree
|
||||
use GfxAabbTree;
|
||||
set reusable smodelIndexes;
|
||||
set count smodelIndexes smodelIndexCount;
|
||||
|
||||
// GfxPortal
|
||||
use GfxPortal;
|
||||
set condition writable never;
|
||||
set reusable cell;
|
||||
set count vertices vertexCount;
|
||||
|
||||
// GfxLightGrid
|
||||
use GfxLightGrid;
|
||||
set count rowDataStart maxs[rowAxis] - mins[rowAxis] + 1;
|
||||
set count rawRowData rawRowDataSize;
|
||||
set count entries entryCount;
|
||||
set count colors colorCount;
|
||||
|
||||
// GfxWorldVertexData
|
||||
set count GfxWorldVertexData::vertices GfxWorld::vertexCount;
|
||||
|
||||
// GfxWorldVertexLayerData
|
||||
set count GfxWorldVertexLayerData::data GfxWorld::vertexLayerDataSize;
|
||||
|
||||
// GfxShadowGeometry
|
||||
use GfxShadowGeometry;
|
||||
set count sortedSurfIndex surfaceCount;
|
||||
set count smodelIndex smodelCount;
|
||||
|
||||
// GfxLightRegion
|
||||
set count GfxLightRegion::hulls hullCount;
|
||||
|
||||
// GfxLightRegionHull
|
||||
set count GfxLightRegionHull::axis axisCount;
|
||||
|
||||
// GfxWorldDpvsStatic
|
||||
use GfxWorldDpvsStatic;
|
||||
set block smodelVisData XFILE_BLOCK_RUNTIME;
|
||||
set count smodelVisData smodelCount;
|
||||
set block surfaceVisData XFILE_BLOCK_RUNTIME;
|
||||
set count surfaceVisData staticSurfaceCount;
|
||||
set block lodData XFILE_BLOCK_RUNTIME;
|
||||
set count lodData 2 * smodelVisDataCount;
|
||||
set count sortedSurfIndex staticSurfaceCount + staticSurfaceCountNoDecal;
|
||||
set count smodelInsts smodelCount;
|
||||
set count surfaces GfxWorld::surfaceCount;
|
||||
set count cullGroups cullGroupCount;
|
||||
set count surfacesBounds GfxWorld::surfaceCount;
|
||||
set count smodelDrawInsts smodelCount;
|
||||
set block surfaceMaterials XFILE_BLOCK_RUNTIME;
|
||||
set count surfaceMaterials staticSurfaceCount;
|
||||
set block surfaceCastsSunShadow XFILE_BLOCK_RUNTIME;
|
||||
set count surfaceCastsSunShadow surfaceVisDataCount;
|
||||
|
||||
// GfxWorldDpvsDynamic
|
||||
use GfxWorldDpvsDynamic;
|
||||
set block dynEntCellBits XFILE_BLOCK_RUNTIME;
|
||||
set count dynEntCellBits[0] dynEntClientWordCount[0] * GfxWorld::dpvsPlanes::cellCount;
|
||||
set count dynEntCellBits[1] dynEntClientWordCount[1] * GfxWorld::dpvsPlanes::cellCount;
|
||||
set block dynEntVisData XFILE_BLOCK_RUNTIME;
|
||||
set count dynEntVisData[0][0] 32 * dynEntClientWordCount[0];
|
||||
set count dynEntVisData[1][0] 32 * dynEntClientWordCount[1];
|
||||
set count dynEntVisData[0][1] 32 * dynEntClientWordCount[0];
|
||||
set count dynEntVisData[1][1] 32 * dynEntClientWordCount[1];
|
||||
set count dynEntVisData[0][2] 32 * dynEntClientWordCount[0];
|
||||
set count dynEntVisData[1][2] 32 * dynEntClientWordCount[1];
|
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// LocalizeEntry
|
||||
// =========================================
|
||||
use LocalizeEntry;
|
||||
set string name;
|
||||
set name name;
|
||||
set string value;
|
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// MapEnts
|
||||
// =========================================
|
||||
use MapEnts;
|
||||
set string name;
|
||||
set name name;
|
||||
set count entityString numEntityChars;
|
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// MenuList
|
||||
// =========================================
|
||||
use MenuList;
|
||||
set string name;
|
||||
set name name;
|
||||
set count menus menuCount;
|
@ -0,0 +1,7 @@
|
||||
// =========================================
|
||||
// RawFile
|
||||
// =========================================
|
||||
use RawFile;
|
||||
set string name;
|
||||
set name name;
|
||||
set count buffer len + 1;
|
@ -0,0 +1,8 @@
|
||||
// =========================================
|
||||
// StringTable
|
||||
// =========================================
|
||||
use StringTable;
|
||||
set string name;
|
||||
set name name;
|
||||
set string values;
|
||||
set count values columnCount * rowCount;
|
@ -0,0 +1,51 @@
|
||||
// =========================================
|
||||
// WeaponCompleteDef
|
||||
// =========================================
|
||||
use WeaponDef;
|
||||
set string szInternalName;
|
||||
set name szInternalName;
|
||||
set string szDisplayName;
|
||||
set string szOverlayName;
|
||||
set string szXAnims;
|
||||
set string szModeName;
|
||||
set scriptstring hideTags;
|
||||
set scriptstring notetrackSoundMapKeys;
|
||||
set scriptstring notetrackSoundMapValues;
|
||||
set reusable bounceSound;
|
||||
set count bounceSound 29;
|
||||
set string szAmmoName;
|
||||
set string szClipName;
|
||||
set string szSharedAmmoCapName;
|
||||
set string szAltWeaponName;
|
||||
set string accuracyGraphName0;
|
||||
set string accuracyGraphName1;
|
||||
set reusable accuracyGraphKnots0;
|
||||
set reusable accuracyGraphKnots1;
|
||||
set reusable originalAccuracyGraphKnots0;
|
||||
set reusable originalAccuracyGraphKnots1;
|
||||
set count accuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0];
|
||||
set count accuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1];
|
||||
set count originalAccuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0]; // yeah it uses accuracyGraphKnotCount
|
||||
set count originalAccuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1];
|
||||
set string szUseHintString;
|
||||
set string dropHintString;
|
||||
set string szScript;
|
||||
set string fireRumble;
|
||||
set string meleeImpactRumble;
|
||||
reorder:
|
||||
...
