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chore: update usages of AddAsset for template asset struct api
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@@ -29,7 +29,7 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
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localizeEntry->name = memory->Dup(entry.m_key.c_str());
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localizeEntry->value = memory->Dup(entry.m_value.c_str());
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manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
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manager->AddAsset<AssetLocalize>(entry.m_key, localizeEntry);
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});
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return commonLoader.LoadLocalizeAsset(assetName, searchPath, manager, zone);
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@@ -75,7 +75,7 @@ bool AssetLoaderRawFile::LoadGsc(
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deflateEnd(&zs);
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manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
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manager->AddAsset<AssetRawFile>(assetName, rawFile);
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return true;
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}
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@@ -94,7 +94,7 @@ bool AssetLoaderRawFile::LoadDefault(
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fileBuffer[rawFile->len] = '\0';
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rawFile->buffer = fileBuffer;
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manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
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manager->AddAsset<AssetRawFile>(assetName, rawFile);
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return true;
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}
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@@ -33,7 +33,7 @@ bool AssetLoaderStringTable::LoadFromRaw(
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string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
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auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
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manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);
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manager->AddAsset<AssetStringTable>(assetName, stringTable);
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return true;
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}
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