Parse techniques

This commit is contained in:
Jan 2022-03-27 21:10:33 +02:00
parent 7c9805b4ba
commit b770360ee1
11 changed files with 520 additions and 7 deletions

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#include "TechniqueNoScopeSequences.h"
#include <cassert>
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
using namespace techset;
namespace techset
{
class SequencePass final : public TechniqueParser::sequence_t
{
public:
SequencePass()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Char('{')
});
}
protected:
void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
assert(state->m_in_pass == false);
state->m_in_pass = true;
if (state->m_before_first_pass)
state->m_before_first_pass = false;
else
state->m_acceptor->AcceptNextPass();
}
};
}
const std::vector<TechniqueParser::sequence_t*>& TechniqueNoScopeSequences::GetSequences()
{
static std::vector<TechniqueParser::sequence_t*> tests({
new SequencePass()
});
return tests;
}

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#pragma once
#include <vector>
#include "Techset/Parsing/TechniqueFileParser.h"
namespace techset
{
class TechniqueNoScopeSequences
{
TechniqueNoScopeSequences() = default;
public:
static const std::vector<TechniqueParser::sequence_t*>& GetSequences();
};
}

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#include "TechniquePassScopeSequences.h"
#include <cassert>
#include <sstream>
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
using namespace techset;
namespace techset
{
class SequenceEndPass final : public TechniqueParser::sequence_t
{
public:
SequenceEndPass()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Char('}')
});
}
protected:
void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
assert(state->m_in_pass == true);
state->m_in_pass = false;
}
};
class SequenceStateMap final : public TechniqueParser::sequence_t
{
static constexpr auto CAPTURE_STATE_MAP_NAME = 1;
public:
SequenceStateMap()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("stateMap"),
create.String().Capture(CAPTURE_STATE_MAP_NAME),
create.Char(';')
});
}
protected:
void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
state->m_acceptor->AcceptStateMap(result.NextCapture(CAPTURE_STATE_MAP_NAME).StringValue());
}
};
class SequenceShader final : public TechniqueParser::sequence_t
{
static constexpr auto TAG_VERTEX_SHADER = 1;
static constexpr auto TAG_PIXEL_SHADER = 2;
static constexpr auto CAPTURE_START = 1;
static constexpr auto CAPTURE_VERSION_MAJOR = 2;
static constexpr auto CAPTURE_VERSION_MINOR = 3;
static constexpr auto CAPTURE_SHADER_NAME = 4;
public:
SequenceShader()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Or({
create.Keyword("vertexShader").Tag(TAG_VERTEX_SHADER),
create.Keyword("pixelShader").Tag(TAG_PIXEL_SHADER),
}).Capture(CAPTURE_START),
create.Integer().Capture(CAPTURE_VERSION_MAJOR),
create.Char('.'),
create.Integer().Capture(CAPTURE_VERSION_MINOR),
create.String().Capture(CAPTURE_SHADER_NAME),
create.Char('{')
});
}
protected:
void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
const auto& firstToken = result.NextCapture(CAPTURE_START);
const auto& versionMajorToken = result.NextCapture(CAPTURE_VERSION_MAJOR);
if (versionMajorToken.IntegerValue() < 0)
throw ParsingException(versionMajorToken.GetPos(), "Major version must be positive");
const auto versionMajor = static_cast<size_t>(versionMajorToken.IntegerValue());
