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https://github.com/Laupetin/OpenAssetTools.git
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feat: dump and load T5 materials
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54
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.cpp
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54
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.cpp
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@@ -0,0 +1,54 @@
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#include "LoaderMaterialT5.h"
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#include "Game/T5/Material/JsonMaterialLoaderT5.h"
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#include "Game/T5/T5.h"
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#include "Material/MaterialCommon.h"
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#include <format>
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#include <iostream>
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using namespace T5;
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namespace
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{
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class MaterialLoader final : public AssetCreator<AssetMaterial>
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{
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public:
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MaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
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: m_memory(memory),
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m_search_path(searchPath)
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{
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto file = m_search_path.Open(material::GetFileNameForAssetName(assetName));
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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auto* material = m_memory.Alloc<Material>();
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material->info.name = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetMaterial> registration(assetName, material);
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if (!LoadMaterialAsJson(*file.m_stream, *material, m_memory, context, registration))
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{
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std::cerr << std::format("Failed to load material \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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};
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} // namespace
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namespace T5
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{
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<MaterialLoader>(memory, searchPath);
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}
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} // namespace T5
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12
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.h
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12
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.h
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@@ -0,0 +1,12 @@
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T5/T5.h"
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#include "Gdt/IGdtQueryable.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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namespace T5
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{
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T5
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@@ -5,6 +5,7 @@
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#include "Game/T5/T5.h"
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#include "Game/T5/XModel/LoaderXModelT5.h"
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#include "Localize/LoaderLocalizeT5.h"
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#include "Material/LoaderMaterialT5.h"
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#include "ObjLoading.h"
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#include "RawFile/LoaderRawFileT5.h"
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#include "StringTable/LoaderStringTableT5.h"
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@@ -104,7 +105,7 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderDestructibleDef>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMaterial>(memory));
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundBank>(memory));
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@@ -1,4 +1,4 @@
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#options GAME (IW3, IW4, IW5, T6)
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#options GAME (IW3, IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".cpp"
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@@ -14,6 +14,10 @@
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#define FEATURE_IW5
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#define HAS_WATER
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#define GAME_LOWER "iw5"
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#elif GAME == "T5"
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#define FEATURE_T5
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#define HAS_WATER
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#define GAME_LOWER "t5"
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#elif GAME == "T6"
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#define FEATURE_T6
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#define GAME_LOWER "t6"
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@@ -29,6 +33,7 @@
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#ifdef HAS_WATER
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#include "Base64.h"
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#endif
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#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
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#include COMMON_HEADER
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#set JSON_HEADER "\"Game/" + GAME + "/Material/JsonMaterial" + GAME + ".h\""
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@@ -100,7 +105,7 @@ namespace
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#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
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static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned char& gameFlags)
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#elif defined(FEATURE_T6)
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#elif defined(FEATURE_T5) || defined(FEATURE_T6)
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static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned& gameFlags)
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#endif
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{
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@@ -201,7 +206,7 @@ namespace
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CreateSamplerStateFromJson(jTexture.samplerState, textureDef.samplerState);
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textureDef.semantic = jTexture.semantic;
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#ifdef FEATURE_T6
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#if defined(FEATURE_T5) || defined(FEATURE_T6)
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textureDef.isMatureContent = jTexture.isMatureContent;
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#endif
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@@ -314,6 +319,12 @@ namespace
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structured.alphaTestDisabled = 0;
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structured.alphaTest = GFXS_ALPHA_TEST_LT_128;
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}
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#elif defined(FEATURE_T5)
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else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GE255)
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{
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structured.alphaTestDisabled = 0;
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structured.alphaTest = GFXS_ALPHA_TEST_GE_255;
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}
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#endif
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else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GE128)
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{
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@@ -424,7 +435,9 @@ namespace
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material.stateFlags = static_cast<unsigned char>(jMaterial.stateFlags);
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material.cameraRegion = jMaterial.cameraRegion;
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#ifdef FEATURE_T6
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#if defined(FEATURE_T5)
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material.maxStreamedMips = jMaterial.maxStreamedMips;
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#elif defined(FEATURE_T6)
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material.probeMipBits = jMaterial.probeMipBits;
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#endif
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@@ -1,4 +1,4 @@
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#options GAME (IW3, IW4, IW5, T6)
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#options GAME (IW3, IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".h"
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