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WIP Technique loading
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@@ -76,7 +76,7 @@ namespace techset
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virtual void AcceptStateMap(const std::string& stateMapName) = 0;
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virtual bool AcceptVertexShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& vertexShaderName, std::string& errorMessage) = 0;
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virtual bool AcceptPixelShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& vertexShaderName, std::string& errorMessage) = 0;
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virtual bool AcceptPixelShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& pixelShaderName, std::string& errorMessage) = 0;
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virtual bool AcceptShaderCodeArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderLiteralArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentLiteralSource source, std::string& errorMessage) = 0;
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