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https://github.com/Laupetin/OpenAssetTools.git
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feat: T4 xanim binary dumping and loading (#854)
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@@ -1,6 +1,7 @@
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#include "ObjWriterT4.h"
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#include "Game/T4/Image/ImageDumperT4.h"
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#include "Game/T4/XAnim/XAnimDumperT4.h"
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#include "Game/T4/XModel/XModelDumperT4.h"
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#include "Localize/LocalizeDumperT4.h"
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#include "RawFile/RawFileDumperT4.h"
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@@ -10,6 +11,7 @@ using namespace T4;
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void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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{
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RegisterAssetDumper(std::make_unique<xanim::DumperT4>());
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RegisterAssetDumper(std::make_unique<xmodel::DumperT4>());
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RegisterAssetDumper(std::make_unique<image::DumperT4>());
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RegisterAssetDumper(std::make_unique<localize::DumperT4>());
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@@ -1,4 +1,4 @@
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#options GAME(IW3, IW4, IW5, T5, T6)
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#options GAME(IW3, IW4, IW5, T4, T5, T6)
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#filename "Game/" + GAME + "/XAnim/XAnimDumper" + GAME + ".cpp"
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@@ -12,6 +12,8 @@
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#define HAS_DELTA_QUAT_3D
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#elif GAME == "T4"
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#define FEATURE_T4
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#elif GAME == "T5"
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#define FEATURE_T5
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#elif GAME == "T6"
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@@ -346,7 +348,7 @@ namespace xanim
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WriteCompiledXAnim(
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*assetFile,
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commonParts,
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#if defined(FEATURE_IW3)
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#if defined(FEATURE_IW3) || defined(FEATURE_T4)
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CompiledXAnimVersion::VERSION_17
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#elif defined(FEATURE_IW4) || defined(FEATURE_IW5)
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// Make sure we dump as many anims as possible in an IW3 modtools compatible way
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@@ -1,4 +1,4 @@
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#options GAME(IW3, IW4, IW5, T5, T6)
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#options GAME(IW3, IW4, IW5, T4, T5, T6)
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#filename "Game/" + GAME + "/XAnim/XAnimDumper" + GAME + ".h"
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