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feat: dump and load T5 materials
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#pragma once
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#include "Game/T5/T5.h"
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#include "Material/AbstractMaterialConstantZoneState.h"
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#include <string>
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namespace T5
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{
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class MaterialConstantZoneState final : public AbstractMaterialConstantZoneStateDx11
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{
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protected:
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void ExtractNamesFromZoneInternal() override;
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void ExtractNamesFromTechnique(const MaterialTechnique* technique);
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void AddStaticKnownNames() override;
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unsigned HashString(const std::string& str) override;
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};
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} // namespace T5
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