mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-10-14 07:41:27 +00:00
Generate zone loading code with ZoneCodeGenerator via custom build tool options when compiling
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9 files changed
+313
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@@ -4,7 +4,7 @@
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#include <cassert>
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#include "Game/T6/XAssets/rawfile/rawfile_load_db.h"
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#include "Game/T6/XAssets/rawfile/rawfile_load_db2.h"
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using namespace T6;
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@@ -0,0 +1 @@
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# This file exists for automatically generator zone loading code.
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+1
-1
@@ -1,4 +1,4 @@
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#include "rawfile_load_db.h"
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#include "rawfile_load_db2.h"
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#include <cassert>
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using namespace T6;
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File renamed without changes.
@@ -19,7 +19,55 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game\T6\XAssets\rawfile\rawfile_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\addonmapents\addonmapents_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\clipmap_t\clipmap_t_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\comworld\comworld_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\ddlroot_t\ddlroot_t_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\destructibledef\destructibledef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\emblemset\emblemset_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\fonticon\fonticon_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\font_s\font_s_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\footstepfxtabledef\footstepfxtabledef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\footsteptabledef\footsteptabledef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\fxeffectdef\fxeffectdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\fximpacttable\fximpacttable_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\gameworldmp\gameworldmp_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\gameworldsp\gameworldsp_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\gfximage\gfximage_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\gfxlightdef\gfxlightdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\gfxworld\gfxworld_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\glasses\glasses_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\keyvaluepairs\keyvaluepairs_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\leaderboarddef\leaderboarddef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\localizeentry\localizeentry_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\mapents\mapents_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\materialtechniqueset\materialtechniqueset_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\material\material_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\memoryblock\memoryblock_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\menudef_t\menudef_t_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\menulist\menulist_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\physconstraints\physconstraints_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\physpreset\physpreset_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\qdb\qdb_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\rawfile\rawfile_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\scriptparsetree\scriptparsetree_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\skinnedvertsdef\skinnedvertsdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\slug\slug_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\sndbank\sndbank_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\snddriverglobals\snddriverglobals_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\sndpatch\sndpatch_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\stringtable\stringtable_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\tracerdef\tracerdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\vehicledef\vehicledef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\weaponattachmentunique\weaponattachmentunique_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\weaponattachment\weaponattachment_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\weaponcamo\weaponcamo_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\weaponvariantdef\weaponvariantdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\xanimparts\xanimparts_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\xglobals\xglobals_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\xmodel\xmodel_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\zbarrierdef\zbarrierdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\rawfile\rawfile_load_db2.h" />
