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refactor: get rid of global game variables
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26
src/Common/Game/IGame.cpp
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26
src/Common/Game/IGame.cpp
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#include "IGame.h"
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#include "IW3/GameIW3.h"
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#include "IW4/GameIW4.h"
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#include "IW5/GameIW5.h"
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#include "T5/GameT5.h"
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#include "T6/GameT6.h"
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#include <cassert>
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IGame* IGame::GetGameById(GameId gameId)
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{
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static IGame* games[static_cast<unsigned>(GameId::COUNT)]{
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new IW3::Game(),
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new IW4::Game(),
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new IW5::Game(),
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new T5::Game(),
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new T6::Game(),
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};
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assert(static_cast<unsigned>(gameId) < static_cast<unsigned>(GameId::COUNT));
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auto* result = games[static_cast<unsigned>(gameId)];
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assert(result);
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return result;
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}
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