mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-21 00:25:44 +00:00
Load T5 fastfiles
This commit is contained in:
parent
e3a3d012e6
commit
bb3e7d9e88
@ -616,9 +616,9 @@ namespace T5
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struct XModel
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{
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const char* name;
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char numBones;
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char numRootBones;
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char numsurfs;
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unsigned char numBones;
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unsigned char numRootBones;
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unsigned char numsurfs;
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char lodRampType;
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uint16_t* boneNames;
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char* parentList;
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@ -135,6 +135,48 @@ namespace iwi13
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float gamma;
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uint32_t fileSizeForPicmip[8];
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};
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enum class IwiFormat
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{
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IMG_FORMAT_INVALID = 0x0,
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IMG_FORMAT_BITMAP_RGBA = 0x1,
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IMG_FORMAT_BITMAP_RGB = 0x2,
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IMG_FORMAT_BITMAP_LUMINANCE_ALPHA = 0x3,
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IMG_FORMAT_BITMAP_LUMINANCE = 0x4,
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IMG_FORMAT_BITMAP_ALPHA = 0x5,
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IMG_FORMAT_WAVELET_RGBA = 0x6,
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IMG_FORMAT_WAVELET_RGB = 0x7,
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IMG_FORMAT_WAVELET_LUMINANCE_ALPHA = 0x8,
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IMG_FORMAT_WAVELET_LUMINANCE = 0x9,
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IMG_FORMAT_WAVELET_ALPHA = 0xA,
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IMG_FORMAT_DXT1 = 0xB,
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IMG_FORMAT_DXT3 = 0xC,
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IMG_FORMAT_DXT5 = 0xD,
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IMG_FORMAT_DXN = 0xE,
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IMG_FORMAT_BITMAP_RGB565 = 0xF,
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IMG_FORMAT_BITMAP_RGB5A3 = 0x10,
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IMG_FORMAT_BITMAP_C8 = 0x11,
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IMG_FORMAT_BITMAP_RGBA8 = 0x12,
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IMG_FORMAT_A16B16G16R16F = 0x13,
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IMG_FORMAT_COUNT = 0x14,
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};
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enum IwiFlags
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{
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IMG_FLAG_NOPICMIP = 1 << 0,
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IMG_FLAG_NOMIPMAPS = 1 << 1,
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IMG_FLAG_CUBEMAP = 1 << 2,
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IMG_FLAG_VOLMAP = 1 << 3,
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IMG_FLAG_STREAMING = 1 << 4,
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IMG_FLAG_LEGACY_NORMALS = 1 << 5,
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IMG_FLAG_CLAMP_U = 1 << 6,
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IMG_FLAG_CLAMP_V = 1 << 7,
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IMG_FLAG_FORCE_SYSTEM = 1 << 8,
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IMG_FLAG_DYNAMIC = 1 << 16,
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IMG_FLAG_RENDER_TARGET = 1 << 17,
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IMG_FLAG_SYSTEMMEM = 1 << 18,
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};
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}
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// T6
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@ -8,8 +8,10 @@
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#include "AssetLoaders/AssetLoaderRawFile.h"
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#include "AssetLoaders/AssetLoaderStringTable.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Image/Dx9TextureLoader.h"
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#include "Image/Texture.h"
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#include "Image/IwiLoader.h"
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#include "Image/IwiTypes.h"
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using namespace T5;
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@ -83,7 +85,31 @@ void ObjLoader::UnloadContainersOfZone(Zone* zone) const
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void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
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{
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// TODO: Load Texture from LoadDef here
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const auto* loadDef = image->texture.loadDef;
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Dx9TextureLoader textureLoader(zone->GetMemory());
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textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
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if (loadDef->flags & iwi13::IMG_FLAG_VOLMAP)
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textureLoader.Type(TextureType::T_3D);
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else if (loadDef->flags & iwi13::IMG_FLAG_CUBEMAP)
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textureLoader.Type(TextureType::T_CUBE);
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else
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textureLoader.Type(TextureType::T_2D);
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textureLoader.Format(static_cast<D3DFORMAT>(loadDef->format));
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textureLoader.HasMipMaps(!(loadDef->flags & iwi13::IMG_FLAG_NOMIPMAPS));
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Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
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if (loadedTexture != nullptr)
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{
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image->texture.texture = loadedTexture;
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image->cardMemory.platform[0] = 0;
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const auto textureMipCount = loadedTexture->GetMipMapCount();
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for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
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image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
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}
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}
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void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
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@ -228,6 +228,111 @@ Texture* IwiLoader::LoadIwi8(std::istream& stream) const
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return texture;
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}
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const ImageFormat* IwiLoader::GetFormat13(int8_t format)
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{
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switch (static_cast<iwi13::IwiFormat>(format))
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{
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case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
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return &ImageFormat::FORMAT_R8_G8_B8_A8;
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case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB:
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return &ImageFormat::FORMAT_R8_G8_B8;
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case iwi13::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
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return &ImageFormat::FORMAT_A8;
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case iwi13::IwiFormat::IMG_FORMAT_DXT1:
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return &ImageFormat::FORMAT_BC1;
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case iwi13::IwiFormat::IMG_FORMAT_DXT3:
