mirror of
https://github.com/Laupetin/OpenAssetTools.git
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fix: weapon anims indirect assets (#846)
* fix: t6 attachment unique not considering xanims indirect references * fix: consider t5 weapon anims indirect references to anim assets
This commit is contained in:
@@ -148,6 +148,7 @@ namespace T5
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WFT_HIDETAGS,
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WFT_HIDETAGS,
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WFT_EXPLOSION_TAG,
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WFT_EXPLOSION_TAG,
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WFT_NOTETRACKSOUNDMAP,
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WFT_NOTETRACKSOUNDMAP,
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WFT_ANIM_NAME,
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WFT_NUM_FIELD_TYPES
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WFT_NUM_FIELD_TYPES
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};
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};
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@@ -27,73 +27,73 @@ namespace T5
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{"handModel", offsetof(WeaponFullDef, weapDef.handXModel), CSPFT_XMODEL },
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{"handModel", offsetof(WeaponFullDef, weapDef.handXModel), CSPFT_XMODEL },
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{"hideTags", offsetof(WeaponFullDef, hideTags), WFT_HIDETAGS },
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{"hideTags", offsetof(WeaponFullDef, hideTags), WFT_HIDETAGS },
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{"notetrackSoundMap", offsetof(WeaponFullDef, notetrackSoundMapKeys), WFT_NOTETRACKSOUNDMAP },
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{"notetrackSoundMap", offsetof(WeaponFullDef, notetrackSoundMapKeys), WFT_NOTETRACKSOUNDMAP },
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{"idleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_IDLE]), CSPFT_STRING },
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{"idleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_IDLE]), WFT_ANIM_NAME },
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{"idleAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_IDLE_LEFT]), CSPFT_STRING },
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{"idleAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_IDLE_LEFT]), WFT_ANIM_NAME },
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{"emptyIdleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_IDLE]), CSPFT_STRING },
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{"emptyIdleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_IDLE]), WFT_ANIM_NAME },
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{"emptyIdleAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_IDLE_LEFT]), CSPFT_STRING },
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{"emptyIdleAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_IDLE_LEFT]), WFT_ANIM_NAME },
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{"fireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRE]), CSPFT_STRING },
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{"fireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRE]), WFT_ANIM_NAME },
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{"fireAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRE_LEFT]), CSPFT_STRING },
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{"fireAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRE_LEFT]), WFT_ANIM_NAME },
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{"holdFireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_HOLD_FIRE]), CSPFT_STRING },
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{"holdFireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_HOLD_FIRE]), WFT_ANIM_NAME },
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{"lastShotAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LASTSHOT]), CSPFT_STRING },
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{"lastShotAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LASTSHOT]), WFT_ANIM_NAME },
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{"lastShotAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LASTSHOT_LEFT]), CSPFT_STRING },
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{"lastShotAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LASTSHOT_LEFT]), WFT_ANIM_NAME },
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{"detonateAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DETONATE]), CSPFT_STRING },
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{"detonateAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DETONATE]), WFT_ANIM_NAME },
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{"rechamberAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RECHAMBER]), CSPFT_STRING },
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{"rechamberAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RECHAMBER]), WFT_ANIM_NAME },
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{"meleeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE]), CSPFT_STRING },
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{"meleeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE]), WFT_ANIM_NAME },
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{"meleeChargeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE_CHARGE]), CSPFT_STRING },
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{"meleeChargeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE_CHARGE]), WFT_ANIM_NAME },
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{"reloadAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD]), CSPFT_STRING },
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{"reloadAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD]), WFT_ANIM_NAME },
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{"reloadAnimRight", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_RIGHT]), CSPFT_STRING },
