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fix: inconsistencies on t5 technique compilation
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@@ -1533,8 +1533,10 @@ namespace T5
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// - Any polygon offset that is not GFXS1_POLYGON_OFFSET_0
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TECHNIQUE_FLAG_80 = 0x80,
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TECHNIQUE_FLAG_100 = 0x100,
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TECHNIQUE_FLAG_200 = 0x200,
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// Uses marksHitNormal
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MTL_TECHFLAG_USES_MARKS_HIT_NORMAL = 0x100,
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// Uses __characterCharredAmount or destructibleParms. Not sure how those two relate?
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MTL_TECHFLAG_200 = 0x200,
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};
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struct MaterialPass
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