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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-07 19:57:48 +00:00

chore: use const and reference whenever possible

This commit is contained in:
Jan Laupetin
2025-11-09 20:42:03 +01:00
parent 02ea872389
commit afe0fd76c1
21 changed files with 657 additions and 648 deletions

View File

@@ -11,11 +11,11 @@ namespace BSP
{
}
GameWorldMp* GameWorldMpLinker::linkGameWorldMp(BSPData* bsp)
GameWorldMp* GameWorldMpLinker::linkGameWorldMp(const BSPData& bsp) const
{
GameWorldMp* gameWorldMp = m_memory.Alloc<GameWorldMp>();
gameWorldMp->name = m_memory.Dup(bsp->bspName.c_str());
gameWorldMp->name = m_memory.Dup(bsp.bspName.c_str());
gameWorldMp->path.nodeCount = 0;
gameWorldMp->path.originalNodeCount = 0;
@@ -24,7 +24,7 @@ namespace BSP
gameWorldMp->path.nodeTreeCount = 0;
// The game has 128 empty nodes allocated
int extraNodeCount = gameWorldMp->path.nodeCount + 128;
const int extraNodeCount = gameWorldMp->path.nodeCount + 128;
gameWorldMp->path.nodes = m_memory.Alloc<pathnode_t>(extraNodeCount);
gameWorldMp->path.basenodes = m_memory.Alloc<pathbasenode_t>(extraNodeCount);
gameWorldMp->path.pathVis = nullptr;