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{"reloadAnimRight", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_RIGHT]), WFT_ANIM_NAME },
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{"reloadAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_LEFT]), CSPFT_STRING },
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{"reloadAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_LEFT]), WFT_ANIM_NAME },
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{"reloadEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_EMPTY]), CSPFT_STRING },
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{"reloadEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_EMPTY]), WFT_ANIM_NAME },
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{"reloadEmptyAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_EMPTY_LEFT]), CSPFT_STRING },
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{"reloadEmptyAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_EMPTY_LEFT]), WFT_ANIM_NAME },
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{"reloadStartAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_START]), CSPFT_STRING },
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{"reloadStartAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_START]), WFT_ANIM_NAME },
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{"reloadEndAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_END]), CSPFT_STRING },
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{"reloadEndAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_END]), WFT_ANIM_NAME },
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{"reloadQuickAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_QUICK]), CSPFT_STRING },
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{"reloadQuickAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_QUICK]), WFT_ANIM_NAME },
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{"reloadQuickEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_QUICK_EMPTY]), CSPFT_STRING },
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{"reloadQuickEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_QUICK_EMPTY]), WFT_ANIM_NAME },
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{"raiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RAISE]), CSPFT_STRING },
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{"raiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RAISE]), WFT_ANIM_NAME },
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{"dropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DROP]), CSPFT_STRING },
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{"dropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DROP]), WFT_ANIM_NAME },
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{"firstRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRST_RAISE]), CSPFT_STRING },
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{"firstRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRST_RAISE]), WFT_ANIM_NAME },
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{"altRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ALT_RAISE]), CSPFT_STRING },
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{"altRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ALT_RAISE]), WFT_ANIM_NAME },
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{"altDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ALT_DROP]), CSPFT_STRING },
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{"altDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ALT_DROP]), WFT_ANIM_NAME },
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{"quickRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_QUICK_RAISE]), CSPFT_STRING },
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{"quickRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_QUICK_RAISE]), WFT_ANIM_NAME },
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{"quickDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_QUICK_DROP]), CSPFT_STRING },
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{"quickDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_QUICK_DROP]), WFT_ANIM_NAME },
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{"emptyRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_RAISE]), CSPFT_STRING },
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{"emptyRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_RAISE]), WFT_ANIM_NAME },
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{"emptyDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_DROP]), CSPFT_STRING },
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{"emptyDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_DROP]), WFT_ANIM_NAME },
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{"sprintInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_IN]), CSPFT_STRING },
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{"sprintInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_IN]), WFT_ANIM_NAME },
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{"sprintLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_LOOP]), CSPFT_STRING },
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{"sprintLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_LOOP]), WFT_ANIM_NAME },
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{"sprintOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_OUT]), CSPFT_STRING },
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{"sprintOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_OUT]), WFT_ANIM_NAME },
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{"sprintInEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_IN]), CSPFT_STRING },
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{"sprintInEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_IN]), WFT_ANIM_NAME },
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{"sprintLoopEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_LOOP]), CSPFT_STRING },