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<ClInclude Include="Loading\AssetLoader.h" />
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<ClInclude Include="Loading\ContentLoader.h" />
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<ClInclude Include="Loading\Exception\BlockOverflowException.h" />
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@@ -66,7 +114,55 @@
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<ClInclude Include="Zone\Stream\IZoneInputStream.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Game\T6\XAssets\rawfile\rawfile_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\addonmapents\addonmapents_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\clipmap_t\clipmap_t_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\comworld\comworld_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\ddlroot_t\ddlroot_t_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\destructibledef\destructibledef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\emblemset\emblemset_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\fonticon\fonticon_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\font_s\font_s_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\footsteptabledef\footsteptabledef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\fxeffectdef\fxeffectdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\fximpacttable\fximpacttable_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gameworldmp\gameworldmp_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gameworldsp\gameworldsp_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gfximage\gfximage_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gfxlightdef\gfxlightdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gfxworld\gfxworld_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\glasses\glasses_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\keyvaluepairs\keyvaluepairs_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\leaderboarddef\leaderboarddef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\localizeentry\localizeentry_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\mapents\mapents_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\materialtechniqueset\materialtechniqueset_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\material\material_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\memoryblock\memoryblock_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\menudef_t\menudef_t_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\menulist\menulist_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\physconstraints\physconstraints_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\physpreset\physpreset_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\qdb\qdb_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\rawfile\rawfile_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\scriptparsetree\scriptparsetree_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\slug\slug_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\sndbank\sndbank_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\snddriverglobals\snddriverglobals_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\sndpatch\sndpatch_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\stringtable\stringtable_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\tracerdef\tracerdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\vehicledef\vehicledef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\weaponattachment\weaponattachment_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\weaponcamo\weaponcamo_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\weaponvariantdef\weaponvariantdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\xanimparts\xanimparts_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\xglobals\xglobals_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\xmodel\xmodel_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\zbarrierdef\zbarrierdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\rawfile\rawfile_load_db2.cpp" />
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<ClCompile Include="Loading\AssetLoader.cpp" />
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<ClCompile Include="Loading\ContentLoader.cpp" />
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<ClCompile Include="Loading\Exception\BlockOverflowException.cpp" />
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@@ -102,6 +198,27 @@
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<ClCompile Include="ZoneLoading.cpp" />
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<ClCompile Include="Zone\Stream\Impl\XBlockInputStream.cpp" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="Game\T6\XAssets\T6_Load.gen">
