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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

Refactored clipmap generation, further refactored other files to better use c++

This commit is contained in:
LJW-Dev
2025-10-27 19:07:21 +08:00
committed by Jan Laupetin
parent 014fe103ac
commit af3284ab22
11 changed files with 338 additions and 421 deletions
+1 -1
View File
@@ -62,7 +62,7 @@ namespace BSP
// These values are hardcoded ingame and will break the map if they are changed
namespace BSPGameConstants
{
constexpr int MAX_COLLISION_VERTS = UINT16_MAX;
constexpr unsigned int MAX_COLLISION_VERTS = UINT16_MAX;
enum BSPDefaultLights
{