const auto& versionMinorToken = result.NextCapture(CAPTURE_VERSION_MINOR);
if (versionMinorToken.IntegerValue() < 0)
throw ParsingException(versionMinorToken.GetPos(), "Minor version must be positive");
const auto versionMinor = static_cast<size_t>(versionMajorToken.IntegerValue());
const auto& shaderNameToken = result.NextCapture(CAPTURE_SHADER_NAME);
bool acceptorResult;
std::string errorMessage;
const auto shaderTag = result.NextTag();
assert(shaderTag == TAG_VERTEX_SHADER || shaderTag == TAG_PIXEL_SHADER);
if (shaderTag == TAG_VERTEX_SHADER)
{
acceptorResult = state->m_acceptor->AcceptVertexShader(versionMajor, versionMinor, shaderNameToken.StringValue(), errorMessage);
state->m_current_shader = ShaderSelector::VERTEX_SHADER;
}
else
{
acceptorResult = state->m_acceptor->AcceptPixelShader(versionMajor, versionMinor, shaderNameToken.StringValue(), errorMessage);
state->m_current_shader = ShaderSelector::PIXEL_SHADER;
}
state->m_in_shader = true;
if (!acceptorResult)
throw ParsingException(firstToken.GetPos(), std::move(errorMessage));
}
};
class SequenceVertexStreamRouting final : public TechniqueParser::sequence_t
{
static constexpr auto CAPTURE_FIRST_TOKEN = 1;
static constexpr auto CAPTURE_STREAM_DESTINATION_NAME = 2;
static constexpr auto CAPTURE_STREAM_DESTINATION_INDEX = 3;
static constexpr auto CAPTURE_STREAM_SOURCE_NAME = 4;
static constexpr auto CAPTURE_STREAM_SOURCE_INDEX = 5;
public:
SequenceVertexStreamRouting()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("vertex").Capture(CAPTURE_FIRST_TOKEN),
create.Char('.'),
create.Identifier().Capture(CAPTURE_STREAM_DESTINATION_NAME),
create.Optional(create.And({
create.Char('['),
create.Integer().Capture(CAPTURE_STREAM_DESTINATION_INDEX),
create.Char(']')
})),
create.Char('='),
create.Keyword("code"),
create.Char('.'),
create.Identifier().Capture(CAPTURE_STREAM_SOURCE_NAME),
create.Optional(create.And({
create.Char('['),
create.Integer().Capture(CAPTURE_STREAM_SOURCE_INDEX),
create.Char(']')
})),
create.Char(';')
});
}
static std::string CreateRoutingString(SequenceResult<SimpleParserValue>& result, const int nameCapture, const int indexCapture)
{
if (result.HasNextCapture(indexCapture))
{
const auto& indexToken = result.NextCapture(indexCapture);
if (indexToken.IntegerValue() < 0)
throw ParsingException(indexToken.GetPos(), "Index cannot be negative");
std::ostringstream ss;
ss << result.NextCapture(nameCapture).IdentifierValue() << '[' << indexToken.IntegerValue() << ']';
return ss.str();
}
return result.NextCapture(nameCapture).IdentifierValue();
}
protected:
void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
const auto& firstToken = result.NextCapture(CAPTURE_FIRST_TOKEN);
const std::string destinationString = CreateRoutingString(result, CAPTURE_STREAM_DESTINATION_NAME, CAPTURE_STREAM_DESTINATION_INDEX);
const std::string sourceString = CreateRoutingString(result, CAPTURE_STREAM_SOURCE_NAME, CAPTURE_STREAM_SOURCE_INDEX);
std::string errorMessage;
if (!state->m_acceptor->AcceptVertexStreamRouting(destinationString, sourceString, errorMessage))
throw ParsingException(firstToken.GetPos(), std::move(errorMessage));
}
};
}
const std::vector<TechniqueParser::sequence_t*>& TechniquePassScopeSequences::GetSequences()
{
static std::vector<TechniqueParser::sequence_t*> tests({
new SequenceEndPass(),
new SequenceStateMap(),
new SequenceShader(),
new SequenceVertexStreamRouting()
});
return tests;
}