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<FileType>Document</FileType>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating zone code: %(Filename)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating zone code: %(Filename)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating zone code: %(Filename)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating zone code: %(Filename)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)gen\addonmapents\addonmapents_load_db.h;%(RelativeDir)gen\addonmapents\addonmapents_load_db.cpp;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.h;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.cpp;%(RelativeDir)gen\comworld\comworld_load_db.h;%(RelativeDir)gen\comworld\comworld_load_db.cpp;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.h;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.cpp;%(RelativeDir)gen\destructibledef\destructibledef_load_db.h;%(RelativeDir)gen\destructibledef\destructibledef_load_db.cpp;%(RelativeDir)gen\emblemset\emblemset_load_db.h;%(RelativeDir)gen\emblemset\emblemset_load_db.cpp;%(RelativeDir)gen\font_s\font_s_load_db.h;%(RelativeDir)gen\font_s\font_s_load_db.cpp;%(RelativeDir)gen\fonticon\fonticon_load_db.h;%(RelativeDir)gen\fonticon\fonticon_load_db.cpp;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.h;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.h;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.cpp;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.h;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.cpp;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.h;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.cpp;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.h;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.cpp;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.h;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.cpp;%(RelativeDir)gen\gfximage\gfximage_load_db.h;%(RelativeDir)gen\gfximage\gfximage_load_db.cpp;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.h;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.cpp;%(RelativeDir)gen\gfxworld\gfxworld_load_db.h;%(RelativeDir)gen\gfxworld\gfxworld_load_db.cpp;%(RelativeDir)gen\glasses\glasses_load_db.h;%(RelativeDir)gen\glasses\glasses_load_db.cpp;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.h;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.cpp;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.h;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.cpp;%(RelativeDir)gen\localizeentry\localizeentry_load_db.h;%(RelativeDir)gen\localizeentry\localizeentry_load_db.cpp;%(RelativeDir)gen\mapents\mapents_load_db.h;%(RelativeDir)gen\mapents\mapents_load_db.cpp;%(RelativeDir)gen\material\material_load_db.h;%(RelativeDir)gen\material\material_load_db.cpp;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.h;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.cpp;%(RelativeDir)gen\memoryblock\memoryblock_load_db.h;%(RelativeDir)gen\memoryblock\memoryblock_load_db.cpp;%(RelativeDir)gen\menudef_t\menudef_t_load_db.h;%(RelativeDir)gen\menudef_t\menudef_t_load_db.cpp;%(RelativeDir)gen\menulist\menulist_load_db.h;%(RelativeDir)gen\menulist\menulist_load_db.cpp;%(RelativeDir)gen\physconstraints\physconstraints_load_db.h;%(RelativeDir)gen\physconstraints\physconstraints_load_db.cpp;%(RelativeDir)gen\physpreset\physpreset_load_db.h;%(RelativeDir)gen\physpreset\physpreset_load_db.cpp;%(RelativeDir)gen\qdb\qdb_load_db.h;%(RelativeDir)gen\qdb\qdb_load_db.cpp;%(RelativeDir)gen\rawfile\rawfile_load_db.h;%(RelativeDir)gen\rawfile\rawfile_load_db.cpp;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.h;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.cpp;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.h;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp;%(RelativeDir)gen\slug\slug_load_db.h;%(RelativeDir)gen\slug\slug_load_db.cpp;%(RelativeDir)gen\sndbank\sndbank_load_db.h;%(RelativeDir)gen\sndbank\sndbank_load_db.cpp;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.h;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.cpp;%(RelativeDir)gen\sndpatch\sndpatch_load_db.h;%(RelativeDir)gen\sndpatch\sndpatch_load_db.cpp;%(RelativeDir)gen\stringtable\stringtable_load_db.h;%(RelativeDir)gen\stringtable\stringtable_load_db.cpp;t.txt;%(RelativeDir)gen\tracerdef\tracerdef_load_db.h;%(RelativeDir)gen\tracerdef\tracerdef_load_db.cpp;%(RelativeDir)gen\vehicledef\vehicledef_load_db.h;%(RelativeDir)gen\vehicledef\vehicledef_load_db.cpp;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.h;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.cpp;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.h;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.h;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.cpp;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.h;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.cpp;%(RelativeDir)gen\xanimparts\xanimparts_load_db.h;%(RelativeDir)gen\xanimparts\xanimparts_load_db.cpp;%(RelativeDir)gen\xglobals\xglobals_load_db.h;%(RelativeDir)gen\xglobals\xglobals_load_db.cpp;%(RelativeDir)gen\xmodel\xmodel_load_db.h;%(RelaLine truncated