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{"sprintLoopEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_LOOP]), WFT_ANIM_NAME },
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{"sprintOutEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_OUT]), CSPFT_STRING },
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{"sprintOutEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_OUT]), WFT_ANIM_NAME },
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{"lowReadyInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_IN]), CSPFT_STRING },
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{"lowReadyInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_IN]), WFT_ANIM_NAME },
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{"lowReadyLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_LOOP]), CSPFT_STRING },
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{"lowReadyLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_LOOP]), WFT_ANIM_NAME },
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{"lowReadyOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_OUT]), CSPFT_STRING },
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{"lowReadyOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_OUT]), WFT_ANIM_NAME },
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{"contFireInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_IN]), CSPFT_STRING },
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{"contFireInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_IN]), WFT_ANIM_NAME },
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{"contFireLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_LOOP]), CSPFT_STRING },
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{"contFireLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_LOOP]), WFT_ANIM_NAME },
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{"contFireOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_OUT]), CSPFT_STRING },
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{"contFireOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_OUT]), WFT_ANIM_NAME },
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{"deployAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DEPLOY]), CSPFT_STRING },
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{"deployAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DEPLOY]), WFT_ANIM_NAME },
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{"breakdownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BREAKDOWN]), CSPFT_STRING },
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{"breakdownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BREAKDOWN]), WFT_ANIM_NAME },
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{"nightVisionWearAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_NIGHTVISION_WEAR]), CSPFT_STRING },
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{"nightVisionWearAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_NIGHTVISION_WEAR]), WFT_ANIM_NAME },
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{"nightVisionRemoveAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_NIGHTVISION_REMOVE]), CSPFT_STRING },
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{"nightVisionRemoveAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_NIGHTVISION_REMOVE]), WFT_ANIM_NAME },
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{"adsFireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_FIRE]), CSPFT_STRING },
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{"adsFireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_FIRE]), WFT_ANIM_NAME },
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{"adsLastShotAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_LASTSHOT]), CSPFT_STRING },
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{"adsLastShotAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_LASTSHOT]), WFT_ANIM_NAME },
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{"adsRechamberAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_RECHAMBER]), CSPFT_STRING },
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{"adsRechamberAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_RECHAMBER]), WFT_ANIM_NAME },
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{"adsUpAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_UP]), CSPFT_STRING },
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{"adsUpAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_UP]), WFT_ANIM_NAME },
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{"adsDownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_DOWN]), CSPFT_STRING },
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{"adsDownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_DOWN]), WFT_ANIM_NAME },
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{"deployAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DEPLOY]), CSPFT_STRING },
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{"deployAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DEPLOY]), WFT_ANIM_NAME },
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{"breakdownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BREAKDOWN]), CSPFT_STRING },
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{"breakdownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BREAKDOWN]), WFT_ANIM_NAME },
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{"dtp_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_IN]), CSPFT_STRING },
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{"dtp_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_IN]), WFT_ANIM_NAME },
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{"dtp_loop", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_LOOP]), CSPFT_STRING },
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{"dtp_loop", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_LOOP]), WFT_ANIM_NAME },
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{"dtp_out", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_OUT]), CSPFT_STRING },
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{"dtp_out", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_OUT]), WFT_ANIM_NAME },
