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refactor: use asset_type_t for ZoneDefinition
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@ -1,13 +1,13 @@
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#include "ZoneCreationContext.h"
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ZoneCreationContext::ZoneCreationContext()
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: m_asset_search_path(nullptr),
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m_definition(nullptr)
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: m_definition(nullptr),
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m_asset_search_path(nullptr)
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{
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}
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ZoneCreationContext::ZoneCreationContext(ISearchPath* assetSearchPath, ZoneDefinition* definition)
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: m_asset_search_path(assetSearchPath),
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m_definition(definition)
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ZoneCreationContext::ZoneCreationContext(ZoneDefinition* definition, ISearchPath* assetSearchPath)
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: m_definition(definition),
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m_asset_search_path(assetSearchPath)
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{
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}
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