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Add focussound conversion for menus
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parent
3589035ed6
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@ -4,7 +4,6 @@
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#include <cstring>
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#include <cstring>
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#include "MenuConversionZoneStateIW4.h"
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#include "MenuConversionZoneStateIW4.h"
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#include "Game/IW4/MenuConstantsIW4.h"
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#include "Utils/ClassUtils.h"
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#include "Utils/ClassUtils.h"
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#include "Menu/AbstractMenuConverter.h"
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#include "Menu/AbstractMenuConverter.h"
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#include "Parsing/Menu/MenuAssetZoneState.h"
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#include "Parsing/Menu/MenuAssetZoneState.h"
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@ -95,6 +94,18 @@ namespace IW4
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return static_cast<Material*>(materialDependency->m_ptr);
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return static_cast<Material*>(materialDependency->m_ptr);
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}
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}
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_NODISCARD snd_alias_list_t* ConvertSound(const std::string& soundName, const CommonMenuDef* menu, const CommonItemDef* item = nullptr) const
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{
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if (soundName.empty())
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return nullptr;
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auto* soundDependency = m_manager->LoadDependency(ASSET_TYPE_SOUND, soundName);
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if (!soundDependency)
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throw MenuConversionException("Failed to load sound \"" + soundName + "\"", menu, item);
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return static_cast<snd_alias_list_t*>(soundDependency->m_ptr);
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}
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bool HandleStaticDvarFunctionCall(Statement_s* gameStatement, std::vector<expressionEntry>& entries, const CommonExpressionBaseFunctionCall* functionCall, const int targetFunctionIndex) const
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bool HandleStaticDvarFunctionCall(Statement_s* gameStatement, std::vector<expressionEntry>& entries, const CommonExpressionBaseFunctionCall* functionCall, const int targetFunctionIndex) const
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{
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{
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if (functionCall->m_args.size() != 1)
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if (functionCall->m_args.size() != 1)
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@ -682,7 +693,7 @@ namespace IW4
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item->mouseExitText = ConvertEventHandlerSet(commonItem.m_on_mouse_exit_text.get(), &parentMenu, &commonItem);
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item->mouseExitText = ConvertEventHandlerSet(commonItem.m_on_mouse_exit_text.get(), &parentMenu, &commonItem);
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item->action = ConvertEventHandlerSet(commonItem.m_on_action.get(), &parentMenu, &commonItem);
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item->action = ConvertEventHandlerSet(commonItem.m_on_action.get(), &parentMenu, &commonItem);
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item->accept = ConvertEventHandlerSet(commonItem.m_on_accept.get(), &parentMenu, &commonItem);
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item->accept = ConvertEventHandlerSet(commonItem.m_on_accept.get(), &parentMenu, &commonItem);
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// item->focusSound
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item->focusSound = ConvertSound(commonItem.m_focus_sound, &parentMenu, &commonItem);
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item->dvarTest = ConvertString(commonItem.m_dvar_test);
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item->dvarTest = ConvertString(commonItem.m_dvar_test);
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// enableDvar
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// enableDvar
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item->onKey = ConvertKeyHandler(commonItem.m_key_handlers, &parentMenu, &commonItem);
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item->onKey = ConvertKeyHandler(commonItem.m_key_handlers, &parentMenu, &commonItem);
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