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return &ImageFormat::FORMAT_BC2;
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case iwi13::IwiFormat::IMG_FORMAT_DXT5:
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return &ImageFormat::FORMAT_BC3;
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case iwi13::IwiFormat::IMG_FORMAT_DXN:
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return &ImageFormat::FORMAT_BC5;
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case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
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return &ImageFormat::FORMAT_R8_A8;
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case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
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return &ImageFormat::FORMAT_R8;
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case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
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case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
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case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
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case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
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case iwi13::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
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case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB565:
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case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB5A3:
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case iwi13::IwiFormat::IMG_FORMAT_BITMAP_C8:
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case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA8:
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case iwi13::IwiFormat::IMG_FORMAT_A16B16G16R16F:
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printf("Unsupported IWI format: %i\n", format);
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break;
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default:
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printf("Unknown IWI format: %i\n", format);
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break;
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}
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return nullptr;
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}
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Texture* IwiLoader::LoadIwi13(std::istream& stream) const
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{
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iwi13::IwiHeader header{};
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stream.read(reinterpret_cast<char*>(&header), sizeof(header));
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if (stream.gcount() != sizeof(header))
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return nullptr;
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const auto* format = GetFormat6(header.format);
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if (format == nullptr)
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return nullptr;
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auto width = header.dimensions[0];
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auto height = header.dimensions[1];
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auto depth = header.dimensions[2];
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auto hasMipMaps = !(header.flags & iwi13::IwiFlags::IMG_FLAG_NOMIPMAPS);
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Texture* texture;
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if (header.flags & iwi13::IwiFlags::IMG_FLAG_CUBEMAP)
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{
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texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
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}
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else if (header.flags & iwi13::IwiFlags::IMG_FLAG_VOLMAP)
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{
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texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
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}
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else
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{
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texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
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}
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texture->Allocate();
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auto currentFileSize = sizeof(iwi13::IwiHeader) + sizeof(IwiVersion);
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const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
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for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
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{
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const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
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currentFileSize += sizeOfMipLevel;
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if (currentMipLevel < static_cast<int>(std::extent<decltype(iwi13::IwiHeader::fileSizeForPicmip)>::value)
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&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
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{
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printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
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m_memory_manager->Delete(texture);
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return nullptr;
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}
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stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
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if (stream.gcount() != sizeOfMipLevel)
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{
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printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
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m_memory_manager->Delete(texture);
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return nullptr;
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}
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}
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return texture;
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}
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const ImageFormat* IwiLoader::GetFormat27(int8_t format)
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{
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switch (static_cast<iwi27::IwiFormat>(format))
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@ -358,6 +463,9 @@ Texture* IwiLoader::LoadIwi(std::istream& stream)
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case 8:
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return LoadIwi8(stream);
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case 13:
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return LoadIwi13(stream);
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case 27:
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return LoadIwi27(stream);
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@ -14,6 +14,9 @@ class IwiLoader
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static const ImageFormat* GetFormat8(int8_t format);
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Texture* LoadIwi8(std::istream& stream) const;
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static const ImageFormat* GetFormat13(int8_t format);
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Texture* LoadIwi13(std::istream& stream) const;
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static const ImageFormat* GetFormat27(int8_t format);
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Texture* LoadIwi27(std::istream& stream) const;
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@ -1,7 +1,91 @@
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#include "AssetDumperRawFile.h"
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#include <cassert>
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#include <filesystem>
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#include <zlib.h>
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using namespace T5;
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namespace fs = std::filesystem;
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void AssetDumperRawFile::DumpGsc(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
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{
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const auto* rawFile = asset->Asset();
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if (rawFile->len <= 8)
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{
