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refactor: get rid of global game variables
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@@ -1,34 +1,32 @@
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#include "GameT6.h"
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#include "T6.h"
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#include <algorithm>
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using namespace T6;
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GameT6 g_GameT6;
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GameId GameT6::GetId()
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GameId Game::GetId() const
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{
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return GameId::T6;
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}
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std::string GameT6::GetFullName()
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const std::string& Game::GetFullName() const
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{
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return "Call Of Duty: Black Ops II";
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static std::string fullName = "Call Of Duty: Black Ops II";
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return fullName;
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}
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std::string GameT6::GetShortName()
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const std::string& Game::GetShortName() const
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{
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return "T6";
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static std::string shortName = "T6";
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return shortName;
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}
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void GameT6::AddZone(Zone* zone)
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void Game::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameT6::RemoveZone(Zone* zone)
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void Game::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::ranges::find(m_zones, zone);
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@@ -36,12 +34,12 @@ void GameT6::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameT6::GetZones()
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const std::vector<Zone*>& Game::GetZones() const
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{
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return m_zones;
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}
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const std::vector<GameLanguagePrefix>& GameT6::GetLanguagePrefixes()
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const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
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{
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static std::vector<GameLanguagePrefix> prefixes{
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{GameLanguage::LANGUAGE_ENGLISH, "en_"},
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