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||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)gen\addonmapents\addonmapents_load_db.h;%(RelativeDir)gen\addonmapents\addonmapents_load_db.cpp;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.h;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.cpp;%(RelativeDir)gen\comworld\comworld_load_db.h;%(RelativeDir)gen\comworld\comworld_load_db.cpp;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.h;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.cpp;%(RelativeDir)gen\destructibledef\destructibledef_load_db.h;%(RelativeDir)gen\destructibledef\destructibledef_load_db.cpp;%(RelativeDir)gen\emblemset\emblemset_load_db.h;%(RelativeDir)gen\emblemset\emblemset_load_db.cpp;%(RelativeDir)gen\font_s\font_s_load_db.h;%(RelativeDir)gen\font_s\font_s_load_db.cpp;%(RelativeDir)gen\fonticon\fonticon_load_db.h;%(RelativeDir)gen\fonticon\fonticon_load_db.cpp;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.h;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.h;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.cpp;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.h;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.cpp;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.h;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.cpp;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.h;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.cpp;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.h;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.cpp;%(RelativeDir)gen\gfximage\gfximage_load_db.h;%(RelativeDir)gen\gfximage\gfximage_load_db.cpp;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.h;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.cpp;%(RelativeDir)gen\gfxworld\gfxworld_load_db.h;%(RelativeDir)gen\gfxworld\gfxworld_load_db.cpp;%(RelativeDir)gen\glasses\glasses_load_db.h;%(RelativeDir)gen\glasses\glasses_load_db.cpp;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.h;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.cpp;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.h;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.cpp;%(RelativeDir)gen\localizeentry\localizeentry_load_db.h;%(RelativeDir)gen\localizeentry\localizeentry_load_db.cpp;%(RelativeDir)gen\mapents\mapents_load_db.h;%(RelativeDir)gen\mapents\mapents_load_db.cpp;%(RelativeDir)gen\material\material_load_db.h;%(RelativeDir)gen\material\material_load_db.cpp;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.h;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.cpp;%(RelativeDir)gen\memoryblock\memoryblock_load_db.h;%(RelativeDir)gen\memoryblock\memoryblock_load_db.cpp;%(RelativeDir)gen\menudef_t\menudef_t_load_db.h;%(RelativeDir)gen\menudef_t\menudef_t_load_db.cpp;%(RelativeDir)gen\menulist\menulist_load_db.h;%(RelativeDir)gen\menulist\menulist_load_db.cpp;%(RelativeDir)gen\physconstraints\physconstraints_load_db.h;%(RelativeDir)gen\physconstraints\physconstraints_load_db.cpp;%(RelativeDir)gen\physpreset\physpreset_load_db.h;%(RelativeDir)gen\physpreset\physpreset_load_db.cpp;%(RelativeDir)gen\qdb\qdb_load_db.h;%(RelativeDir)gen\qdb\qdb_load_db.cpp;%(RelativeDir)gen\rawfile\rawfile_load_db.h;%(RelativeDir)gen\rawfile\rawfile_load_db.cpp;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.h;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.cpp;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.h;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp;%(RelativeDir)gen\slug\slug_load_db.h;%(RelativeDir)gen\slug\slug_load_db.cpp;%(RelativeDir)gen\sndbank\sndbank_load_db.h;%(RelativeDir)gen\sndbank\sndbank_load_db.cpp;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.h;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.cpp;%(RelativeDir)gen\sndpatch\sndpatch_load_db.h;%(RelativeDir)gen\sndpatch\sndpatch_load_db.cpp;%(RelativeDir)gen\stringtable\stringtable_load_db.h;%(RelativeDir)gen\stringtable\stringtable_load_db.cpp;t.txt;%(RelativeDir)gen\tracerdef\tracerdef_load_db.h;%(RelativeDir)gen\tracerdef\tracerdef_load_db.cpp;%(RelativeDir)gen\vehicledef\vehicledef_load_db.h;%(RelativeDir)gen\vehicledef\vehicledef_load_db.cpp;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.h;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.cpp;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.h;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.h;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.cpp;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.h;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.cpp;%(RelativeDir)gen\xanimparts\xanimparts_load_db.h;%(RelativeDir)gen\xanimparts\xanimparts_load_db.cpp;%(RelativeDir)gen\xglobals\xglobals_load_db.h;%(RelativeDir)gen\xglobals\xglobals_load_db.cpp;%(RelativeDir)gen\xmodel\xmodel_load_db.h;%(ReLine truncated