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{"dtp_empty_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_IN]), CSPFT_STRING },
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{"dtp_empty_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_IN]), WFT_ANIM_NAME },
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{"dtp_empty_loop", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_LOOP]), CSPFT_STRING },
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{"dtp_empty_loop", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_LOOP]), WFT_ANIM_NAME },
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{"dtp_empty_out", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_OUT]), CSPFT_STRING },
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{"dtp_empty_out", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_OUT]), WFT_ANIM_NAME },
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{"slide_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SLIDE_IN]), CSPFT_STRING },
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{"slide_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SLIDE_IN]), WFT_ANIM_NAME },
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{"mantleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MANTLE]), CSPFT_STRING },
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{"mantleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MANTLE]), WFT_ANIM_NAME },
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{"sprintCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_SPRINT_LOOP]), CSPFT_STRING },
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{"sprintCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_SPRINT_LOOP]), WFT_ANIM_NAME },
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{"dtpInCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_IN]), CSPFT_STRING },
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{"dtpInCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_IN]), WFT_ANIM_NAME },
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{"dtpLoopCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_LOOP]), CSPFT_STRING },
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{"dtpLoopCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_LOOP]), WFT_ANIM_NAME },
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{"dtpOutCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_OUT]), CSPFT_STRING },
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{"dtpOutCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_OUT]), WFT_ANIM_NAME },
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{"mantleCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_MANTLE]), CSPFT_STRING },
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{"mantleCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_MANTLE]), WFT_ANIM_NAME },
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{"script", offsetof(WeaponFullDef, weapDef.szScript), CSPFT_STRING },
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{"script", offsetof(WeaponFullDef, weapDef.szScript), CSPFT_STRING },
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{"weaponType", offsetof(WeaponFullDef, weapDef.weapType), WFT_WEAPONTYPE },
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{"weaponType", offsetof(WeaponFullDef, weapDef.weapType), WFT_WEAPONTYPE },
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{"weaponClass", offsetof(WeaponFullDef, weapDef.weapClass), WFT_WEAPONCLASS },
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{"weaponClass", offsetof(WeaponFullDef, weapDef.weapClass), WFT_WEAPONCLASS },
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@@ -78,93 +78,93 @@ namespace T6
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{"reloadAmmoAdd", offsetof(WeaponAttachmentUniqueFull, attachment.iReloadAmmoAdd), CSPFT_INT },
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{"reloadAmmoAdd", offsetof(WeaponAttachmentUniqueFull, attachment.iReloadAmmoAdd), CSPFT_INT },
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{"reloadStartAdd", offsetof(WeaponAttachmentUniqueFull, attachment.iReloadStartAdd), CSPFT_INT },
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{"reloadStartAdd", offsetof(WeaponAttachmentUniqueFull, attachment.iReloadStartAdd), CSPFT_INT },
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{"segmentedReload", offsetof(WeaponAttachmentUniqueFull, attachment.bSegmentedReload), CSPFT_BOOL },
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{"segmentedReload", offsetof(WeaponAttachmentUniqueFull, attachment.bSegmentedReload), CSPFT_BOOL },
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{"idleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_IDLE]), CSPFT_STRING },
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{"idleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_IDLE]), AUFT_ANIM_NAME },
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{"idleAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_IDLE_LEFT]), CSPFT_STRING },
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{"idleAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_IDLE_LEFT]), AUFT_ANIM_NAME },
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{"emptyIdleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_IDLE]), CSPFT_STRING },
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{"emptyIdleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_IDLE]), AUFT_ANIM_NAME },
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{"emptyIdleAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_IDLE_LEFT]), CSPFT_STRING },
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{"emptyIdleAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_IDLE_LEFT]), AUFT_ANIM_NAME },
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{"fireIntroAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE_INTRO]), CSPFT_STRING },
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{"fireIntroAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE_INTRO]), AUFT_ANIM_NAME },