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std::cout << "Invalid len of gsc file \"" << rawFile->name << "\"" << std::endl;
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return;
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}
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const auto outLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[0];
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const auto inLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[1];
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assert(inLen == static_cast<unsigned>(rawFile->len) - 8);
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if(inLen > static_cast<unsigned>(rawFile->len - 8) + 1)
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{
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std::cout << "Invalid compression of gsc file \"" << rawFile->name << "\": " << inLen << std::endl;
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return;
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}
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if(outLen > GSC_MAX_SIZE)
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{
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std::cout << "Invalid size of gsc file \"" << rawFile->name << "\": " << outLen << std::endl;
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return;
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}
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z_stream_s zs{};
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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zs.opaque = Z_NULL;
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zs.avail_in = 0;
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zs.next_in = Z_NULL;
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int ret = inflateInit(&zs);
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if (ret != Z_OK)
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{
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throw std::runtime_error("Initializing inflate failed");
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}
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zs.next_in = reinterpret_cast<const Bytef*>(&rawFile->buffer[8]);
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zs.avail_in = inLen;
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Bytef buffer[0x1000];
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size_t writtenSize = 0;
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while (zs.avail_in > 0)
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{
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zs.next_out = buffer;
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zs.avail_out = sizeof buffer;
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ret = inflate(&zs, Z_SYNC_FLUSH);
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if (ret < 0)
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{
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std::cout << "Inflate failed for dumping gsc file \"" << rawFile->name << "\"" << std::endl;
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inflateEnd(&zs);
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return;
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}
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const auto inflateOutSize = sizeof buffer - zs.avail_out;
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if(writtenSize + inflateOutSize >= outLen)
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{
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// Last byte is a \0 byte. Skip it.
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stream.write(reinterpret_cast<char*>(buffer), inflateOutSize - 1);
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}
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else
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{
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stream.write(reinterpret_cast<char*>(buffer), inflateOutSize);
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}
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writtenSize += inflateOutSize;
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}
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inflateEnd(&zs);
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}
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bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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@ -20,5 +104,16 @@ std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, XAssetInfo<RawFi
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void AssetDumperRawFile::DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
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{
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const auto* rawFile = asset->Asset();
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const fs::path rawFilePath(rawFile->name);
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const auto extension = rawFilePath.extension().string();
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if(extension == ".gsc" || extension == ".csc")
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{
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DumpGsc(context, asset, stream);
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}
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else
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{
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stream.write(rawFile->buffer, rawFile->len);
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}
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}
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@ -7,6 +7,10 @@ namespace T5
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{
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class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
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{
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constexpr static size_t GSC_MAX_SIZE = 0xC000000;
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void DumpGsc(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream);
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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bool CanDumpAsRaw() override;
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@ -2,6 +2,7 @@
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#include "Dumping/IZoneDumper.h"
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#include "Game/IW3/ZoneDumperIW3.h"
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#include "Game/IW4/ZoneDumperIW4.h"
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#include "Game/T5/ZoneDumperT5.h"
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#include "Game/T6/ZoneDumperT6.h"
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ObjWriting::Configuration_t ObjWriting::Configuration;
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@ -10,6 +11,7 @@ const IZoneDumper* const ZONE_DUMPER[]
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{
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new IW3::ZoneDumper(),
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new IW4::ZoneDumper(),
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new T5::ZoneDumper(),
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new T6::ZoneDumper()
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};
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@ -0,0 +1,45 @@
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#include "ZoneDefWriterT5.h"
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#include <cassert>
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#include "Game/T5/GameT5.h"
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#include "Game/T5/GameAssetPoolT5.h"
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using namespace T5;
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bool ZoneDefWriter::CanHandleZone(Zone* zone) const
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{
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return zone->m_game == &g_GameT5;
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}
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void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
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{
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}
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void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
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{
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const auto* pools = dynamic_cast<GameAssetPoolT5*>(zone->m_pools.get());
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assert(pools);
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if (!pools)
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return;
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// Localized strings are all collected in one string file. So only add this to the zone file.
