From b0756ef8e1c9897fecee04c47b12f8b66fc8d59f Mon Sep 17 00:00:00 2001 From: LJW-Dev Date: Mon, 7 Jul 2025 23:58:59 +0800 Subject: [PATCH] fix: more incorrect paths --- src/ObjLoading/Game/T6/TechniqueSet/LoaderTechniqueSetT6.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/ObjLoading/Game/T6/TechniqueSet/LoaderTechniqueSetT6.cpp b/src/ObjLoading/Game/T6/TechniqueSet/LoaderTechniqueSetT6.cpp index 168b4269..276089af 100644 --- a/src/ObjLoading/Game/T6/TechniqueSet/LoaderTechniqueSetT6.cpp +++ b/src/ObjLoading/Game/T6/TechniqueSet/LoaderTechniqueSetT6.cpp @@ -128,7 +128,7 @@ namespace currPass->pixelShader->name = _strdup(pixelName.c_str()); currPass->pixelShader->prog.ps = NULL; - const auto psFileName = std::format("techniques/shader_bin/ps_{}", pixelName); + const auto psFileName = std::format("techniquesets/shader_bin/ps_{}", pixelName); const auto psFile = m_search_path.Open(psFileName); if (!psFile.IsOpen()) { @@ -152,7 +152,7 @@ namespace currPass->vertexShader->name = _strdup(vertexName.c_str()); currPass->vertexShader->prog.vs = NULL; - const auto vsFileName = std::format("techniques/shader_bin/vs_{}", vertexName); + const auto vsFileName = std::format("techniquesets/shader_bin/vs_{}", vertexName); const auto vsFile = m_search_path.Open(vsFileName); if (!vsFile.IsOpen()) {