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)gen\addonmapents\addonmapents_load_db.h;%(RelativeDir)gen\addonmapents\addonmapents_load_db.cpp;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.h;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.cpp;%(RelativeDir)gen\comworld\comworld_load_db.h;%(RelativeDir)gen\comworld\comworld_load_db.cpp;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.h;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.cpp;%(RelativeDir)gen\destructibledef\destructibledef_load_db.h;%(RelativeDir)gen\destructibledef\destructibledef_load_db.cpp;%(RelativeDir)gen\emblemset\emblemset_load_db.h;%(RelativeDir)gen\emblemset\emblemset_load_db.cpp;%(RelativeDir)gen\font_s\font_s_load_db.h;%(RelativeDir)gen\font_s\font_s_load_db.cpp;%(RelativeDir)gen\fonticon\fonticon_load_db.h;%(RelativeDir)gen\fonticon\fonticon_load_db.cpp;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.h;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.h;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.cpp;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.h;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.cpp;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.h;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.cpp;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.h;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.cpp;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.h;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.cpp;%(RelativeDir)gen\gfximage\gfximage_load_db.h;%(RelativeDir)gen\gfximage\gfximage_load_db.cpp;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.h;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.cpp;%(RelativeDir)gen\gfxworld\gfxworld_load_db.h;%(RelativeDir)gen\gfxworld\gfxworld_load_db.cpp;%(RelativeDir)gen\glasses\glasses_load_db.h;%(RelativeDir)gen\glasses\glasses_load_db.cpp;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.h;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.cpp;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.h;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.cpp;%(RelativeDir)gen\localizeentry\localizeentry_load_db.h;%(RelativeDir)gen\localizeentry\localizeentry_load_db.cpp;%(RelativeDir)gen\mapents\mapents_load_db.h;%(RelativeDir)gen\mapents\mapents_load_db.cpp;%(RelativeDir)gen\material\material_load_db.h;%(RelativeDir)gen\material\material_load_db.cpp;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.h;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.cpp;%(RelativeDir)gen\memoryblock\memoryblock_load_db.h;%(RelativeDir)gen\memoryblock\memoryblock_load_db.cpp;%(RelativeDir)gen\menudef_t\menudef_t_load_db.h;%(RelativeDir)gen\menudef_t\menudef_t_load_db.cpp;%(RelativeDir)gen\menulist\menulist_load_db.h;%(RelativeDir)gen\menulist\menulist_load_db.cpp;%(RelativeDir)gen\physconstraints\physconstraints_load_db.h;%(RelativeDir)gen\physconstraints\physconstraints_load_db.cpp;%(RelativeDir)gen\physpreset\physpreset_load_db.h;%(RelativeDir)gen\physpreset\physpreset_load_db.cpp;%(RelativeDir)gen\qdb\qdb_load_db.h;%(RelativeDir)gen\qdb\qdb_load_db.cpp;%(RelativeDir)gen\rawfile\rawfile_load_db.h;%(RelativeDir)gen\rawfile\rawfile_load_db.cpp;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.h;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.cpp;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.h;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp;%(RelativeDir)gen\slug\slug_load_db.h;%(RelativeDir)gen\slug\slug_load_db.cpp;%(RelativeDir)gen\sndbank\sndbank_load_db.h;%(RelativeDir)gen\sndbank\sndbank_load_db.cpp;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.h;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.cpp;%(RelativeDir)gen\sndpatch\sndpatch_load_db.h;%(RelativeDir)gen\sndpatch\sndpatch_load_db.cpp;%(RelativeDir)gen\stringtable\stringtable_load_db.h;%(RelativeDir)gen\stringtable\stringtable_load_db.cpp;t.txt;%(RelativeDir)gen\tracerdef\tracerdef_load_db.h;%(RelativeDir)gen\tracerdef\tracerdef_load_db.cpp;%(RelativeDir)gen\vehicledef\vehicledef_load_db.h;%(RelativeDir)gen\vehicledef\vehicledef_load_db.cpp;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.h;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.cpp;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.h;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.h;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.cpp;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.h;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.cpp;%(RelativeDir)gen\xanimparts\xanimparts_load_db.h;%(RelativeDir)gen\xanimparts\xanimparts_load_db.cpp;%(RelativeDir)gen\xglobals\xglobals_load_db.h;%(RelativeDir)gen\xglobals\xglobals_load_db.cpp;%(RelativeDir)gen\xmodel\xmodel_load_db.h;%(RelatiLine truncated
