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feat: dump and load T5 materials
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@@ -5,6 +5,7 @@
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#include "Game/T5/T5.h"
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#include "Game/T5/XModel/LoaderXModelT5.h"
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#include "Localize/LoaderLocalizeT5.h"
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#include "Material/LoaderMaterialT5.h"
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#include "ObjLoading.h"
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#include "RawFile/LoaderRawFileT5.h"
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#include "StringTable/LoaderStringTableT5.h"
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@@ -104,7 +105,7 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderDestructibleDef>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMaterial>(memory));
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundBank>(memory));
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