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chore: update usages of AddAsset for template asset struct api

This commit is contained in:
Jan
2024-04-23 00:06:48 +02:00
parent 931fe695e1
commit ae43a994b9
49 changed files with 66 additions and 84 deletions

View File

@@ -50,8 +50,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
if (linkAsset)
{
IAssetLoadingManager::AddAsset(
assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>(), std::vector<IndirectAssetReference>());
AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, linkAsset));
auto* lastDependency = m_last_dependency_loaded;
m_last_dependency_loaded = nullptr;
return lastDependency;