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fix: t5 vertex weights for more than one bone
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@ -3,7 +3,6 @@
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#include "Game/T5/CommonT5.h"
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#include "ObjWriting.h"
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#include "Utils/DistinctMapper.h"
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#include "Utils/HalfFloat.h"
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#include "Utils/QuatInt16.h"
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#include "XModel/Export/XModelExportWriter.h"
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#include "XModel/Gltf/GltfBinOutput.h"
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@ -272,6 +271,11 @@ namespace
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weightCollection.weights.resize(totalWeightCount);
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}
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float BoneWeight16(const uint16_t value)
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{
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return static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max());
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}
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void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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@ -323,7 +327,7 @@ namespace
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
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const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
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const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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const auto boneWeight0 = 1.0f - boneWeight1;
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weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
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@ -340,9 +344,9 @@ namespace
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
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const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
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const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
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const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
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const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
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const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
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weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
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@ -360,11 +364,11 @@ namespace
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
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const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
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const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
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const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
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const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
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const auto boneIndex3 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat));
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const auto boneWeight3 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
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const auto boneWeight3 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
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const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
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weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
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