mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-23 05:12:05 +00:00
remove GSC-Tool use
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@@ -4,8 +4,6 @@
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#include <cstring>
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#include "ScriptCompileT6.h"
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using namespace T6;
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namespace
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@@ -19,40 +17,23 @@ namespace
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{
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}
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const unsigned char T6GSCMagic[8] = {0x80, 0x47, 0x53, 0x43, 0x0D, 0x0A, 0x00, 0x06 };
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto file = m_search_path.Open(assetName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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auto* scriptParseTree = m_memory.Alloc<ScriptParseTree>();
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scriptParseTree->name = m_memory.Dup(assetName.c_str());
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scriptParseTree->len = static_cast<int>(file.m_length);
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auto* fileBuffer = m_memory.Alloc<char>(static_cast<size_t>(file.m_length + 1));
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file.m_stream->read(fileBuffer, file.m_length);
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if (file.m_stream->gcount() != file.m_length || file.m_length < 0x10)
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if (file.m_stream->gcount() != file.m_length)
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return AssetCreationResult::Failure();
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fileBuffer[file.m_length] = '\0';
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fileBuffer[scriptParseTree->len] = '\0';
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auto* scriptParseTree = m_memory.Alloc<ScriptParseTree>();
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scriptParseTree->name = m_memory.Dup(assetName.c_str());
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if (memcmp(fileBuffer, T6GSCMagic, 8) == 0)
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{
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scriptParseTree->len = static_cast<int>(file.m_length);
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scriptParseTree->buffer = static_cast<char16*>(fileBuffer);
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}
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else
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{
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size_t compiledSize;
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char* result = compileScriptT6(assetName, fileBuffer, static_cast<size_t>(file.m_length), &compiledSize);
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if (result == NULL)
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return AssetCreationResult::Failure();
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scriptParseTree->buffer = result;
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scriptParseTree->len = static_cast<int>(compiledSize);
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}
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scriptParseTree->buffer = static_cast<char16*>(fileBuffer);
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return AssetCreationResult::Success(context.AddAsset<AssetScript>(assetName, scriptParseTree));
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}
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@@ -63,10 +44,10 @@ namespace
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};
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} // namespace
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namespace T6
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namespace script
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{
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std::unique_ptr<AssetCreator<AssetScript>> CreateScriptLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetScript>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<ScriptLoader>(memory, searchPath);
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}
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} // namespace T6
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} // namespace script
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6
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namespace script
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{
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std::unique_ptr<AssetCreator<AssetScript>> CreateScriptLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T6
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std::unique_ptr<AssetCreator<T6::AssetScript>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace script
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