From af56d9193d95cceec63079244f2dc1fef5c6b34e Mon Sep 17 00:00:00 2001 From: Jan Date: Mon, 23 Dec 2019 17:04:23 +0100 Subject: [PATCH] ZoneLoading: Always initialize AssetPools as dynamic since not all loaded assets are contained inside the initial assetlist --- src/ZoneLoading/Game/T6/ContentLoaderT6.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ZoneLoading/Game/T6/ContentLoaderT6.cpp b/src/ZoneLoading/Game/T6/ContentLoaderT6.cpp index 6660697e..a379453b 100644 --- a/src/ZoneLoading/Game/T6/ContentLoaderT6.cpp +++ b/src/ZoneLoading/Game/T6/ContentLoaderT6.cpp @@ -189,7 +189,7 @@ void ContentLoaderT6::LoadXAssetArray(const bool atStreamStart, const size_t cou for(asset_type_t assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++) { - m_zone->GetPools()->InitPoolStatic(assetType, assetCounts[assetType]); + m_zone->GetPools()->InitPoolDynamic(assetType); } for(size_t index = 0; index < count; index++)