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if (!pools->m_localize->m_asset_lookup.empty())
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{
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stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
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}
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for (const auto& asset : *pools)
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{
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switch (asset->m_type)
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{
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case ASSET_TYPE_LOCALIZE_ENTRY:
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break;
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default:
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stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
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break;
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}
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}
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}
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@ -0,0 +1,16 @@
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#pragma once
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#include "ContentLister/ZoneDefWriter.h"
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namespace T5
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{
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class ZoneDefWriter final : public AbstractZoneDefWriter
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{
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protected:
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void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override;
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void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override;
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public:
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bool CanHandleZone(Zone* zone) const override;
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};
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}
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@ -17,8 +17,8 @@
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#include "ObjContainer/IWD/IWD.h"
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#include "UnlinkerArgs.h"
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#include "Game/IW3/ZoneDefWriterIW3.h"
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#include "Game/IW4/ZoneDefWriterIW4.h"
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#include "Game/T5/ZoneDefWriterT5.h"
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#include "Game/T6/ZoneDefWriterT6.h"
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#include "Utils/ObjFileStream.h"
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@ -28,6 +28,7 @@ const IZoneDefWriter* const ZONE_DEF_WRITERS[]
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{
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new IW3::ZoneDefWriter(),
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new IW4::ZoneDefWriter(),
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||||
new T5::ZoneDefWriter(),
|
||||
new T6::ZoneDefWriter()
|
||||
};
|
||||
|
||||
|
@ -16,6 +16,11 @@ set count hideTags 32;
|
||||
set reusable hideTags;
|
||||
set string szAmmoName;
|
||||
set string szClipName;
|
||||
reorder:
|
||||
...
|
||||
szDisplayName
|
||||
szAltWeaponName
|
||||
szXAnims;
|
||||
|
||||
// WeaponDef
|
||||
use WeaponDef;
|
||||
|
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
#include "Zone/ZoneTypes.h"
|
||||
#include "Game/T5/T5.h"
|
||||
|
||||
namespace T5
|
||||
{
|
||||
class ZoneConstants final
|
||||
{
|
||||
ZoneConstants() = default;
|
||||
|
||||
public:
|
||||
static constexpr const char* MAGIC_UNSIGNED = "IWffu100";
|
||||
static constexpr int ZONE_VERSION = 473;
|
||||
|
||||
