Generate zone loading code with ZoneCodeGenerator via custom build tool options when compiling

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Jan committed 2019-09-27 23:05:59 +02:00
1 parent ff62e6d0fb
commit b7387cd704
9 files changed
+313 -4

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+1 -1
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@@ -4,7 +4,7 @@
#include <cassert>
#include "Game/T6/XAssets/rawfile/rawfile_load_db.h"
#include "Game/T6/XAssets/rawfile/rawfile_load_db2.h"
using namespace T6;
@@ -0,0 +1 @@
# This file exists for automatically generator zone loading code.
@@ -1,4 +1,4 @@
#include "rawfile_load_db.h"
#include "rawfile_load_db2.h"
#include <cassert>
using namespace T6;
+119 -2
View File
@@ -19,7 +19,55 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Game\T6\XAssets\rawfile\rawfile_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\addonmapents\addonmapents_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\clipmap_t\clipmap_t_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\comworld\comworld_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\ddlroot_t\ddlroot_t_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\destructibledef\destructibledef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\emblemset\emblemset_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\fonticon\fonticon_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\font_s\font_s_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\footstepfxtabledef\footstepfxtabledef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\footsteptabledef\footsteptabledef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\fxeffectdef\fxeffectdef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\fximpacttable\fximpacttable_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\gameworldmp\gameworldmp_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\gameworldsp\gameworldsp_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\gfximage\gfximage_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\gfxlightdef\gfxlightdef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\gfxworld\gfxworld_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\glasses\glasses_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\keyvaluepairs\keyvaluepairs_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\leaderboarddef\leaderboarddef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\localizeentry\localizeentry_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\mapents\mapents_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\materialtechniqueset\materialtechniqueset_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\material\material_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\memoryblock\memoryblock_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\menudef_t\menudef_t_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\menulist\menulist_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\physconstraints\physconstraints_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\physpreset\physpreset_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\qdb\qdb_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\rawfile\rawfile_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\scriptparsetree\scriptparsetree_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\skinnedvertsdef\skinnedvertsdef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\slug\slug_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\sndbank\sndbank_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\snddriverglobals\snddriverglobals_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\sndpatch\sndpatch_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\stringtable\stringtable_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\tracerdef\tracerdef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\vehicledef\vehicledef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\weaponattachmentunique\weaponattachmentunique_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\weaponattachment\weaponattachment_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\weaponcamo\weaponcamo_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\weaponvariantdef\weaponvariantdef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\xanimparts\xanimparts_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\xglobals\xglobals_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\xmodel\xmodel_load_db.h" />
<ClInclude Include="Game\T6\XAssets\gen\zbarrierdef\zbarrierdef_load_db.h" />
<ClInclude Include="Game\T6\XAssets\rawfile\rawfile_load_db2.h" />
<ClInclude Include="Loading\AssetLoader.h" />
<ClInclude Include="Loading\ContentLoader.h" />
<ClInclude Include="Loading\Exception\BlockOverflowException.h" />
@@ -66,7 +114,55 @@
<ClInclude Include="Zone\Stream\IZoneInputStream.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Game\T6\XAssets\rawfile\rawfile_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\addonmapents\addonmapents_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\clipmap_t\clipmap_t_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\comworld\comworld_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\ddlroot_t\ddlroot_t_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\destructibledef\destructibledef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\emblemset\emblemset_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\fonticon\fonticon_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\font_s\font_s_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\footsteptabledef\footsteptabledef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\fxeffectdef\fxeffectdef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\fximpacttable\fximpacttable_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\gameworldmp\gameworldmp_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\gameworldsp\gameworldsp_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\gfximage\gfximage_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\gfxlightdef\gfxlightdef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\gfxworld\gfxworld_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\glasses\glasses_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