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{"fireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE]), CSPFT_STRING },
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{"fireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE]), AUFT_ANIM_NAME },
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{"fireAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE_LEFT]), CSPFT_STRING },
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{"fireAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE_LEFT]), AUFT_ANIM_NAME },
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{"holdFireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_HOLD_FIRE]), CSPFT_STRING },
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{"holdFireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_HOLD_FIRE]), AUFT_ANIM_NAME },
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{"lastShotAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LASTSHOT]), CSPFT_STRING },
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{"lastShotAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LASTSHOT]), AUFT_ANIM_NAME },
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{"lastShotAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LASTSHOT_LEFT]), CSPFT_STRING },
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{"lastShotAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LASTSHOT_LEFT]), AUFT_ANIM_NAME },
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{"flourishAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FINALSHOT]), CSPFT_STRING },
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{"flourishAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FINALSHOT]), AUFT_ANIM_NAME },
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{"flourishAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FINALSHOT_LEFT]), CSPFT_STRING },
|
{"flourishAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FINALSHOT_LEFT]), AUFT_ANIM_NAME },
|
||||||
{"detonateAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DETONATE]), CSPFT_STRING },
|
{"detonateAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DETONATE]), AUFT_ANIM_NAME },
|
||||||
{"rechamberAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RECHAMBER]), CSPFT_STRING },
|
{"rechamberAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RECHAMBER]), AUFT_ANIM_NAME },
|
||||||
{"meleeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE]), CSPFT_STRING },
|
{"meleeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE]), AUFT_ANIM_NAME },
|
||||||
{"meleeAnimEmpty", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_EMPTY]), CSPFT_STRING },
|
{"meleeAnimEmpty", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_EMPTY]), AUFT_ANIM_NAME },
|
||||||
{"meleeAnim1", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE1]), CSPFT_STRING },
|
{"meleeAnim1", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE1]), AUFT_ANIM_NAME },
|
||||||
{"meleeAnim2", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE2]), CSPFT_STRING },
|
{"meleeAnim2", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE2]), AUFT_ANIM_NAME },
|
||||||
{"meleeAnim3", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE3]), CSPFT_STRING },
|
{"meleeAnim3", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE3]), AUFT_ANIM_NAME },
|
||||||
{"meleeChargeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_CHARGE]), CSPFT_STRING },
|
{"meleeChargeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_CHARGE]), AUFT_ANIM_NAME },
|
||||||
{"meleeChargeAnimEmpty", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_CHARGE_EMPTY]), CSPFT_STRING },
|
{"meleeChargeAnimEmpty", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_CHARGE_EMPTY]), AUFT_ANIM_NAME },
|
||||||
{"reloadAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD]), CSPFT_STRING },
|
{"reloadAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD]), AUFT_ANIM_NAME },
|
||||||
{"reloadAnimRight", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_RIGHT]), CSPFT_STRING },
|
{"reloadAnimRight", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_RIGHT]), AUFT_ANIM_NAME },
|
||||||
{"reloadAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_LEFT]), CSPFT_STRING },
|
{"reloadAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_LEFT]), AUFT_ANIM_NAME },
|
||||||
{"reloadEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_EMPTY]), CSPFT_STRING },
|
{"reloadEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_EMPTY]), AUFT_ANIM_NAME },
|
||||||
{"reloadEmptyAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_EMPTY_LEFT]), CSPFT_STRING },
|
{"reloadEmptyAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_EMPTY_LEFT]), AUFT_ANIM_NAME },
|
||||||
{"reloadStartAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_START]), CSPFT_STRING },
|
{"reloadStartAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_START]), AUFT_ANIM_NAME },
|
||||||
{"reloadEndAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_END]), CSPFT_STRING },
|
{"reloadEndAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_END]), AUFT_ANIM_NAME },
|
||||||
{"reloadQuickAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_QUICK]), CSPFT_STRING },
|
{"reloadQuickAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_QUICK]), AUFT_ANIM_NAME },
|
||||||
{"reloadQuickEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_QUICK_EMPTY]), CSPFT_STRING },
|
{"reloadQuickEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_QUICK_EMPTY]), AUFT_ANIM_NAME },
|
||||||
{"raiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RAISE]), CSPFT_STRING },
|
{"raiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RAISE]), AUFT_ANIM_NAME },
|
||||||
{"dropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DROP]), CSPFT_STRING },
|
{"dropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DROP]), AUFT_ANIM_NAME },
|
||||||
{"firstRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRST_RAISE]), CSPFT_STRING },
|
{"firstRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRST_RAISE]), AUFT_ANIM_NAME },
