mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-04 18:21:49 +00:00
refactor: use asset_type_t for ZoneDefinition
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@ -13,7 +13,7 @@ SequenceZoneDefinitionAssetList::SequenceZoneDefinitionAssetList()
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});
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}
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void SequenceZoneDefinitionAssetList::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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void SequenceZoneDefinitionAssetList::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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{
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state->m_asset_lists.emplace_back(result.NextCapture(CAPTURE_ASSET_LIST_NAME).FieldValue());
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state->m_definition->m_asset_lists.emplace_back(result.NextCapture(CAPTURE_ASSET_LIST_NAME).FieldValue());
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}
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@ -7,7 +7,7 @@ class SequenceZoneDefinitionAssetList final : public ZoneDefinitionParser::seque
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static constexpr auto CAPTURE_ASSET_LIST_NAME = 1;
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protected:
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void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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public:
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SequenceZoneDefinitionAssetList();
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@ -13,7 +13,7 @@ SequenceZoneDefinitionBuild::SequenceZoneDefinitionBuild()
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});
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}
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void SequenceZoneDefinitionBuild::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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void SequenceZoneDefinitionBuild::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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{
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state->m_targets_to_build.emplace_back(result.NextCapture(CAPTURE_BUILD_TARGET_NAME).FieldValue());
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state->m_definition->m_targets_to_build.emplace_back(result.NextCapture(CAPTURE_BUILD_TARGET_NAME).FieldValue());
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}
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@ -7,7 +7,7 @@ class SequenceZoneDefinitionBuild final : public ZoneDefinitionParser::sequence_
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static constexpr auto CAPTURE_BUILD_TARGET_NAME = 1;
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protected:
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void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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public:
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SequenceZoneDefinitionBuild();
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@ -19,19 +19,23 @@ SequenceZoneDefinitionEntry::SequenceZoneDefinitionEntry()
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});
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}
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void SequenceZoneDefinitionEntry::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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void SequenceZoneDefinitionEntry::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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{
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const auto& assetNameCapture = result.NextCapture(CAPTURE_ASSET_NAME);
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const auto& typeNameToken = result.NextCapture(CAPTURE_TYPE_NAME);
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if (!state->m_asset_name_resolver)
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throw ParsingException(typeNameToken.GetPos(), "Must define game before first asset");
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const auto maybeAssetType = state->m_asset_name_resolver->GetAssetTypeByName(typeNameToken.FieldValue());
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if (!maybeAssetType)
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throw ParsingException(typeNameToken.GetPos(), "Unknown asset type");
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const auto& assetNameToken = result.NextCapture(CAPTURE_ASSET_NAME);
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std::string assetName;
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if (assetNameCapture.m_type == ZoneDefinitionParserValueType::STRING)
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{
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assetName = assetNameCapture.StringValue();
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}
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if (typeNameToken.m_type == ZoneDefinitionParserValueType::STRING)
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assetName = typeNameToken.StringValue();
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else
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{
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assetName = assetNameCapture.FieldValue();
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}
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assetName = typeNameToken.FieldValue();
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state->m_assets.emplace_back(result.NextCapture(CAPTURE_TYPE_NAME).FieldValue(), assetName, result.NextTag() == TAG_REFERENCE);
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state->m_definition->m_assets.emplace_back(*maybeAssetType, assetName, result.NextTag() == TAG_REFERENCE);
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}
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@ -10,7 +10,7 @@ class SequenceZoneDefinitionEntry final : public ZoneDefinitionParser::sequence_
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static constexpr auto CAPTURE_ASSET_NAME = 2;
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protected:
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void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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public:
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SequenceZoneDefinitionEntry();
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@ -13,7 +13,7 @@ SequenceZoneDefinitionIgnore::SequenceZoneDefinitionIgnore()
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});
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}
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void SequenceZoneDefinitionIgnore::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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void SequenceZoneDefinitionIgnore::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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{
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state->m_ignores.emplace_back(result.NextCapture(CAPTURE_IGNORE_NAME).FieldValue());
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state->m_definition->m_ignores.emplace_back(result.NextCapture(CAPTURE_IGNORE_NAME).FieldValue());
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}
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@ -7,7 +7,7 @@ class SequenceZoneDefinitionIgnore final : public ZoneDefinitionParser::sequence
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static constexpr auto CAPTURE_IGNORE_NAME = 1;
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protected:
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void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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public:
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SequenceZoneDefinitionIgnore();
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@ -13,7 +13,7 @@ SequenceZoneDefinitionInclude::SequenceZoneDefinitionInclude()
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});
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}
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void SequenceZoneDefinitionInclude::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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void SequenceZoneDefinitionInclude::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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{
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state->m_includes.emplace_back(result.NextCapture(CAPTURE_INCLUDE_NAME).FieldValue());
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state->m_definition->m_includes.emplace_back(result.NextCapture(CAPTURE_INCLUDE_NAME).FieldValue());
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}
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@ -7,7 +7,7 @@ class SequenceZoneDefinitionInclude final : public ZoneDefinitionParser::sequenc
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static constexpr auto CAPTURE_INCLUDE_NAME = 1;
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protected:
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void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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public:
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SequenceZoneDefinitionInclude();
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@ -1,6 +1,51 @@
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#include "SequenceZoneDefinitionMetaData.h"
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#include "Game/IW3/AssetNameResolverIW3.h"
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#include "Game/IW4/AssetNameResolverIW4.h"
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#include "Game/IW5/AssetNameResolverIW5.h"
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#include "Game/T5/AssetNameResolverT5.h"
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#include "Game/T6/AssetNameResolverT6.h"
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#include "Parsing/ZoneDefinition/Matcher/ZoneDefinitionMatcherFactory.h"
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#include "Utils/StringUtils.h"
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#include <format>
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#include <optional>
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namespace
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{
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constexpr auto METADATA_GAME = "game";
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constexpr auto METADATA_GDT = "gdt";
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constexpr auto METADATA_NAME = "name";