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)gen\addonmapents\addonmapents_load_db.h;%(RelativeDir)gen\addonmapents\addonmapents_load_db.cpp;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.h;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.cpp;%(RelativeDir)gen\comworld\comworld_load_db.h;%(RelativeDir)gen\comworld\comworld_load_db.cpp;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.h;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.cpp;%(RelativeDir)gen\destructibledef\destructibledef_load_db.h;%(RelativeDir)gen\destructibledef\destructibledef_load_db.cpp;%(RelativeDir)gen\emblemset\emblemset_load_db.h;%(RelativeDir)gen\emblemset\emblemset_load_db.cpp;%(RelativeDir)gen\font_s\font_s_load_db.h;%(RelativeDir)gen\font_s\font_s_load_db.cpp;%(RelativeDir)gen\fonticon\fonticon_load_db.h;%(RelativeDir)gen\fonticon\fonticon_load_db.cpp;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.h;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.h;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.cpp;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.h;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.cpp;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.h;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.cpp;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.h;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.cpp;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.h;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.cpp;%(RelativeDir)gen\gfximage\gfximage_load_db.h;%(RelativeDir)gen\gfximage\gfximage_load_db.cpp;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.h;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.cpp;%(RelativeDir)gen\gfxworld\gfxworld_load_db.h;%(RelativeDir)gen\gfxworld\gfxworld_load_db.cpp;%(RelativeDir)gen\glasses\glasses_load_db.h;%(RelativeDir)gen\glasses\glasses_load_db.cpp;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.h;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.cpp;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.h;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.cpp;%(RelativeDir)gen\localizeentry\localizeentry_load_db.h;%(RelativeDir)gen\localizeentry\localizeentry_load_db.cpp;%(RelativeDir)gen\mapents\mapents_load_db.h;%(RelativeDir)gen\mapents\mapents_load_db.cpp;%(RelativeDir)gen\material\material_load_db.h;%(RelativeDir)gen\material\material_load_db.cpp;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.h;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.cpp;%(RelativeDir)gen\memoryblock\memoryblock_load_db.h;%(RelativeDir)gen\memoryblock\memoryblock_load_db.cpp;%(RelativeDir)gen\menudef_t\menudef_t_load_db.h;%(RelativeDir)gen\menudef_t\menudef_t_load_db.cpp;%(RelativeDir)gen\menulist\menulist_load_db.h;%(RelativeDir)gen\menulist\menulist_load_db.cpp;%(RelativeDir)gen\physconstraints\physconstraints_load_db.h;%(RelativeDir)gen\physconstraints\physconstraints_load_db.cpp;%(RelativeDir)gen\physpreset\physpreset_load_db.h;%(RelativeDir)gen\physpreset\physpreset_load_db.cpp;%(RelativeDir)gen\qdb\qdb_load_db.h;%(RelativeDir)gen\qdb\qdb_load_db.cpp;%(RelativeDir)gen\rawfile\rawfile_load_db.h;%(RelativeDir)gen\rawfile\rawfile_load_db.cpp;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.h;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.cpp;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.h;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp;%(RelativeDir)gen\slug\slug_load_db.h;%(RelativeDir)gen\slug\slug_load_db.cpp;%(RelativeDir)gen\sndbank\sndbank_load_db.h;%(RelativeDir)gen\sndbank\sndbank_load_db.cpp;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.h;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.cpp;%(RelativeDir)gen\sndpatch\sndpatch_load_db.h;%(RelativeDir)gen\sndpatch\sndpatch_load_db.cpp;%(RelativeDir)gen\stringtable\stringtable_load_db.h;%(RelativeDir)gen\stringtable\stringtable_load_db.cpp;t.txt;%(RelativeDir)gen\tracerdef\tracerdef_load_db.h;%(RelativeDir)gen\tracerdef\tracerdef_load_db.cpp;%(RelativeDir)gen\vehicledef\vehicledef_load_db.h;%(RelativeDir)gen\vehicledef\vehicledef_load_db.cpp;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.h;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.cpp;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.h;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.h;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.cpp;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.h;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.cpp;%(RelativeDir)gen\xanimparts\xanimparts_load_db.h;%(RelativeDir)gen\xanimparts\xanimparts_load_db.cpp;%(RelativeDir)gen\xglobals\xglobals_load_db.h;%(RelativeDir)gen\xglobals\xglobals_load_db.cpp;%(RelativeDir)gen\xmodel\xmodel_load_db.h;%(RelaLine truncated
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>15.0</VCProjectVersion>
|
||||
<ProjectGuid>{C3308B0A-D7C7-4560-B5F7-3654DD4B668D}</ProjectGuid>
|
||||
|
||||
Reference in new issue
Block a user