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#pragma once
#include <vector>
#include "Techset/Parsing/TechniqueFileParser.h"
namespace techset
{
class TechniquePassScopeSequences
{
TechniquePassScopeSequences() = default;
public:
static const std::vector<TechniqueParser::sequence_t*>& GetSequences();
};
}

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#include "TechniqueShaderScopeSequences.h"
#include <cassert>
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
using namespace techset;
namespace techset
{
class SequenceEndShader final : public TechniqueParser::sequence_t
{
public:
SequenceEndShader()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Char('}')
});
}
protected:
void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
assert(state->m_in_shader == true);
state->m_in_shader = false;
}
};
class SequenceShaderArgument final : public TechniqueParser::sequence_t
{
static constexpr auto TAG_CODE = 1;
static constexpr auto TAG_LITERAL = 2;
static constexpr auto TAG_MATERIAL = 3;
static constexpr auto CAPTURE_FIRST_TOKEN = 1;
static constexpr auto CAPTURE_SHADER_ARGUMENT = 2;
static constexpr auto CAPTURE_SHADER_INDEX = 3;
static constexpr auto CAPTURE_CODE_ACCESSOR = 4;
static constexpr auto CAPTURE_CODE_INDEX = 5;
static constexpr auto CAPTURE_LITERAL_VALUE = 6;
static constexpr auto CAPTURE_MATERIAL_HASH = 7;
static constexpr auto CAPTURE_MATERIAL_NAME = 8;
static std::unique_ptr<matcher_t> CodeMatchers(const SimpleMatcherFactory& create)
{
return create.And({
create.Keyword("code"),
create.Char('.'),
create.Identifier().Capture(CAPTURE_CODE_ACCESSOR),
create.OptionalLoop(create.And({
create.Char('.'),
create.Identifier().Capture(CAPTURE_CODE_ACCESSOR)
})),
create.Optional(create.And({
create.Char('['),
create.Integer().Capture(CAPTURE_CODE_INDEX),
create.Char(']')
}))
}).Tag(TAG_CODE);
}
static std::unique_ptr<matcher_t> LiteralMatchers(const SimpleMatcherFactory& create)
{
return create.And({
create.Keyword("float4"),
create.Char('('),
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE),
create.Char(','),
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE),
create.Char(','),
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE),
create.Char(','),
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE),
create.Char(')'),
}).Tag(TAG_LITERAL);
}
static std::unique_ptr<matcher_t> MaterialMatchers(const SimpleMatcherFactory& create)
{
return create.And({
create.Keyword("material"),
create.Char('.'),
create.Or({
create.And({
create.Char('#'),
create.Integer().Capture(CAPTURE_MATERIAL_HASH)
}),
create.Identifier().Capture(CAPTURE_MATERIAL_NAME)
})
}).Tag(TAG_MATERIAL);
}
public:
SequenceShaderArgument()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Identifier().Capture(CAPTURE_SHADER_ARGUMENT),
create.Optional(create.And({
create.Char('['),
create.Integer().Capture(CAPTURE_SHADER_INDEX),
create.Char(']')
})),
create.Char('='),
create.Or({
CodeMatchers(create),
LiteralMatchers(create),
MaterialMatchers(create)
}),
create.Char(';')
});
}
static void ProcessCodeArgument(const TechniqueParserState* state, SequenceResult<SimpleParserValue>& result, ShaderArgument arg)
{
std::vector<std::string> accessors;
while (result.HasNextCapture(CAPTURE_CODE_ACCESSOR))
accessors.emplace_back(result.NextCapture(CAPTURE_CODE_ACCESSOR).IdentifierValue());
ShaderArgumentCodeSource source;
if (result.HasNextCapture(CAPTURE_CODE_INDEX))
{
const auto& codeIndexToken = result.NextCapture(CAPTURE_CODE_INDEX);
if (codeIndexToken.IntegerValue() < 0)
throw ParsingException(codeIndexToken.GetPos(), "Index cannot be negative");
source = ShaderArgumentCodeSource(std::move(accessors), static_cast<size_t>(codeIndexToken.IntegerValue()));
}
else
source = ShaderArgumentCodeSource(std::move(accessors));
std::string errorMessage;
if (!state->m_acceptor->AcceptShaderCodeArgument(state->m_current_shader, std::move(arg), std::move(source), errorMessage))
throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(errorMessage));
}
static void ProcessLiteralArgument(const TechniqueParserState* state, SequenceResult<SimpleParserValue>& result, ShaderArgument arg)
{
float value[4];
for (float& i : value)
i = static_cast<float>(result.NextCapture(CAPTURE_LITERAL_VALUE).FloatingPointValue());
const ShaderArgumentLiteralSource source(value);
std::string errorMessage;
if (!state->m_acceptor->AcceptShaderLiteralArgument(state->m_current_shader, std::move(arg), source, errorMessage))
throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(errorMessage));
}
static void ProcessMaterialArgument(const TechniqueParserState* state, SequenceResult<SimpleParserValue>& result, ShaderArgument arg)
{
std::string errorMessage;
if (result.HasNextCapture(CAPTURE_MATERIAL_HASH))
{
ShaderArgumentMaterialSource source(static_cast<size_t>(result.NextCapture(CAPTURE_MATERIAL_HASH).IntegerValue()));
if (!state->m_acceptor->AcceptShaderMaterialArgument(state->m_current_shader, std::move(arg), std::move(source), errorMessage))
throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(errorMessage));
}
else
{
ShaderArgumentMaterialSource source(result.NextCapture(CAPTURE_MATERIAL_NAME).IdentifierValue());
if (!state->m_acceptor->AcceptShaderMaterialArgument(state->m_current_shader, std::move(arg), std::move(source), errorMessage))
throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(errorMessage));
}
}
protected:
void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
assert(state->m_in_shader == true);
state->m_in_shader = false;
const auto& shaderArgumentNameToken = result.NextCapture(CAPTURE_SHADER_ARGUMENT);
size_t index = 0u;
if (result.HasNextCapture(CAPTURE_SHADER_INDEX))
{
const auto& shaderArgumentIndexToken = result.NextCapture(CAPTURE_SHADER_INDEX);
if (shaderArgumentIndexToken.IntegerValue() < 0)
throw ParsingException(shaderArgumentIndexToken.GetPos(), "Index cannot be negative");
index = static_cast<size_t>(shaderArgumentIndexToken.IntegerValue());
}
ShaderArgument arg(shaderArgumentNameToken.IdentifierValue(), index);
const auto typeTag = result.NextTag();
assert(typeTag == TAG_CODE || typeTag == TAG_LITERAL || typeTag == TAG_MATERIAL);
if (typeTag == TAG_CODE)
ProcessCodeArgument(state, result, std::move(arg));
else if (typeTag == TAG_LITERAL)
ProcessLiteralArgument(state, result, std::move(arg));
else
ProcessMaterialArgument(state, result, std::move(arg));
}
};
}
const std::vector<TechniqueParser::sequence_t*>& TechniqueShaderScopeSequences::GetSequences()
{
static std::vector<TechniqueParser::sequence_t*> tests({
new SequenceEndShader()
});
return tests;
}