static_assert(std::char_traits<char>::length(MAGIC_UNSIGNED) == sizeof(ZoneHeader::m_magic));
|
||||
|
||||
static constexpr size_t AUTHED_CHUNK_SIZE = 0x2000;
|
||||
static constexpr unsigned AUTHED_CHUNK_COUNT_PER_GROUP = 256;
|
||||
|
||||
static constexpr int OFFSET_BLOCK_BIT_COUNT = 3;
|
||||
static constexpr block_t INSERT_BLOCK = XFILE_BLOCK_VIRTUAL;
|
||||
};
|
||||
}
|
@ -0,0 +1,188 @@
|
||||
#include "ContentLoaderT5.h"
|
||||
#include "Game/T5/T5.h"
|
||||
#include "Loading/Exception/UnsupportedAssetTypeException.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "Game/T5/XAssets/clipmap_t/clipmap_t_load_db.h"
|
||||
#include "Game/T5/XAssets/comworld/comworld_load_db.h"
|
||||
#include "Game/T5/XAssets/ddlroot_t/ddlroot_t_load_db.h"
|
||||
#include "Game/T5/XAssets/destructibledef/destructibledef_load_db.h"
|
||||
#include "Game/T5/XAssets/emblemset/emblemset_load_db.h"
|
||||
#include "Game/T5/XAssets/font_s/font_s_load_db.h"
|
||||
#include "Game/T5/XAssets/fxeffectdef/fxeffectdef_load_db.h"
|
||||
#include "Game/T5/XAssets/fximpacttable/fximpacttable_load_db.h"
|
||||
#include "Game/T5/XAssets/gameworldmp/gameworldmp_load_db.h"
|
||||
#include "Game/T5/XAssets/gameworldsp/gameworldsp_load_db.h"
|
||||
#include "Game/T5/XAssets/gfximage/gfximage_load_db.h"
|
||||
#include "Game/T5/XAssets/gfxlightdef/gfxlightdef_load_db.h"
|
||||
#include "Game/T5/XAssets/gfxworld/gfxworld_load_db.h"
|
||||
#include "Game/T5/XAssets/glasses/glasses_load_db.h"
|
||||
#include "Game/T5/XAssets/localizeentry/localizeentry_load_db.h"
|
||||
#include "Game/T5/XAssets/mapents/mapents_load_db.h"
|
||||
#include "Game/T5/XAssets/material/material_load_db.h"
|
||||
#include "Game/T5/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
|
||||
#include "Game/T5/XAssets/menudef_t/menudef_t_load_db.h"
|
||||
#include "Game/T5/XAssets/menulist/menulist_load_db.h"
|
||||
#include "Game/T5/XAssets/packindex/packindex_load_db.h"
|
||||
#include "Game/T5/XAssets/physconstraints/physconstraints_load_db.h"
|
||||
#include "Game/T5/XAssets/physpreset/physpreset_load_db.h"
|
||||
#include "Game/T5/XAssets/rawfile/rawfile_load_db.h"
|
||||
#include "Game/T5/XAssets/sndbank/sndbank_load_db.h"
|
||||
#include "Game/T5/XAssets/snddriverglobals/snddriverglobals_load_db.h"
|
||||
#include "Game/T5/XAssets/sndpatch/sndpatch_load_db.h"
|
||||
#include "Game/T5/XAssets/stringtable/stringtable_load_db.h"
|
||||
#include "Game/T5/XAssets/weaponvariantdef/weaponvariantdef_load_db.h"
|
||||
#include "Game/T5/XAssets/xanimparts/xanimparts_load_db.h"
|
||||
#include "Game/T5/XAssets/xglobals/xglobals_load_db.h"
|
||||
#include "Game/T5/XAssets/xmodel/xmodel_load_db.h"
|
||||
|
||||
using namespace T5;
|
||||
|
||||
ContentLoader::ContentLoader()
|
||||
{
|
||||
varXAsset = nullptr;
|
||||
varScriptStringList = nullptr;
|
||||
}
|
||||
|
||||
void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
{
|
||||
assert(m_zone->m_script_strings.Empty());
|
||||
|
||||
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
if (atStreamStart)
|
||||
m_stream->Load<ScriptStringList>(varScriptStringList);
|
||||
|
||||
if (varScriptStringList->strings != nullptr)
|
||||
{
|
||||
assert(varScriptStringList->strings == PTR_FOLLOWING);
|
||||
|
||||
varScriptStringList->strings = m_stream->Alloc<const char*>(alignof(const char*));
|
||||
varXString = varScriptStringList->strings;
|
||||
LoadXStringArray(true, varScriptStringList->count);
|
||||
|
||||
for (int i = 0; i < varScriptStringList->count; i++)
|
||||
{
|
||||
if (varScriptStringList->strings[i])
|
||||
{
|
||||
m_zone->m_script_strings.AddScriptString(varScriptStringList->strings[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_zone->m_script_strings.AddScriptString("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_stream->PopBlock();
|
||||
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
}
|
||||
|
||||
void ContentLoader::LoadXAsset(const bool atStreamStart)
|
||||
{
|
||||
#define LOAD_ASSET(type_index, typeName, headerEntry) \
|
||||
case type_index: \
|
||||
{ \
|
||||
Loader_##typeName loader(m_zone, m_stream); \
