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fix: not being able to load zones without progress
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@@ -60,6 +60,7 @@ namespace
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m_block_shift(pointerBitCount - blockBitCount),
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m_block_shift(pointerBitCount - blockBitCount),
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m_offset_mask(std::numeric_limits<uintptr_t>::max() >> (sizeof(uintptr_t) * 8 - (pointerBitCount - blockBitCount))),
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m_offset_mask(std::numeric_limits<uintptr_t>::max() >> (sizeof(uintptr_t) * 8 - (pointerBitCount - blockBitCount))),
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m_last_fill_size(0),
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m_last_fill_size(0),
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m_has_progress_callback(false),
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m_progress_current_size(0uz),
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m_progress_current_size(0uz),
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m_progress_total_size(0uz)
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m_progress_total_size(0uz)
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{
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{
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