mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-24 01:06:40 +00:00
chore: always use dynamic asset pools and remove static implementation
This commit is contained in:
@@ -4,20 +4,18 @@
|
||||
#include "GlobalAssetPool.h"
|
||||
#include "XAssetInfo.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
template<typename T> class AssetPoolDynamic final : public AssetPool<T>
|
||||
{
|
||||
using AssetPool<T>::m_asset_lookup;
|
||||
|
||||
std::vector<std::unique_ptr<XAssetInfo<T>>> m_assets;
|
||||
asset_type_t m_type;
|
||||
|
||||
public:
|
||||
AssetPoolDynamic(const int priority, const asset_type_t type)
|
||||
explicit AssetPoolDynamic(const zone_priority_t priority)
|
||||
{
|
||||
GlobalAssetPool<T>::LinkAssetPool(this, priority);
|
||||
m_type = type;
|
||||
}
|
||||
|
||||
AssetPoolDynamic(AssetPoolDynamic<T>&) = delete;
|
||||
|
@@ -1,104 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetPool.h"
|
||||
#include "GlobalAssetPool.h"
|
||||
#include "XAssetInfo.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <stdexcept>
|
||||
|
||||
template<typename T> class AssetPoolStatic final : public AssetPool<T>
|
||||
{
|
||||
using AssetPool<T>::m_asset_lookup;
|
||||
|
||||
struct AssetPoolEntry
|
||||
{
|
||||
XAssetInfo<T>* m_info;
|
||||
|
||||
union
|
||||
{
|
||||
T m_entry;
|
||||
AssetPoolEntry* m_next;
|
||||
};
|
||||
};
|
||||
|
||||
AssetPoolEntry* m_free;
|
||||
AssetPoolEntry* m_pool;
|
||||
XAssetInfo<T>* m_info_pool;
|
||||
size_t m_capacity;
|
||||
asset_type_t m_type;
|
||||
|
||||
public:
|
||||
AssetPoolStatic(const size_t capacity, const int priority, const asset_type_t type)
|
||||
{
|
||||
m_capacity = capacity;
|
||||
m_type = type;
|
||||
|
||||
if (m_capacity > 0)
|
||||
{
|
||||
m_pool = new AssetPoolEntry[m_capacity];
|
||||
m_info_pool = new XAssetInfo<T>[m_capacity];
|
||||
|
||||
for (size_t i = 0; i < m_capacity - 1; i++)
|
||||
{
|
||||
m_pool[i].m_info = &m_info_pool[i];
|
||||
m_pool[i].m_next = &m_pool[i + 1];
|
||||
}
|
||||
m_pool[m_capacity - 1].m_info = &m_info_pool[m_capacity - 1];
|
||||
m_pool[m_capacity - 1].m_next = nullptr;
|
||||
|
||||
m_free = m_pool;
|
||||
|
||||
GlobalAssetPool<T>::LinkAssetPool(this, priority);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pool = nullptr;
|
||||
m_free = nullptr;
|
||||
m_info_pool = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
AssetPoolStatic(AssetPoolStatic<T>&) = delete;
|
||||
AssetPoolStatic(AssetPoolStatic<T>&&) = delete;
|
||||
AssetPoolStatic<T>& operator=(AssetPoolStatic<T>&) = delete;
|
||||
AssetPoolStatic<T>& operator=(AssetPoolStatic<T>&&) = default;
|
||||
|
||||
~AssetPoolStatic() override
|
||||
{
|
||||
if (m_capacity > 0)
|
||||
GlobalAssetPool<T>::UnlinkAssetPool(this);
|
||||
|
||||
delete[] m_pool;
|
||||
m_pool = nullptr;
|
||||
|
||||
delete[] m_info_pool;
|
||||
m_info_pool = nullptr;
|
||||
|
||||
m_free = nullptr;
|
||||
m_capacity = 0;
|
||||
}
|
||||
|
||||
XAssetInfo<T>* AddAsset(std::unique_ptr<XAssetInfo<T>> xAssetInfo) override
|
||||
{
|
||||
if (m_free == nullptr)
|
||||
throw std::runtime_error("Could not add asset to static asset pool: capacity exhausted.");
|
||||
|
||||
const auto normalizedName = XAssetInfo<T>::NormalizeAssetName(xAssetInfo->m_name);
|
||||
|
||||
AssetPoolEntry* poolSlot = m_free;
|
||||
m_free = m_free->m_next;
|
||||
|
||||
const T* pAsset = xAssetInfo->Asset();
|
||||
xAssetInfo->m_ptr = static_cast<void*>(&poolSlot->m_entry);
|
||||
memcpy(&poolSlot->m_entry, pAsset, sizeof(T));
|
||||
|
||||
*poolSlot->m_info = std::move(*xAssetInfo);
|
||||
|
||||
m_asset_lookup[normalizedName] = poolSlot->m_info;
|
||||
|
||||
GlobalAssetPool<T>::LinkAsset(this, normalizedName, poolSlot->m_info);
|
||||
|
||||
return poolSlot->m_info;
|
||||
}
|
||||
};
|
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetPool.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
@@ -14,7 +15,7 @@ template<typename T> class GlobalAssetPool
|
||||
struct LinkedAssetPool
|
||||
{
|
||||
AssetPool<T>* m_asset_pool;
|
||||
int m_priority;
|
||||
zone_priority_t m_priority;
|
||||
};
|
||||
|
||||
struct GameAssetPoolEntry
|
||||
@@ -92,7 +93,7 @@ template<typename T> class GlobalAssetPool
|
||||
}
|
||||
|
||||
public:
|
||||
static void LinkAssetPool(AssetPool<T>* assetPool, const int priority)
|
||||
static void LinkAssetPool(AssetPool<T>* assetPool, const zone_priority_t priority)
|
||||
{
|
||||
auto newLink = std::make_unique<LinkedAssetPool>();
|
||||
newLink->m_asset_pool = assetPool;
|
||||
|
@@ -16,12 +16,6 @@ class XAssetInfoGeneric;
|
||||
|
||||
class ZoneAssetPools
|
||||
{
|
||||
protected:
|
||||
Zone* m_zone;
|
||||
std::vector<XAssetInfoGeneric*> m_assets_in_order;
|
||||
|
||||
virtual XAssetInfoGeneric* AddAssetToPool(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) = 0;
|
||||
|
||||
public:
|
||||
using iterator = std::vector<XAssetInfoGeneric*>::const_iterator;
|
||||
|
||||
@@ -45,13 +39,16 @@ public:
|
||||
_NODISCARD virtual asset_type_t GetAssetTypeCount() const = 0;
|
||||
_NODISCARD virtual std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const = 0;
|
||||
|
||||
virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
|
||||
virtual void InitPoolDynamic(asset_type_t type) = 0;
|
||||
|
||||
_NODISCARD size_t GetTotalAssetCount() const;
|
||||
|
||||
_NODISCARD iterator begin() const;
|
||||
_NODISCARD iterator end() const;
|
||||
|
||||
static std::unique_ptr<ZoneAssetPools> CreateForGame(GameId game, Zone* zone, zone_priority_t priority);
|
||||
|
||||
protected:
|
||||
virtual XAssetInfoGeneric* AddAssetToPool(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) = 0;
|
||||
|
||||
Zone* m_zone;
|
||||
std::vector<XAssetInfoGeneric*> m_assets_in_order;
|
||||
};
|
||||
|
Reference in New Issue
Block a user