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chore: use const and reference whenever possible
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@@ -11,11 +11,11 @@ namespace BSP
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{
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}
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GameWorldMp* GameWorldMpLinker::linkGameWorldMp(BSPData* bsp)
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GameWorldMp* GameWorldMpLinker::linkGameWorldMp(const BSPData& bsp) const
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{
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GameWorldMp* gameWorldMp = m_memory.Alloc<GameWorldMp>();
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gameWorldMp->name = m_memory.Dup(bsp->bspName.c_str());
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gameWorldMp->name = m_memory.Dup(bsp.bspName.c_str());
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gameWorldMp->path.nodeCount = 0;
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gameWorldMp->path.originalNodeCount = 0;
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@@ -24,7 +24,7 @@ namespace BSP
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gameWorldMp->path.nodeTreeCount = 0;
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// The game has 128 empty nodes allocated
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int extraNodeCount = gameWorldMp->path.nodeCount + 128;
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const int extraNodeCount = gameWorldMp->path.nodeCount + 128;
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gameWorldMp->path.nodes = m_memory.Alloc<pathnode_t>(extraNodeCount);
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gameWorldMp->path.basenodes = m_memory.Alloc<pathbasenode_t>(extraNodeCount);
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gameWorldMp->path.pathVis = nullptr;
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