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#pragma once
#include <vector>
#include "Techset/Parsing/TechniqueFileParser.h"
namespace techset
{
class TechniqueShaderScopeSequences
{
TechniqueShaderScopeSequences() = default;
public:
static const std::vector<TechniqueParser::sequence_t*>& GetSequences();
};
}

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@ -1,5 +1,9 @@
#include "TechniqueFileParser.h" #include "TechniqueFileParser.h"
#include "Sequence/TechniqueNoScopeSequences.h"
#include "Sequence/TechniquePassScopeSequences.h"
#include "Sequence/TechniqueShaderScopeSequences.h"
using namespace techset; using namespace techset;
TechniqueParser::TechniqueParser(SimpleLexer* lexer, ITechniqueDefinitionAcceptor* acceptor) TechniqueParser::TechniqueParser(SimpleLexer* lexer, ITechniqueDefinitionAcceptor* acceptor)
@ -7,11 +11,13 @@ TechniqueParser::TechniqueParser(SimpleLexer* lexer, ITechniqueDefinitionAccepto
{ {
} }
const std::vector<AbstractParser<SimpleParserValue, TechniqueParserState>::sequence_t*>& TechniqueParser::GetTestsForState() const std::vector<TechniqueParser::sequence_t*>& TechniqueParser::GetTestsForState()
{ {
// TODO: Tests if (m_state->m_in_shader)
static std::vector<sequence_t*> tests({ return TechniqueShaderScopeSequences::GetSequences();
});
return tests; if (m_state->m_in_pass)
return TechniquePassScopeSequences::GetSequences();
return TechniqueNoScopeSequences::GetSequences();
} }

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@ -5,7 +5,11 @@
using namespace techset; using namespace techset;
TechniqueParserState::TechniqueParserState(ITechniqueDefinitionAcceptor* acceptor) TechniqueParserState::TechniqueParserState(ITechniqueDefinitionAcceptor* acceptor)
: m_acceptor(acceptor) : m_acceptor(acceptor),
m_before_first_pass(true),
m_in_pass(false),
m_in_shader(false),
m_current_shader(ShaderSelector::VERTEX_SHADER)
{ {
assert(acceptor); assert(acceptor);
} }

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@ -9,6 +9,11 @@ namespace techset
public: public:
ITechniqueDefinitionAcceptor* const m_acceptor; ITechniqueDefinitionAcceptor* const m_acceptor;
bool m_before_first_pass;
bool m_in_pass;
bool m_in_shader;
ShaderSelector m_current_shader;
explicit TechniqueParserState(ITechniqueDefinitionAcceptor* acceptor); explicit TechniqueParserState(ITechniqueDefinitionAcceptor* acceptor);
}; };
} }

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@ -71,6 +71,8 @@ namespace techset
ITechniqueDefinitionAcceptor& operator=(const ITechniqueDefinitionAcceptor& other) = default; ITechniqueDefinitionAcceptor& operator=(const ITechniqueDefinitionAcceptor& other) = default;
ITechniqueDefinitionAcceptor& operator=(ITechniqueDefinitionAcceptor&& other) noexcept = default; ITechniqueDefinitionAcceptor& operator=(ITechniqueDefinitionAcceptor&& other) noexcept = default;
virtual void AcceptNextPass() = 0;
virtual void AcceptStateMap(const std::string& stateMapName) = 0; virtual void AcceptStateMap(const std::string& stateMapName) = 0;
virtual bool AcceptVertexShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& vertexShaderName, std::string& errorMessage) = 0; virtual bool AcceptVertexShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& vertexShaderName, std::string& errorMessage) = 0;

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@ -209,7 +209,7 @@ namespace IW4
else if (arg.type == MTL_ARG_MATERIAL_PIXEL_CONST || arg.type == MTL_ARG_MATERIAL_VERTEX_CONST || arg.type == MTL_ARG_MATERIAL_PIXEL_SAMPLER) else if (arg.type == MTL_ARG_MATERIAL_PIXEL_CONST || arg.type == MTL_ARG_MATERIAL_VERTEX_CONST || arg.type == MTL_ARG_MATERIAL_PIXEL_SAMPLER)
{ {
Indent(); Indent();
m_stream << codeDestAccessor << " = material.#" << std::hex << arg.u.nameHash << ";\n"; m_stream << codeDestAccessor << " = material.#0x" << std::hex << arg.u.nameHash << ";\n";
} }
else else
{ {