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constexpr auto METADATA_TYPE = "type";
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std::optional<GameId> GetGameByName(const std::string& gameName)
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{
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auto upperGameName = gameName;
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utils::MakeStringUpperCase(upperGameName);
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for (auto i = 0u; i < static_cast<unsigned>(GameId::COUNT); i++)
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{
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if (upperGameName == GameId_Names[i])
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return static_cast<GameId>(i);
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}
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return std::nullopt;
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}
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std::optional<ProjectType> GetProjectTypeByName(const std::string& projectTypeName)
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{
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auto lowerProjectTypeName = projectTypeName;
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utils::MakeStringLowerCase(lowerProjectTypeName);
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for (auto i = 0u; i < static_cast<unsigned>(ProjectType::COUNT); i++)
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{
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if (lowerProjectTypeName == ProjectType_Names[i])
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return static_cast<ProjectType>(i);
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}
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return std::nullopt;
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}
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} // namespace
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SequenceZoneDefinitionMetaData::SequenceZoneDefinitionMetaData()
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{
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@ -14,7 +59,44 @@ SequenceZoneDefinitionMetaData::SequenceZoneDefinitionMetaData()
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});
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}
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void SequenceZoneDefinitionMetaData::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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void SequenceZoneDefinitionMetaData::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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{
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state->AddMetaData(result.NextCapture(CAPTURE_KEY).FieldValue(), result.NextCapture(CAPTURE_VALUE).FieldValue());
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const auto& keyToken = result.NextCapture(CAPTURE_KEY);
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auto key = keyToken.FieldValue();
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const auto& valueToken = result.NextCapture(CAPTURE_VALUE);
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const auto& value = result.NextCapture(CAPTURE_VALUE).FieldValue();
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utils::MakeStringLowerCase(key);
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if (key == METADATA_GAME)
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{
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const auto game = GetGameByName(value);
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if (!game)
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throw ParsingException(valueToken.GetPos(), "Unknown game name");
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const auto previousGame = state->m_definition->m_game;
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if (previousGame != GameId::COUNT && previousGame != *game)
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throw ParsingException(valueToken.GetPos(), std::format("Game was previously defined as: {}", GameId_Names[static_cast<unsigned>(previousGame)]));
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state->m_definition->m_game = *game;
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state->m_asset_name_resolver = IAssetNameResolver::GetResolverForGame(*game);
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}
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else if (key == METADATA_GDT)
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{
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state->m_definition->m_gdts.emplace_back(value);
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}
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else if (key == METADATA_NAME)
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{
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state->m_definition->m_name = value;
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}
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else if (key == METADATA_TYPE)
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{
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const auto projectType = GetProjectTypeByName(value);
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if (!projectType)
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throw ParsingException(valueToken.GetPos(), "Unknown project type name");
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}
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else
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{
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state->m_definition->m_properties.AddProperty(key, value);
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}
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}
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@ -8,7 +8,7 @@ class SequenceZoneDefinitionMetaData final : public ZoneDefinitionParser::sequen
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static constexpr auto CAPTURE_VALUE = 2;
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protected:
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void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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public:
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SequenceZoneDefinitionMetaData();
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@ -8,11 +8,11 @@
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#include "Sequence/SequenceZoneDefinitionMetaData.h"
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ZoneDefinitionParser::ZoneDefinitionParser(ZoneDefinitionLexer* lexer)
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: AbstractParser(lexer, std::make_unique<ZoneDefinition>())
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: AbstractParser(lexer, std::make_unique<ZoneDefinitionParserState>())
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{
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}
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const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinition>::sequence_t*>& ZoneDefinitionParser::GetTestsForState()
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const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinitionParserState>::sequence_t*>& ZoneDefinitionParser::GetTestsForState()
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{
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static std::vector<sequence_t*> tests({
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new SequenceZoneDefinitionMetaData(),
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@ -28,5 +28,5 @@ const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinition>::seq
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std::unique_ptr<ZoneDefinition> ZoneDefinitionParser::GetParsedValue()
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{
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return std::move(m_state);
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return std::move(m_state->m_definition);
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}
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@ -3,9 +3,10 @@
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#include "Parsing/Impl/AbstractParser.h"
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#include "Zone/Definition/ZoneDefinition.h"
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#include "ZoneDefinitionLexer.h"
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#include "ZoneDefinitionParserState.h"
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#include "ZoneDefinitionParserValue.h"
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class ZoneDefinitionParser final : public AbstractParser<ZoneDefinitionParserValue, ZoneDefinition>
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class ZoneDefinitionParser final : public AbstractParser<ZoneDefinitionParserValue, ZoneDefinitionParserState>
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{
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protected:
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const std::vector<sequence_t*>& GetTestsForState() override;
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@ -0,0 +1,7 @@
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#include "ZoneDefinitionParserState.h"
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ZoneDefinitionParserState::ZoneDefinitionParserState()
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: m_asset_name_resolver(nullptr),
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m_definition(std::make_unique<ZoneDefinition>())
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{
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}
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@ -0,0 +1,15 @@
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#pragma once
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#include "Zone/AssetNameResolver.h"
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#include "Zone/Definition/ZoneDefinition.h"
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#include <memory>
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class ZoneDefinitionParserState
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{
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public:
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ZoneDefinitionParserState();
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const IAssetNameResolver* m_asset_name_resolver;
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std::unique_ptr<ZoneDefinition> m_definition;
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};
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