|
||||
loader.Load(&varXAsset->header.headerEntry); \
|
||||
break; \
|
||||
}
|
||||
#define SKIP_ASSET(type_index, typeName, headerEntry) \
|
||||
case type_index: \
|
||||
break;
|
||||
|
||||
assert(varXAsset != nullptr);
|
||||
|
||||
if (atStreamStart)
|
||||
m_stream->Load<XAsset>(varXAsset);
|
||||
|
||||
switch (varXAsset->type)
|
||||
{
|
||||
LOAD_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset)
|
||||
LOAD_ASSET(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints, physConstraints)
|
||||
LOAD_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef)
|
||||
LOAD_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts)
|
||||
LOAD_ASSET(ASSET_TYPE_XMODEL, XModel, model)
|
||||
LOAD_ASSET(ASSET_TYPE_MATERIAL, Material, material)
|
||||
LOAD_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet)
|
||||
LOAD_ASSET(ASSET_TYPE_IMAGE, GfxImage, image)
|
||||
LOAD_ASSET(ASSET_TYPE_SOUND, SndBank, sound)
|
||||
LOAD_ASSET(ASSET_TYPE_SOUND_PATCH, SndPatch, soundPatch)
|
||||
LOAD_ASSET(ASSET_TYPE_CLIPMAP, clipMap_t, clipMap)
|
||||
LOAD_ASSET(ASSET_TYPE_CLIPMAP_PVS, clipMap_t, clipMap)
|
||||
LOAD_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld)
|
||||
LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp)
|
||||
LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp)
|
||||
LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts)
|
||||
LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld)
|
||||
LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef)
|
||||
LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font)
|
||||
LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList)
|
||||
LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu)
|
||||
LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize)
|
||||
LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon)
|
||||
LOAD_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals)
|
||||
LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx)
|
||||
LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx)
|
||||
LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile)
|
||||
LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable)
|
||||
LOAD_ASSET(ASSET_TYPE_PACK_INDEX, PackIndex, packIndex)
|
||||
LOAD_ASSET(ASSET_TYPE_XGLOBALS, XGlobals, xGlobals)
|
||||
LOAD_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot)
|
||||
LOAD_ASSET(ASSET_TYPE_GLASSES, Glasses, glasses)
|
||||
LOAD_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet)
|
||||
|
||||
default:
|
||||
{
|
||||
throw UnsupportedAssetTypeException(varXAsset->type);
|
||||
}
|
||||
}
|
||||
|
||||
#undef LOAD_ASSET
|
||||
}
|
||||
|
||||
void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count)
|
||||
{
|
||||
assert(varXAsset != nullptr);
|
||||
|
||||
if (atStreamStart)
|
||||
m_stream->Load<XAsset>(varXAsset, count);
|
||||
|
||||
for (asset_type_t assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
|
||||
{
|
||||
m_zone->m_pools->InitPoolDynamic(assetType);
|
||||
}
|
||||
|
||||
for (size_t index = 0; index < count; index++)
|
||||
{
|
||||
LoadXAsset(false);
|
||||
varXAsset++;
|
||||
}
|
||||
}
|
||||
|
||||
void ContentLoader::Load(Zone* zone, IZoneInputStream* stream)
|
||||
{
|
||||
m_zone = zone;
|
||||
m_stream = stream;
|
||||
|
||||
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
XAssetList assetList{};
|
||||
m_stream->LoadDataRaw(&assetList, sizeof assetList);
|
||||
|
||||
varScriptStringList = &assetList.stringList;
|
||||
LoadScriptStringList(false);
|
||||
|
||||
if (assetList.assets != nullptr)
|
||||
{
|
||||
assert(assetList.assets == PTR_FOLLOWING);
|
||||
|
||||
assetList.assets = m_stream->Alloc<XAsset>(alignof(XAsset));
|
||||
varXAsset = assetList.assets;
|
||||
LoadXAssetArray(true, assetList.assetCount);
|
||||
}
|
||||
|
||||
m_stream->PopBlock();
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include "Loading/ContentLoaderBase.h"
|
||||
#include "Loading/IContentLoadingEntryPoint.h"
|
||||
#include "Game/T5/T5.h"
|
||||
|
||||
namespace T5
|
||||
{
|
||||
