diff --git a/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.h index 7220109e..2ec9ab17 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/BSPLinker.h @@ -1,7 +1,7 @@ #pragma once -#include "../BSP.h" #include "Asset/IAssetCreator.h" +#include "Game/T6/BSP/BSP.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" diff --git a/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.cpp index 23cf6ac2..8f03e0fd 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.cpp @@ -1,6 +1,6 @@ #include "ClipMapLinker.h" -#include "../BSPUtil.h" +#include "Game/T6/BSP/BSPUtil.h" using namespace T6; @@ -499,7 +499,7 @@ namespace BSP } // the reinterpret_cast is used as triIndices is just a pointer to an array of indicies, and static_cast can't safely do the conversion clipMap->triCount = static_cast(triIndexVec.size() / 3); - clipMap->triIndices = reinterpret_cast(m_memory.Alloc(triIndexVec.size())); + clipMap->triIndices = reinterpret_cast(m_memory.Alloc(triIndexVec.size())); memcpy(clipMap->triIndices, &triIndexVec[0], sizeof(uint16_t) * triIndexVec.size()); // partitions are "containers" for vertices. BSP tree leafs contain a list of these partitions to determine the collision within a leaf. diff --git a/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.h index fd20d114..f4da0940 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.h @@ -1,8 +1,8 @@ #pragma once -#include "../BSP.h" -#include "../BSPCalculation.h" #include "Asset/IAssetCreator.h" +#include "Game/T6/BSP/BSP.h" +#include "Game/T6/BSP/BSPCalculation.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" diff --git a/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.h index 06c7c6b0..23d26f2a 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/ComWorldLinker.h @@ -1,7 +1,7 @@ #pragma once -#include "../BSP.h" #include "Asset/IAssetCreator.h" +#include "Game/T6/BSP/BSP.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" diff --git a/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.h index ac426916..2dea6514 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/GameWorldMpLinker.h @@ -1,7 +1,7 @@ #pragma once -#include "../BSP.h" #include "Asset/IAssetCreator.h" +#include "Game/T6/BSP/BSP.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" diff --git a/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp index 5c5b8442..7a751af0 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp @@ -1,6 +1,6 @@ #include "GfxWorldLinker.h" -#include "../BSPUtil.h" +#include "Game/T6/BSP/BSPUtil.h" #include "Utils/Alignment.h" #include "Utils/Pack.h" diff --git a/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.h index bea9f4ee..88eccaca 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.h @@ -1,7 +1,7 @@ #pragma once -#include "../BSP.h" #include "Asset/IAssetCreator.h" +#include "Game/T6/BSP/BSP.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" diff --git a/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.cpp index 061484b0..176c006a 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.cpp @@ -1,6 +1,6 @@ #include "MapEntsLinker.h" -#include "../BSPUtil.h" +#include "Game/T6/BSP/BSPUtil.h" #include diff --git a/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.h index de3b5b8f..c9c4d01b 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.h @@ -1,7 +1,7 @@ #pragma once -#include "../BSP.h" #include "Asset/IAssetCreator.h" +#include "Game/T6/BSP/BSP.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" diff --git a/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.h b/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.h index e7a09239..c3b0281f 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.h +++ b/src/ObjLoading/Game/T6/BSP/Linker/SkinnedVertsLinker.h @@ -1,7 +1,7 @@ #pragma once -#include "../BSP.h" #include "Asset/IAssetCreator.h" +#include "Game/T6/BSP/BSP.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h"