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fix: do not override properties of foreign zones
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@@ -10,6 +10,14 @@ AssetWriter::AssetWriter(XAssetInfoGeneric* asset, const Zone& zone, IZoneOutput
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{
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}
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const char* AssetWriter::NonReferenceAssetName(const char* assetName)
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{
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if (assetName && assetName[0] == ',')
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return &assetName[1];
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return assetName;
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}
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scr_string_t AssetWriter::UseScriptString(const scr_string_t scrString) const
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{
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assert(scrString < m_asset->m_zone->m_script_strings.Count());
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@@ -17,9 +25,7 @@ scr_string_t AssetWriter::UseScriptString(const scr_string_t scrString) const
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if (m_asset->m_zone == &m_zone)
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return scrString;
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// This swap should have already been performed in GlobalAssetPoolsLoader
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assert(false);
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// The asset comes from a different zone, we need to translate it
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const auto strValue = m_asset->m_zone->m_script_strings.CValue(scrString);
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return m_zone.m_script_strings.GetScriptString(strValue);
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}
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