\keyvaluepairs\keyvaluepairs_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\leaderboarddef\leaderboarddef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\localizeentry\localizeentry_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\mapents\mapents_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\materialtechniqueset\materialtechniqueset_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\material\material_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\memoryblock\memoryblock_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\menudef_t\menudef_t_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\menulist\menulist_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\physconstraints\physconstraints_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\physpreset\physpreset_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\qdb\qdb_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\rawfile\rawfile_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\scriptparsetree\scriptparsetree_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\slug\slug_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\sndbank\sndbank_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\snddriverglobals\snddriverglobals_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\sndpatch\sndpatch_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\stringtable\stringtable_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\tracerdef\tracerdef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\vehicledef\vehicledef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\weaponattachment\weaponattachment_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\weaponcamo\weaponcamo_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\weaponvariantdef\weaponvariantdef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\xanimparts\xanimparts_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\xglobals\xglobals_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\xmodel\xmodel_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\gen\zbarrierdef\zbarrierdef_load_db.cpp" />
<ClCompile Include="Game\T6\XAssets\rawfile\rawfile_load_db2.cpp" />
<ClCompile Include="Loading\AssetLoader.cpp" />
<ClCompile Include="Loading\ContentLoader.cpp" />
<ClCompile Include="Loading\Exception\BlockOverflowException.cpp" />
@@ -102,6 +198,27 @@
<ClCompile Include="ZoneLoading.cpp" />
<ClCompile Include="Zone\Stream\Impl\XBlockInputStream.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="Game\T6\XAssets\T6_Load.gen">
<FileType>Document</FileType>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating zone code: %(Filename)</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating zone code: %(Filename)</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating zone code: %(Filename)</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating zone code: %(Filename)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)gen\addonmapents\addonmapents_load_db.h;%(RelativeDir)gen\addonmapents\addonmapents_load_db.cpp;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.h;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.cpp;%(RelativeDir)gen\comworld\comworld_load_db.h;%(RelativeDir)gen\comworld\comworld_load_db.cpp;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.h;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.cpp;%(RelativeDir)gen\destructibledef\destructibledef_load_db.h;%(RelativeDir)gen\destructibledef\destructibledef_load_db.cpp;%(RelativeDir)gen\emblemset\emblemset_load_db.h;%(RelativeDir)gen\emblemset\emblemset_load_db.cpp;%(RelativeDir)gen\font_s\font_s_load_db.h;%(RelativeDir)gen\font_s\font_s_load_db.cpp;%(RelativeDir)gen\fonticon\fonticon_load_db.h;%(RelativeDir)gen\fonticon\fonticon_load_db.cpp;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.h;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.h;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.cpp;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.h;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.cpp;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.h;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.cpp;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.h;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.cpp;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.h;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.cpp;%(RelativeDir)gen\gfximage\gfximage_load_db.h;%(RelativeDir)gen\gfximage\gfximage_load_db.cpp;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.h;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.cpp;%(RelativeDir)gen\gfxworld\gfxworld_load_db.h;%(RelativeDir)gen\gfxworld\gfxworld_load_db.cpp;%(RelativeDir)gen\glasses\glasses_load_db.h;%(RelativeDir)gen\glasses\glasses_load_db.cpp;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.h;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.cpp;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.h;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.cpp;%(RelativeDir)gen\localizeentry\localizeentry_load_db.h;%(RelativeDir)gen\localizeentry\localizeentry_load_db.cpp;%(RelativeDir)gen\mapents\mapents_load_db.h;%(RelativeDir)gen\mapents\mapents_load_db.cpp;%(RelativeDir)gen\material\material_load_db.h;%(RelativeDir)gen\material\material_load_db.cpp;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.h;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.cpp;%(RelativeDir)gen\memoryblock\memoryblock_load_db.h;%(RelativeDir)gen\memoryblock\memoryblock_load_db.cpp;%(RelativeDir)gen\menudef_t\menudef_t_load_db.h;%(RelativeDir)gen\menudef_t\menudef_t_load_db.cpp;%(RelativeDir)gen\menulist\menulist_load_db.h;%(RelativeDir)gen\menulist\menulist_load_db.cpp;%(RelativeDir)gen\physconstraints\physconstraints_load_db.h;%(RelativeDir)gen\physconstraints\physconstraints_load_db.cpp;%(RelativeDir)gen\physpreset\physpreset_load_db.h;%(RelativeDir)gen\physpreset\physpreset_load_db.cpp;%(RelativeDir)gen\qdb\qdb_load_db.h;%(RelativeDir)gen\qdb\qdb_load_db.cpp;%(RelativeDir)gen\rawfile\rawfile_load_db.h;%(RelativeDir)gen\rawfile\rawfile_load_db.cpp;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.h;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.cpp;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