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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-07-04 18:21:49 +00:00

refactor: use asset_type_t for ZoneDefinition

This commit is contained in:
Jan
2024-09-29 16:35:09 +02:00
parent d2b4b2dc38
commit b156c7348a
68 changed files with 725 additions and 632 deletions

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@ -13,7 +13,7 @@ SequenceZoneDefinitionAssetList::SequenceZoneDefinitionAssetList()
});
}
void SequenceZoneDefinitionAssetList::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
void SequenceZoneDefinitionAssetList::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
{
state->m_asset_lists.emplace_back(result.NextCapture(CAPTURE_ASSET_LIST_NAME).FieldValue());
state->m_definition->m_asset_lists.emplace_back(result.NextCapture(CAPTURE_ASSET_LIST_NAME).FieldValue());
}

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@ -7,7 +7,7 @@ class SequenceZoneDefinitionAssetList final : public ZoneDefinitionParser::seque
static constexpr auto CAPTURE_ASSET_LIST_NAME = 1;
protected:
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
public:
SequenceZoneDefinitionAssetList();

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@ -13,7 +13,7 @@ SequenceZoneDefinitionBuild::SequenceZoneDefinitionBuild()
});
}
void SequenceZoneDefinitionBuild::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
void SequenceZoneDefinitionBuild::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
{
state->m_targets_to_build.emplace_back(result.NextCapture(CAPTURE_BUILD_TARGET_NAME).FieldValue());
state->m_definition->m_targets_to_build.emplace_back(result.NextCapture(CAPTURE_BUILD_TARGET_NAME).FieldValue());
}

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@ -7,7 +7,7 @@ class SequenceZoneDefinitionBuild final : public ZoneDefinitionParser::sequence_
static constexpr auto CAPTURE_BUILD_TARGET_NAME = 1;
protected:
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
public:
SequenceZoneDefinitionBuild();

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@ -19,19 +19,23 @@ SequenceZoneDefinitionEntry::SequenceZoneDefinitionEntry()
});
}
void SequenceZoneDefinitionEntry::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
void SequenceZoneDefinitionEntry::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
{
const auto& assetNameCapture = result.NextCapture(CAPTURE_ASSET_NAME);
const auto& typeNameToken = result.NextCapture(CAPTURE_TYPE_NAME);
if (!state->m_asset_name_resolver)
throw ParsingException(typeNameToken.GetPos(), "Must define game before first asset");
const auto maybeAssetType = state->m_asset_name_resolver->GetAssetTypeByName(typeNameToken.FieldValue());
if (!maybeAssetType)
throw ParsingException(typeNameToken.GetPos(), "Unknown asset type");
const auto& assetNameToken = result.NextCapture(CAPTURE_ASSET_NAME);
std::string assetName;
if (assetNameCapture.m_type == ZoneDefinitionParserValueType::STRING)
{
assetName = assetNameCapture.StringValue();
}
if (typeNameToken.m_type == ZoneDefinitionParserValueType::STRING)
assetName = typeNameToken.StringValue();
else
{
assetName = assetNameCapture.FieldValue();
}
assetName = typeNameToken.FieldValue();
state->m_assets.emplace_back(result.NextCapture(CAPTURE_TYPE_NAME).FieldValue(), assetName, result.NextTag() == TAG_REFERENCE);
state->m_definition->m_assets.emplace_back(*maybeAssetType, assetName, result.NextTag() == TAG_REFERENCE);
}

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@ -10,7 +10,7 @@ class SequenceZoneDefinitionEntry final : public ZoneDefinitionParser::sequence_
static constexpr auto CAPTURE_ASSET_NAME = 2;
protected:
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
public:
SequenceZoneDefinitionEntry();

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@ -13,7 +13,7 @@ SequenceZoneDefinitionIgnore::SequenceZoneDefinitionIgnore()
});
}
void SequenceZoneDefinitionIgnore::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
void SequenceZoneDefinitionIgnore::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
{
state->m_ignores.emplace_back(result.NextCapture(CAPTURE_IGNORE_NAME).FieldValue());
state->m_definition->m_ignores.emplace_back(result.NextCapture(CAPTURE_IGNORE_NAME).FieldValue());
}

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@ -7,7 +7,7 @@ class SequenceZoneDefinitionIgnore final : public ZoneDefinitionParser::sequence
static constexpr auto CAPTURE_IGNORE_NAME = 1;
protected:
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
public:
SequenceZoneDefinitionIgnore();

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@ -13,7 +13,7 @@ SequenceZoneDefinitionInclude::SequenceZoneDefinitionInclude()
});
}
void SequenceZoneDefinitionInclude::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
void SequenceZoneDefinitionInclude::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
{
state->m_includes.emplace_back(result.NextCapture(CAPTURE_INCLUDE_NAME).FieldValue());
state->m_definition->m_includes.emplace_back(result.NextCapture(CAPTURE_INCLUDE_NAME).FieldValue());
}

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@ -7,7 +7,7 @@ class SequenceZoneDefinitionInclude final : public ZoneDefinitionParser::sequenc
static constexpr auto CAPTURE_INCLUDE_NAME = 1;
protected:
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
public:
SequenceZoneDefinitionInclude();

