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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-07 19:57:48 +00:00

chore: use const and reference whenever possible

This commit is contained in:
Jan Laupetin
2025-11-09 20:42:03 +01:00
parent 02ea872389
commit afe0fd76c1
21 changed files with 657 additions and 648 deletions

View File

@@ -12,29 +12,31 @@ namespace BSP
{
public:
ClipMapLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
T6::clipMap_t* linkClipMap(BSPData* bsp);
T6::clipMap_t* linkClipMap(const BSPData& bsp);
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
AssetCreationContext& m_context;
void loadBoxData(T6::clipMap_t* clipMap);
void loadVisibility(T6::clipMap_t* clipMap);
void loadDynEnts(T6::clipMap_t* clipMap);
void loadRopesAndConstraints(T6::clipMap_t* clipMap);
void loadSubModelCollision(T6::clipMap_t* clipMap, BSPData* bsp);
void loadXModelCollision(T6::clipMap_t* clipMap);
void loadBoxData(T6::clipMap_t& clipMap) const;
void loadVisibility(T6::clipMap_t& clipMap) const;
void loadDynEnts(T6::clipMap_t& clipMap) const;
void loadRopesAndConstraints(T6::clipMap_t& clipMap) const;
void loadSubModelCollision(T6::clipMap_t& clipMap, const BSPData& bsp) const;
void loadXModelCollision(T6::clipMap_t& clipMap) const;
std::vector<T6::cplane_s> planeVec;
std::vector<T6::cNode_t> nodeVec;
std::vector<T6::cLeaf_s> leafVec;
std::vector<T6::CollisionAabbTree> AABBTreeVec;
size_t highestLeafObjectCount = 0;
void addAABBTreeFromLeaf(T6::clipMap_t* clipMap, BSPTree* tree, size_t* out_parentCount, size_t* out_parentStartIndex);
int16_t loadBSPNode(T6::clipMap_t* clipMap, BSPTree* tree);
void loadBSPTree(T6::clipMap_t* clipMap, BSPData* bsp);
bool loadPartitions(T6::clipMap_t* clipMap, BSPData* bsp);
bool loadWorldCollision(T6::clipMap_t* clipMap, BSPData* bsp);
void addAABBTreeFromLeaf(T6::clipMap_t& clipMap, const BSPTree& tree, size_t& out_parentCount, size_t& out_parentStartIndex);
int16_t loadBSPNode(T6::clipMap_t& clipMap, const BSPTree& tree);
void loadBSPTree(T6::clipMap_t& clipMap, const BSPData& bsp);
bool loadPartitions(T6::clipMap_t& clipMap, const BSPData& bsp) const;
bool loadWorldCollision(T6::clipMap_t& clipMap, const BSPData& bsp);
};
} // namespace BSP