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
|
||||
{
|
||||
XAsset* varXAsset;
|
||||
ScriptStringList* varScriptStringList;
|
||||
|
||||
void LoadScriptStringList(bool atStreamStart);
|
||||
|
||||
void LoadXAsset(bool atStreamStart);
|
||||
void LoadXAssetArray(bool atStreamStart, size_t count);
|
||||
|
||||
public:
|
||||
ContentLoader();
|
||||
|
||||
void Load(Zone* zone, IZoneInputStream* stream) override;
|
||||
};
|
||||
}
|
@ -0,0 +1,104 @@
|
||||
#include "ZoneLoaderFactoryT5.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <type_traits>
|
||||
|
||||
#include "Game/T5/T5.h"
|
||||
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "ContentLoaderT5.h"
|
||||
#include "Game/T5/GameAssetPoolT5.h"
|
||||
#include "Game/T5/GameT5.h"
|
||||
#include "Game/GameLanguage.h"
|
||||
#include "Game/T5/ZoneConstantsT5.h"
|
||||
#include "Loading/Processor/ProcessorInflate.h"
|
||||
#include "Loading/Steps/StepSkipBytes.h"
|
||||
#include "Loading/Steps/StepAddProcessor.h"
|
||||
#include "Loading/Steps/StepAllocXBlocks.h"
|
||||
#include "Loading/Steps/StepLoadZoneContent.h"
|
||||
|
||||
using namespace T5;
|
||||
|
||||
class ZoneLoaderFactory::Impl
|
||||
{
|
||||
static GameLanguage GetZoneLanguage(std::string& zoneName)
|
||||
{
|
||||
return GameLanguage::LANGUAGE_NONE;
|
||||
}
|
||||
|
||||
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
|
||||
{
|
||||
assert(isSecure != nullptr);
|
||||
assert(isOfficial != nullptr);
|
||||
|
||||
if (header.m_version != ZoneConstants::ZONE_VERSION)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
|
||||
{
|
||||
*isSecure = false;
|
||||
*isOfficial = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void SetupBlock(ZoneLoader* zoneLoader)
|
||||
{
|
||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||
|
||||
#undef XBLOCK_DEF
|
||||
}
|
||||
|
||||
public:
|
||||
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
||||
{
|
||||
bool isSecure;
|
||||
bool isOfficial;
|
||||
|
||||
// Check if this file is a supported IW4 zone.
|
||||
if (!CanLoad(header, &isSecure, &isOfficial))
|
||||
return nullptr;
|
||||
|
||||
// Create new zone
|
||||
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameT5);
|
||||
auto* zonePtr = zone.get();
|
||||
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
|
||||
zone->m_language = GetZoneLanguage(fileName);
|
||||
|
||||
// File is supported. Now setup all required steps for loading this file.
|
||||
auto* zoneLoader = new ZoneLoader(std::move(zone));
|
||||
|
||||
SetupBlock(zoneLoader);
|
||||
|
||||
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
|
||||
|
||||
// Start of the XFile struct
|
||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
||||
// Skip size and externalSize fields since they are not interesting for us
|
||||
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
||||
|
||||
// Start of the zone content
|
||||
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||
|
||||
// Return the fully setup zoneloader
|
||||
return zoneLoader;
|
||||
}
|
||||
};
|
||||
|
||||
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
||||
{
|
||||
return Impl::CreateLoaderForHeader(header, fileName);
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Loading/IZoneLoaderFactory.h"
|
||||
#include <string>
|
||||
|
||||
namespace T5
|
||||
{
|
||||
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
||||
{
|
||||
class Impl;
|
||||
|
||||
public:
|
||||
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
|
||||
};
|
||||
}
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include "Game/IW3/ZoneLoaderFactoryIW3.h"
|
||||
#include "Game/IW4/ZoneLoaderFactoryIW4.h"
|
||||
#include "Game/T5/ZoneLoaderFactoryT5.h"
|
||||
#include "Game/T6/ZoneLoaderFactoryT6.h"
|
||||
#include "Utils/ObjFileStream.h"
|
||||
|
||||
@ -15,6 +16,7 @@ IZoneLoaderFactory* ZoneLoaderFactories[]
|
||||
{
|
||||
new IW3::ZoneLoaderFactory(),
|
||||
new IW4::ZoneLoaderFactory(),
|
||||
new T5::ZoneLoaderFactory(),
|
||||
new T6::ZoneLoaderFactory()
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user