|
||||||
{"altRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ALT_RAISE]), CSPFT_STRING },
|
{"altRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ALT_RAISE]), AUFT_ANIM_NAME },
|
||||||
{"altDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ALT_DROP]), CSPFT_STRING },
|
{"altDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ALT_DROP]), AUFT_ANIM_NAME },
|
||||||
{"quickRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_QUICK_RAISE]), CSPFT_STRING },
|
{"quickRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_QUICK_RAISE]), AUFT_ANIM_NAME },
|
||||||
{"quickDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_QUICK_DROP]), CSPFT_STRING },
|
{"quickDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_QUICK_DROP]), AUFT_ANIM_NAME },
|
||||||
{"emptyRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_RAISE]), CSPFT_STRING },
|
{"emptyRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_RAISE]), AUFT_ANIM_NAME },
|
||||||
{"emptyDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_DROP]), CSPFT_STRING },
|
{"emptyDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_DROP]), AUFT_ANIM_NAME },
|
||||||
{"sprintInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_IN]), CSPFT_STRING },
|
{"sprintInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_IN]), AUFT_ANIM_NAME },
|
||||||
{"sprintLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_LOOP]), CSPFT_STRING },
|
{"sprintLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_LOOP]), AUFT_ANIM_NAME },
|
||||||
{"sprintOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_OUT]), CSPFT_STRING },
|
{"sprintOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_OUT]), AUFT_ANIM_NAME },
|
||||||
{"sprintInEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_IN]), CSPFT_STRING },
|
{"sprintInEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_IN]), AUFT_ANIM_NAME },
|
||||||
{"sprintLoopEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_LOOP]), CSPFT_STRING },
|
{"sprintLoopEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_LOOP]), AUFT_ANIM_NAME },
|
||||||
{"sprintOutEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_OUT]), CSPFT_STRING },
|
{"sprintOutEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_OUT]), AUFT_ANIM_NAME },
|
||||||
{"lowReadyInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_IN]), CSPFT_STRING },
|
{"lowReadyInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_IN]), AUFT_ANIM_NAME },
|
||||||
{"lowReadyLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_LOOP]), CSPFT_STRING },
|
{"lowReadyLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_LOOP]), AUFT_ANIM_NAME },
|
||||||
{"lowReadyOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_OUT]), CSPFT_STRING },
|
{"lowReadyOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_OUT]), AUFT_ANIM_NAME },
|
||||||
{"contFireInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_IN]), CSPFT_STRING },
|
{"contFireInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_IN]), AUFT_ANIM_NAME },
|
||||||
{"contFireLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_LOOP]), CSPFT_STRING },
|
{"contFireLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_LOOP]), AUFT_ANIM_NAME },
|
||||||
{"contFireOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_OUT]), CSPFT_STRING },
|
{"contFireOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_OUT]), AUFT_ANIM_NAME },
|
||||||
{"crawlInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_IN]), CSPFT_STRING },
|
{"crawlInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_IN]), AUFT_ANIM_NAME },
|
||||||
{"crawlForwardAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_FORWARD]), CSPFT_STRING },
|
{"crawlForwardAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_FORWARD]), AUFT_ANIM_NAME },
|
||||||
{"crawlBackAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_BACK]), CSPFT_STRING },
|
{"crawlBackAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_BACK]), AUFT_ANIM_NAME },
|
||||||
{"crawlRightAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_RIGHT]), CSPFT_STRING },
|
{"crawlRightAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_RIGHT]), AUFT_ANIM_NAME },
|
||||||
{"crawlLeftAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_LEFT]), CSPFT_STRING },
|
{"crawlLeftAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_LEFT]), AUFT_ANIM_NAME },
|
||||||
{"crawlOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_OUT]), CSPFT_STRING },
|
{"crawlOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_OUT]), AUFT_ANIM_NAME },
|
||||||
{"crawlEmptyInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_IN]), CSPFT_STRING },
|
{"crawlEmptyInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_IN]), AUFT_ANIM_NAME },
|
||||||
{"crawlEmptyForwardAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_FORWARD]), CSPFT_STRING },
|
{"crawlEmptyForwardAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_FORWARD]), AUFT_ANIM_NAME },
|
||||||
{"crawlEmptyBackAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_BACK]), CSPFT_STRING },
|
{"crawlEmptyBackAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_BACK]), AUFT_ANIM_NAME },
|
||||||
{"crawlEmptyRightAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_RIGHT]), CSPFT_STRING },
|
{"crawlEmptyRightAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_RIGHT]), AUFT_ANIM_NAME },
|
||||||
{"crawlEmptyLeftAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_LEFT]), CSPFT_STRING },
|
{"crawlEmptyLeftAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_LEFT]), AUFT_ANIM_NAME },
|
||||||
{"crawlEmptyOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_OUT]), CSPFT_STRING },
|
{"crawlEmptyOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_OUT]), AUFT_ANIM_NAME },
|
||||||
{"deployAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DEPLOY]), CSPFT_STRING },
|
{"deployAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DEPLOY]), AUFT_ANIM_NAME },
|
||||||
{"breakdownAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_BREAKDOWN]), CSPFT_STRING },
|
