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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-05 16:27:27 +00:00
feat: dump and load T5 materials
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54
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.cpp
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54
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.cpp
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@@ -0,0 +1,54 @@
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#include "LoaderMaterialT5.h"
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#include "Game/T5/Material/JsonMaterialLoaderT5.h"
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#include "Game/T5/T5.h"
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#include "Material/MaterialCommon.h"
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#include <format>
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#include <iostream>
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using namespace T5;
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namespace
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{
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class MaterialLoader final : public AssetCreator<AssetMaterial>
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{
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public:
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MaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
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: m_memory(memory),
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m_search_path(searchPath)
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{
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto file = m_search_path.Open(material::GetFileNameForAssetName(assetName));
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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auto* material = m_memory.Alloc<Material>();
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material->info.name = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetMaterial> registration(assetName, material);
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if (!LoadMaterialAsJson(*file.m_stream, *material, m_memory, context, registration))
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{
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std::cerr << std::format("Failed to load material \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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};
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} // namespace
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namespace T5
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{
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<MaterialLoader>(memory, searchPath);
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}
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} // namespace T5
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12
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.h
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12
src/ObjLoading/Game/T5/Material/LoaderMaterialT5.h
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@@ -0,0 +1,12 @@
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T5/T5.h"
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#include "Gdt/IGdtQueryable.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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namespace T5
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{
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T5
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@@ -5,6 +5,7 @@
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#include "Game/T5/T5.h"
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#include "Game/T5/XModel/LoaderXModelT5.h"
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#include "Localize/LoaderLocalizeT5.h"
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#include "Material/LoaderMaterialT5.h"
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#include "ObjLoading.h"
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#include "RawFile/LoaderRawFileT5.h"
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#include "StringTable/LoaderStringTableT5.h"
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@@ -104,7 +105,7 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderDestructibleDef>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMaterial>(memory));
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundBank>(memory));
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