From b7d629d26bf5755aeaa555b5ed97d853fa3e8c90 Mon Sep 17 00:00:00 2001 From: LJW-Dev Date: Sat, 1 Nov 2025 17:32:36 +0800 Subject: [PATCH] The linker should continue with building the fastfile if the asset list is empty and the map type isn't NONE. --- src/Linker/Linker.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/Linker/Linker.cpp b/src/Linker/Linker.cpp index 61050cf0..cb02202e 100644 --- a/src/Linker/Linker.cpp +++ b/src/Linker/Linker.cpp @@ -1,5 +1,4 @@ #include "Linker.h" - #include "LinkerArgs.h" #include "LinkerPaths.h" #include "ObjContainer/SoundBank/SoundBankWriter.h" @@ -330,7 +329,7 @@ class LinkerImpl final : public Linker PathGameContext gameContext(paths, projectName, zoneDefinition->m_game); - if (!zoneDefinition->m_assets.empty()) + if (!zoneDefinition->m_assets.empty() || zoneDefinition->m_map_type != ZoneDefinitionMapType::NONE) { if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition)) return false;