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chore: always use dynamic asset pools and remove static implementation
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@ -9,9 +9,6 @@ Zone::Zone(std::string name, const zone_priority_t priority, IGame* game)
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m_game(game),
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m_pools(ZoneAssetPools::CreateForGame(game->GetId(), this, priority))
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{
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const auto assetTypeCount = m_pools->GetAssetTypeCount();
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for (auto i = 0; i < assetTypeCount; i++)
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m_pools->InitPoolDynamic(i);
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}
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Zone::~Zone()
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