|
||||
accuracyGraphName0
|
||||
accuracyGraphKnots0
|
||||
originalAccuracyGraphKnots0
|
||||
accuracyGraphName1
|
||||
accuracyGraphKnots1;
|
||||
originalAccuracyGraphKnots1;
|
||||
|
||||
// SndAliasCustom
|
||||
use SndAliasCustom;
|
||||
set count name 1;
|
||||
set reusable name;
|
||||
set condition sound never;
|
||||
|
||||
// snd_alias_list_name
|
||||
set string snd_alias_list_name::soundName;
|
@ -0,0 +1,82 @@
|
||||
// =========================================
|
||||
// menuDef_t
|
||||
// =========================================
|
||||
use menuDef_t;
|
||||
set string window::name;
|
||||
set name window::name;
|
||||
set string font;
|
||||
set string onOpen;
|
||||
set string onClose;
|
||||
set string onESC;
|
||||
set reusable visibleExp;
|
||||
set string allowedBinding;
|
||||
set string soundName;
|
||||
set reusable rectXExp;
|
||||
set reusable rectYExp;
|
||||
set count items itemCount;
|
||||
|
||||
// windowDef_t
|
||||
use windowDef_t;
|
||||
set string name;
|
||||
set string group;
|
||||
|
||||
// ItemKeyHandler
|
||||
set string ItemKeyHandler::action;
|
||||
|
||||
// statement_s
|
||||
set count statement_s::entries numEntries;
|
||||
|
||||
// expressionEntry
|
||||
set condition expressionEntry::data::operand type == EET_OPERAND;
|
||||
|
||||
// Operand
|
||||
use Operand;
|
||||
set condition internals::intVal dataType == VAL_INT;
|
||||
set condition internals::floatVal dataType == VAL_FLOAT;
|
||||
set condition internals::stringVal dataType == VAL_STRING;
|
||||
set string internal::stringVal;
|
||||
|
||||
// itemDef_s
|
||||
use itemDef_s;
|
||||
set string text;
|
||||
set condition parent never;
|
||||
set string mouseEnterText;
|
||||
set string mouseExitText;
|
||||
set string mouseEnter;
|
||||
set string mouseExit;
|
||||
set string action;
|
||||
set string onAccept;
|
||||
set string onFocus;
|
||||
set string leaveFocus;
|
||||
set string dvar;
|
||||
set string dvarTest;
|
||||
set string enableDvar;
|
||||
|
||||
// itemDefData_t
|
||||
use itemDefData_t;
|
||||
set string enumDvarName;
|
||||
set condition data never;
|
||||
set condition listBox itemDef_s::type == 6;
|
||||
set condition editField itemDef_s::type == 0
|
||||
|| itemDef_s::type == 4
|
||||
|| itemDef_s::type == 9
|
||||
|| itemDef_s::type == 10
|
||||
|| itemDef_s::type == 11
|
||||
|| itemDef_s::type == 14
|
||||
|| itemDef_s::type == 16
|
||||
|| itemDef_s::type == 17
|
||||
|| itemDef_s::type == 18
|
||||
|| itemDef_s::type == 22
|
||||
|| itemDef_s::type == 23;
|
||||
set condition multi itemDef_s::type == 12;
|
||||
set condition enumDvarName itemDef_s::type == 13;
|
||||
set condition ticker itemDef_s::type == 20;
|
||||
set condition scroll itemDef_s::type == 21;
|
||||
|
||||
// listBoxDef_s
|
||||
set string listBoxDef_s::doubleClick;
|
||||
|
||||
// multiDef_s
|
||||
use multiDef_s;
|
||||
set string dvarList;
|
||||
set string dvarStr;
|
Loading…
x
Reference in New Issue
Block a user