{"breakdownAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_BREAKDOWN]), AUFT_ANIM_NAME },
|
||||||
{"nightVisionWearAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_NIGHTVISION_WEAR]), CSPFT_STRING },
|
{"nightVisionWearAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_NIGHTVISION_WEAR]), AUFT_ANIM_NAME },
|
||||||
{"nightVisionRemoveAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_NIGHTVISION_REMOVE]), CSPFT_STRING },
|
{"nightVisionRemoveAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_NIGHTVISION_REMOVE]), AUFT_ANIM_NAME },
|
||||||
{"adsFireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_FIRE]), CSPFT_STRING },
|
{"adsFireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_FIRE]), AUFT_ANIM_NAME },
|
||||||
{"adsLastShotAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_LASTSHOT]), CSPFT_STRING },
|
{"adsLastShotAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_LASTSHOT]), AUFT_ANIM_NAME },
|
||||||
{"adsRechamberAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_RECHAMBER]), CSPFT_STRING },
|
{"adsRechamberAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_RECHAMBER]), AUFT_ANIM_NAME },
|
||||||
{"adsUpAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_UP]), CSPFT_STRING },
|
{"adsUpAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_UP]), AUFT_ANIM_NAME },
|
||||||
{"adsDownAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_DOWN]), CSPFT_STRING },
|
{"adsDownAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_DOWN]), AUFT_ANIM_NAME },
|
||||||
{"adsUpOtherScopeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_UP_OTHER_SCOPE]), CSPFT_STRING },
|
{"adsUpOtherScopeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_UP_OTHER_SCOPE]), AUFT_ANIM_NAME },
|
||||||
{"adsFireIntroAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_FIRE_INTRO]), CSPFT_STRING },
|
{"adsFireIntroAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_FIRE_INTRO]), AUFT_ANIM_NAME },
|
||||||
{"dtp_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_IN]), CSPFT_STRING },
|
{"dtp_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_IN]), AUFT_ANIM_NAME },
|
||||||
{"dtp_loop", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_LOOP]), CSPFT_STRING },
|
{"dtp_loop", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_LOOP]), AUFT_ANIM_NAME },
|
||||||
{"dtp_out", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_OUT]), CSPFT_STRING },
|
{"dtp_out", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_OUT]), AUFT_ANIM_NAME },
|
||||||
{"dtp_empty_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_IN]), CSPFT_STRING },
|
{"dtp_empty_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_IN]), AUFT_ANIM_NAME },
|
||||||
{"dtp_empty_loop", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_LOOP]), CSPFT_STRING },
|
{"dtp_empty_loop", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_LOOP]), AUFT_ANIM_NAME },
|
||||||
{"dtp_empty_out", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_OUT]), CSPFT_STRING },
|
{"dtp_empty_out", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_OUT]), AUFT_ANIM_NAME },
|
||||||
{"slide_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SLIDE_IN]), CSPFT_STRING },
|
{"slide_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SLIDE_IN]), AUFT_ANIM_NAME },
|
||||||
{"mantleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MANTLE]), CSPFT_STRING },
|
{"mantleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MANTLE]), AUFT_ANIM_NAME },
|
||||||
{"sprintCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_SPRINT_LOOP]), CSPFT_STRING },
|
{"sprintCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_SPRINT_LOOP]), AUFT_ANIM_NAME },
|
||||||
{"dtpInCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_IN]), CSPFT_STRING },
|
{"dtpInCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_IN]), AUFT_ANIM_NAME },
|
||||||
{"dtpLoopCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_LOOP]), CSPFT_STRING },
|
{"dtpLoopCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_LOOP]), AUFT_ANIM_NAME },
|
||||||
{"dtpOutCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_OUT]), CSPFT_STRING },
|
{"dtpOutCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_OUT]), AUFT_ANIM_NAME },
|
||||||
{"mantleCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_MANTLE]), CSPFT_STRING },
|
{"mantleCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_MANTLE]), AUFT_ANIM_NAME },
|
||||||
{"fireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireSound), CSPFT_STRING },
|
{"fireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireSound), CSPFT_STRING },
|
||||||
{"fireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireSoundPlayer), CSPFT_STRING },
|
{"fireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireSoundPlayer), CSPFT_STRING },
|
||||||
{"loopFireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireLoopSound), CSPFT_STRING },
|
{"loopFireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireLoopSound), CSPFT_STRING },
|
||||||
|
|||||||
@@ -101,6 +101,9 @@ namespace
|
|||||||
case WFT_NOTETRACKSOUNDMAP:
|
case WFT_NOTETRACKSOUNDMAP:
|
||||||
return ConvertNotetrackSoundMap(field, value);
|
return ConvertNotetrackSoundMap(field, value);
|
||||||
|
|
||||||
|
case WFT_ANIM_NAME:
|
||||||
|
return ConvertAnimName(field, value);
|
||||||
|
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
return false;
|
return false;
|
||||||
@@ -212,6 +215,19 @@ namespace
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ConvertAnimName(const cspField_t& field, const std::string& value)
|
||||||
|
{
|
||||||
|
if (ConvertString(value, field.iOffset))
|
||||||
|
{
|
||||||
|
if (!value.empty())
|
||||||
|
m_registration.AddIndirectAssetReference(m_context.LoadIndirectAssetReference<AssetXAnim>(value));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
InfoStringToWeaponConverter(const InfoString& infoString,
|
InfoStringToWeaponConverter(const InfoString& infoString,
|
||||||
WeaponFullDef& weaponFullDef,
|
WeaponFullDef& weaponFullDef,
|
||||||
|
|||||||
Reference in New Issue
Block a user