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ObjLoading: Do not attempt to load textures that already have a loaddef
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@ -106,11 +106,10 @@ void ObjLoaderT6::LoadImageData(ISearchPath* searchPath, Zone* zone)
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{
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auto* image = imageEntry->m_asset;
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// TODO: Enable this when loadDef is no longer loaded into the temp block and never updated.
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// if(image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
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// {
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// continue;
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// }
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if(image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
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{
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continue;
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}
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std::string imageFileName = "images/" + std::string(image->name) + ".iwi";
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auto* filePathImage = searchPath->Open(imageFileName);
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