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@ -1,6 +1,51 @@
#include "SequenceZoneDefinitionMetaData.h"
#include "Game/IW3/AssetNameResolverIW3.h"
#include "Game/IW4/AssetNameResolverIW4.h"
#include "Game/IW5/AssetNameResolverIW5.h"
#include "Game/T5/AssetNameResolverT5.h"
#include "Game/T6/AssetNameResolverT6.h"
#include "Parsing/ZoneDefinition/Matcher/ZoneDefinitionMatcherFactory.h"
#include "Utils/StringUtils.h"
#include <format>
#include <optional>
namespace
{
constexpr auto METADATA_GAME = "game";
constexpr auto METADATA_GDT = "gdt";
constexpr auto METADATA_NAME = "name";
constexpr auto METADATA_TYPE = "type";
std::optional<GameId> GetGameByName(const std::string& gameName)
{
auto upperGameName = gameName;
utils::MakeStringUpperCase(upperGameName);
for (auto i = 0u; i < static_cast<unsigned>(GameId::COUNT); i++)
{
if (upperGameName == GameId_Names[i])
return static_cast<GameId>(i);
}
return std::nullopt;
}
std::optional<ProjectType> GetProjectTypeByName(const std::string& projectTypeName)
{
auto lowerProjectTypeName = projectTypeName;
utils::MakeStringLowerCase(lowerProjectTypeName);
for (auto i = 0u; i < static_cast<unsigned>(ProjectType::COUNT); i++)
{
if (lowerProjectTypeName == ProjectType_Names[i])
return static_cast<ProjectType>(i);
}
return std::nullopt;
}
} // namespace
SequenceZoneDefinitionMetaData::SequenceZoneDefinitionMetaData()
{
@ -14,7 +59,44 @@ SequenceZoneDefinitionMetaData::SequenceZoneDefinitionMetaData()
});
}
void SequenceZoneDefinitionMetaData::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
void SequenceZoneDefinitionMetaData::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
{
state->AddMetaData(result.NextCapture(CAPTURE_KEY).FieldValue(), result.NextCapture(CAPTURE_VALUE).FieldValue());
const auto& keyToken = result.NextCapture(CAPTURE_KEY);
auto key = keyToken.FieldValue();
const auto& valueToken = result.NextCapture(CAPTURE_VALUE);
const auto& value = result.NextCapture(CAPTURE_VALUE).FieldValue();
utils::MakeStringLowerCase(key);
if (key == METADATA_GAME)
{
const auto game = GetGameByName(value);
if (!game)
throw ParsingException(valueToken.GetPos(), "Unknown game name");
const auto previousGame = state->m_definition->m_game;
if (previousGame != GameId::COUNT && previousGame != *game)
throw ParsingException(valueToken.GetPos(), std::format("Game was previously defined as: {}", GameId_Names[static_cast<unsigned>(previousGame)]));
state->m_definition->m_game = *game;
state->m_asset_name_resolver = IAssetNameResolver::GetResolverForGame(*game);
}
else if (key == METADATA_GDT)
{
state->m_definition->m_gdts.emplace_back(value);
}
else if (key == METADATA_NAME)
{
state->m_definition->m_name = value;
}
else if (key == METADATA_TYPE)
{
const auto projectType = GetProjectTypeByName(value);
if (!projectType)
throw ParsingException(valueToken.GetPos(), "Unknown project type name");
}
else
{
state->m_definition->m_properties.AddProperty(key, value);
}
}

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@ -8,7 +8,7 @@ class SequenceZoneDefinitionMetaData final : public ZoneDefinitionParser::sequen
static constexpr auto CAPTURE_VALUE = 2;
protected:
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
public:
SequenceZoneDefinitionMetaData();

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@ -8,11 +8,11 @@
#include "Sequence/SequenceZoneDefinitionMetaData.h"
ZoneDefinitionParser::ZoneDefinitionParser(ZoneDefinitionLexer* lexer)
: AbstractParser(lexer, std::make_unique<ZoneDefinition>())
: AbstractParser(lexer, std::make_unique<ZoneDefinitionParserState>())
{
}
const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinition>::sequence_t*>& ZoneDefinitionParser::GetTestsForState()
const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinitionParserState>::sequence_t*>& ZoneDefinitionParser::GetTestsForState()
{
static std::vector<sequence_t*> tests({
new SequenceZoneDefinitionMetaData(),
@ -28,5 +28,5 @@ const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinition>::seq
std::unique_ptr<ZoneDefinition> ZoneDefinitionParser::GetParsedValue()
{
return std::move(m_state);
return std::move(m_state->m_definition);
}

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@ -3,9 +3,10 @@
#include "Parsing/Impl/AbstractParser.h"
#include "Zone/Definition/ZoneDefinition.h"
#include "ZoneDefinitionLexer.h"
#include "ZoneDefinitionParserState.h"
#include "ZoneDefinitionParserValue.h"
class ZoneDefinitionParser final : public AbstractParser<ZoneDefinitionParserValue, ZoneDefinition>
class ZoneDefinitionParser final : public AbstractParser<ZoneDefinitionParserValue, ZoneDefinitionParserState>
{
protected:
const std::vector<sequence_t*>& GetTestsForState() override;

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@ -0,0 +1,7 @@
#include "ZoneDefinitionParserState.h"
ZoneDefinitionParserState::ZoneDefinitionParserState()
: m_asset_name_resolver(nullptr),
m_definition(std::make_unique<ZoneDefinition>())
{
}

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@ -0,0 +1,15 @@
#pragma once
#include "Zone/AssetNameResolver.h"
#include "Zone/Definition/ZoneDefinition.h"
#include <memory>
class ZoneDefinitionParserState
{
public:
ZoneDefinitionParserState();
const IAssetNameResolver* m_asset_name_resolver;
std::unique_ptr<ZoneDefinition> m_definition;
};