.h;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp;%(RelativeDir)gen\slug\slug_load_db.h;%(RelativeDir)gen\slug\slug_load_db.cpp;%(RelativeDir)gen\sndbank\sndbank_load_db.h;%(RelativeDir)gen\sndbank\sndbank_load_db.cpp;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.h;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.cpp;%(RelativeDir)gen\sndpatch\sndpatch_load_db.h;%(RelativeDir)gen\sndpatch\sndpatch_load_db.cpp;%(RelativeDir)gen\stringtable\stringtable_load_db.h;%(RelativeDir)gen\stringtable\stringtable_load_db.cpp;t.txt;%(RelativeDir)gen\tracerdef\tracerdef_load_db.h;%(RelativeDir)gen\tracerdef\tracerdef_load_db.cpp;%(RelativeDir)gen\vehicledef\vehicledef_load_db.h;%(RelativeDir)gen\vehicledef\vehicledef_load_db.cpp;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.h;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.cpp;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.h;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.h;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.cpp;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.h;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.cpp;%(RelativeDir)gen\xanimparts\xanimparts_load_db.h;%(RelativeDir)gen\xanimparts\xanimparts_load_db.cpp;%(RelativeDir)gen\xglobals\xglobals_load_db.h;%(RelativeDir)gen\xglobals\xglobals_load_db.cpp;%(RelativeDir)gen\xmodel\xmodel_load_db.h;%(RelaLine truncated
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)gen\addonmapents\addonmapents_load_db.h;%(RelativeDir)gen\addonmapents\addonmapents_load_db.cpp;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.h;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.cpp;%(RelativeDir)gen\comworld\comworld_load_db.h;%(RelativeDir)gen\comworld\comworld_load_db.cpp;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.h;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.cpp;%(RelativeDir)gen\destructibledef\destructibledef_load_db.h;%(RelativeDir)gen\destructibledef\destructibledef_load_db.cpp;%(RelativeDir)gen\emblemset\emblemset_load_db.h;%(RelativeDir)gen\emblemset\emblemset_load_db.cpp;%(RelativeDir)gen\font_s\font_s_load_db.h;%(RelativeDir)gen\font_s\font_s_load_db.cpp;%(RelativeDir)gen\fonticon\fonticon_load_db.h;%(RelativeDir)gen\fonticon\fonticon_load_db.cpp;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.h;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.h;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.cpp;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.h;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.cpp;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.h;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.cpp;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.h;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.cpp;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.h;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.cpp;%(RelativeDir)gen\gfximage\gfximage_load_db.h;%(RelativeDir)gen\gfximage\gfximage_load_db.cpp;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.h;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.cpp;%(RelativeDir)gen\gfxworld\gfxworld_load_db.h;%(RelativeDir)gen\gfxworld\gfxworld_load_db.cpp;%(RelativeDir)gen\glasses\glasses_load_db.h;%(RelativeDir)gen\glasses\glasses_load_db.cpp;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.h;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.cpp;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.h;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.cpp;%(RelativeDir)gen\localizeentry\localizeentry_load_db.h;%(RelativeDir)gen\localizeentry\localizeentry_load_db.cpp;%(RelativeDir)gen\mapents\mapents_load_db.h;%(RelativeDir)gen\mapents\mapents_load_db.cpp;%(RelativeDir)gen\material\material_load_db.h;%(RelativeDir)gen\material\material_load_db.cpp;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.h;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.cpp;%(RelativeDir)gen\memoryblock\memoryblock_load_db.h;%(RelativeDir)gen\memoryblock\memoryblock_load_db.cpp;%(RelativeDir)gen\menudef_t\menudef_t_load_db.h;%(RelativeDir)gen\menudef_t\menudef_t_load_db.cpp;%(RelativeDir)gen\menulist\menulist_load_db.h;%(RelativeDir)gen\menulist\menulist_load_db.cpp;%(RelativeDir)gen\physconstraints\physconstraints_load_db.h;%(RelativeDir)gen\physconstraints\physconstraints_load_db.cpp;%(RelativeDir)gen\physpreset\physpreset_load_db.h;%(RelativeDir)gen\physpreset\physpreset_load_db.cpp;%(RelativeDir)gen\qdb\qdb_load_db.h;%(RelativeDir)gen\qdb\qdb_load_db.cpp;%(RelativeDir)gen\rawfile\rawfile_load_db.h;%(RelativeDir)gen\rawfile\rawfile_load_db.cpp;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.h;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.cpp;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.h;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp;%(RelativeDir)gen\slug\slug_load_db.h;%(RelativeDir)gen\slug\slug_load_db.cpp;%(RelativeDir)gen\sndbank\sndbank_load_db.h;%(RelativeDir)gen\sndbank\sndbank_load_db.cpp;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.h;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.cpp;%(RelativeDir)gen\sndpatch\sndpatch_load_db.h;%(RelativeDir)gen\sndpatch\sndpatch_load_db.cpp;%(RelativeDir)gen\stringtable\stringtable_load_db.h;%(RelativeDir)gen\stringtable\stringtable_load_db.cpp;t.txt;%(RelativeDir)gen\tracerdef\tracerdef_load_db.h;%(RelativeDir)gen\tracerdef\tracerdef_load_db.cpp;%(RelativeDir)gen\vehicledef\vehicledef_load_db.h;%(RelativeDir)gen\vehicledef\vehicledef_load_db.cpp;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.h;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.cpp;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.h;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.h;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.cpp;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.h;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.cpp;%(RelativeDir)gen\xanimparts\xanimparts_load_db.h;%(RelativeDir)gen\xanimparts\xanimparts_load_db.cpp;%(RelativeDir)gen\xglobals\xglobals_load_db.h;%(RelativeDir)gen\xglobals\xglobals_load_db.cpp;%(RelativeDir)gen\xmodel\xmodel_load_db.h;%(ReLine 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<Outputs 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