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chore: add game suffix to material dumping code
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@ -1,8 +1,8 @@
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#include "AssetDumperMaterial.h"
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#include "DumperMaterialIW4.h"
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#include "DecompilingMaterialDumperIW4.h"
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#include "Game/IW4/Material/JsonMaterialWriterIW4.h"
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#include "Game/IW4/Material/MaterialConstantZoneState.h"
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#include "Game/IW4/Material/MaterialConstantZoneStateIW4.h"
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#include "Material/MaterialCommon.h"
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using namespace IW4;
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@ -1,4 +1,4 @@
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#include "MaterialConstantZoneState.h"
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#include "MaterialConstantZoneStateIW4.h"
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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@ -22,7 +22,7 @@
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Material/AssetDumperMaterial.h"
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#include "Material/DumperMaterialIW4.h"
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#include "ObjWriting.h"
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using namespace IW4;
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@ -1,7 +1,7 @@
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#include "AssetDumperMaterial.h"
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#include "DumperMaterialIW5.h"
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#include "Game/IW5/Material/JsonMaterialWriterIW5.h"
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#include "Game/IW5/Material/MaterialConstantZoneState.h"
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#include "Game/IW5/Material/MaterialConstantZoneStateIW5.h"
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#include "Material/MaterialCommon.h"
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using namespace IW5;
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@ -1,4 +1,4 @@
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#include "MaterialConstantZoneState.h"
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#include "MaterialConstantZoneStateIW5.h"
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#include "Game/IW5/CommonIW5.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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@ -14,7 +14,7 @@
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#include "AssetDumpers/AssetDumperWeaponAttachment.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Material/AssetDumperMaterial.h"
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#include "Material/DumperMaterialIW5.h"
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#include "ObjWriting.h"
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using namespace IW5;
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@ -1,7 +1,7 @@
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#include "AssetDumperMaterial.h"
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#include "DumperMaterialT6.h"
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#include "Game/T6/Material/JsonMaterialWriterT6.h"
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#include "Game/T6/Material/MaterialConstantZoneState.h"
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#include "Game/T6/Material/MaterialConstantZoneStateT6.h"
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#include "Material/MaterialCommon.h"
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using namespace T6;
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@ -1,4 +1,4 @@
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#include "MaterialConstantZoneState.h"
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#include "MaterialConstantZoneStateT6.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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@ -24,7 +24,7 @@
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "AssetDumpers/AssetDumperZBarrier.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Material/AssetDumperMaterial.h"
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#include "Material/DumperMaterialT6.h"
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#include "ObjWriting.h"
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using namespace T6;
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@ -30,7 +30,7 @@
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#include COMMON_HEADER
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#set JSON_HEADER "\"Game/" + GAME + "/Material/JsonMaterial" + GAME + ".h\""
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#include JSON_HEADER
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#set CONSTANTS_HEADER "\"Game/" + GAME + "/Material/MaterialConstantZoneState.h\""
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#set CONSTANTS_HEADER "\"Game/" + GAME + "/Material/MaterialConstantZoneState" + GAME + ".h\""
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#include CONSTANTS_HEADER
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#include <iomanip>
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