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refactor: get rid of global game variables

This commit is contained in:
Jan
2024-10-19 21:03:36 +02:00
parent ce16d8e6c8
commit b00c65c8c0
28 changed files with 177 additions and 156 deletions

26
src/Common/Game/IGame.cpp Normal file
View File

@@ -0,0 +1,26 @@
#include "IGame.h"
#include "IW3/GameIW3.h"
#include "IW4/GameIW4.h"
#include "IW5/GameIW5.h"
#include "T5/GameT5.h"
#include "T6/GameT6.h"
#include <cassert>
IGame* IGame::GetGameById(GameId gameId)
{
static IGame* games[static_cast<unsigned>(GameId::COUNT)]{
new IW3::Game(),
new IW4::Game(),
new IW5::Game(),
new T5::Game(),
new T6::Game(),
};
assert(static_cast<unsigned>(gameId) < static_cast<unsigned>(GameId::COUNT));
auto* result = games[static_cast<unsigned>(gameId)];
assert(result);
return result;
}