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chore: remove old iw4 techset compiler
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/IW4/IW4.h"
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#include "SearchPath/ISearchPath.h"
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#include "Techset/CommonTechset.h"
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#include "Techset/StateMap/StateMapDefinition.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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#include <string>
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namespace techset
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{
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class ICreatorIW4 : public AssetCreator<IW4::AssetTechniqueSet>
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{
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public:
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ICreatorIW4() = default;
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virtual ~ICreatorIW4() = default;
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virtual CommonTechset* LoadTechsetDefinition(const std::string& assetName, AssetCreationContext& context, bool& failure) = 0;
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virtual const state_map::StateMapDefinition* LoadStateMapDefinition(const std::string& stateMapName, AssetCreationContext& context) = 0;
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};
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std::unique_ptr<ICreatorIW4> CreateLoaderIW4(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace techset
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