Load T5 fastfiles

This commit is contained in:
Jan 2021-05-12 21:47:34 +02:00
parent e3a3d012e6
commit bb3e7d9e88
18 changed files with 711 additions and 6 deletions

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@ -616,9 +616,9 @@ namespace T5
struct XModel
{
const char* name;
char numBones;
char numRootBones;
char numsurfs;
unsigned char numBones;
unsigned char numRootBones;
unsigned char numsurfs;
char lodRampType;
uint16_t* boneNames;
char* parentList;

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@ -135,6 +135,48 @@ namespace iwi13
float gamma;
uint32_t fileSizeForPicmip[8];
};
enum class IwiFormat
{
IMG_FORMAT_INVALID = 0x0,
IMG_FORMAT_BITMAP_RGBA = 0x1,
IMG_FORMAT_BITMAP_RGB = 0x2,
IMG_FORMAT_BITMAP_LUMINANCE_ALPHA = 0x3,
IMG_FORMAT_BITMAP_LUMINANCE = 0x4,
IMG_FORMAT_BITMAP_ALPHA = 0x5,
IMG_FORMAT_WAVELET_RGBA = 0x6,
IMG_FORMAT_WAVELET_RGB = 0x7,
IMG_FORMAT_WAVELET_LUMINANCE_ALPHA = 0x8,
IMG_FORMAT_WAVELET_LUMINANCE = 0x9,
IMG_FORMAT_WAVELET_ALPHA = 0xA,
IMG_FORMAT_DXT1 = 0xB,
IMG_FORMAT_DXT3 = 0xC,
IMG_FORMAT_DXT5 = 0xD,
IMG_FORMAT_DXN = 0xE,
IMG_FORMAT_BITMAP_RGB565 = 0xF,
IMG_FORMAT_BITMAP_RGB5A3 = 0x10,
IMG_FORMAT_BITMAP_C8 = 0x11,
IMG_FORMAT_BITMAP_RGBA8 = 0x12,
IMG_FORMAT_A16B16G16R16F = 0x13,
IMG_FORMAT_COUNT = 0x14,
};
enum IwiFlags
{
IMG_FLAG_NOPICMIP = 1 << 0,
IMG_FLAG_NOMIPMAPS = 1 << 1,
IMG_FLAG_CUBEMAP = 1 << 2,
IMG_FLAG_VOLMAP = 1 << 3,
IMG_FLAG_STREAMING = 1 << 4,
IMG_FLAG_LEGACY_NORMALS = 1 << 5,
IMG_FLAG_CLAMP_U = 1 << 6,
IMG_FLAG_CLAMP_V = 1 << 7,
IMG_FLAG_FORCE_SYSTEM = 1 << 8,
IMG_FLAG_DYNAMIC = 1 << 16,
IMG_FLAG_RENDER_TARGET = 1 << 17,
IMG_FLAG_SYSTEMMEM = 1 << 18,
};
}
// T6

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@ -8,8 +8,10 @@
#include "AssetLoaders/AssetLoaderRawFile.h"
#include "AssetLoaders/AssetLoaderStringTable.h"
#include "AssetLoading/AssetLoadingManager.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/Texture.h"
#include "Image/IwiLoader.h"
#include "Image/IwiTypes.h"
using namespace T5;
@ -83,7 +85,31 @@ void ObjLoader::UnloadContainersOfZone(Zone* zone) const
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
{
// TODO: Load Texture from LoadDef here
const auto* loadDef = image->texture.loadDef;
Dx9TextureLoader textureLoader(zone->GetMemory());
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if (loadDef->flags & iwi13::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef->flags & iwi13::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<D3DFORMAT>(loadDef->format));
textureLoader.HasMipMaps(!(loadDef->flags & iwi13::IMG_FLAG_NOMIPMAPS));
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->cardMemory.platform[0] = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
}
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)

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@ -228,6 +228,111 @@ Texture* IwiLoader::LoadIwi8(std::istream& stream) const
return texture;
}
const ImageFormat* IwiLoader::GetFormat13(int8_t format)
{
switch (static_cast<iwi13::IwiFormat>(format))
{
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
return &ImageFormat::FORMAT_R8_G8_B8_A8;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB:
return &ImageFormat::FORMAT_R8_G8_B8;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
return &ImageFormat::FORMAT_A8;
case iwi13::IwiFormat::IMG_FORMAT_DXT1:
return &ImageFormat::FORMAT_BC1;
case iwi13::IwiFormat::IMG_FORMAT_DXT3:
return &ImageFormat::FORMAT_BC2;
case iwi13::IwiFormat::IMG_FORMAT_DXT5:
return &ImageFormat::FORMAT_BC3;
case iwi13::IwiFormat::IMG_FORMAT_DXN:
return &ImageFormat::FORMAT_BC5;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
return &ImageFormat::FORMAT_R8_A8;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
return &ImageFormat::FORMAT_R8;
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB565:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB5A3:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_C8:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA8:
case iwi13::IwiFormat::IMG_FORMAT_A16B16G16R16F:
printf("Unsupported IWI format: %i\n", format);
break;
default:
printf("Unknown IWI format: %i\n", format);
break;
}
return nullptr;
}
Texture* IwiLoader::LoadIwi13(std::istream& stream) const
{
iwi13::IwiHeader header{};
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
if (stream.gcount() != sizeof(header))
return nullptr;
const auto* format = GetFormat6(header.format);
if (format == nullptr)
return nullptr;
auto width = header.dimensions[0];
auto height = header.dimensions[1];
auto depth = header.dimensions[2];
auto hasMipMaps = !(header.flags & iwi13::IwiFlags::IMG_FLAG_NOMIPMAPS);
Texture* texture;
if (header.flags & iwi13::IwiFlags::IMG_FLAG_CUBEMAP)
{
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
}
else if (header.flags & iwi13::IwiFlags::IMG_FLAG_VOLMAP)
{
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
}
else
{
texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
}
texture->Allocate();
auto currentFileSize = sizeof(iwi13::IwiHeader) + sizeof(IwiVersion);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
currentFileSize += sizeOfMipLevel;
if (currentMipLevel < static_cast<int>(std::extent<decltype(iwi13::IwiHeader::fileSizeForPicmip)>::value)
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
{
printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
m_memory_manager->Delete(texture);
return nullptr;
}
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
if (stream.gcount() != sizeOfMipLevel)
{
printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
m_memory_manager->Delete(texture);
return nullptr;
}
}
return texture;
}
const ImageFormat* IwiLoader::GetFormat27(int8_t format)
{
switch (static_cast<iwi27::IwiFormat>(format))
@ -358,6 +463,9 @@ Texture* IwiLoader::LoadIwi(std::istream& stream)
case 8:
return LoadIwi8(stream);
case 13:
return LoadIwi13(stream);
case 27:
return LoadIwi27(stream);

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@ -14,6 +14,9 @@ class IwiLoader
static const ImageFormat* GetFormat8(int8_t format);
Texture* LoadIwi8(std::istream& stream) const;
static const ImageFormat* GetFormat13(int8_t format);
Texture* LoadIwi13(std::istream& stream) const;
static const ImageFormat* GetFormat27(int8_t format);
Texture* LoadIwi27(std::istream& stream) const;

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@ -1,7 +1,91 @@
#include "AssetDumperRawFile.h"
#include <cassert>
#include <filesystem>
#include <zlib.h>
using namespace T5;
namespace fs = std::filesystem;
void AssetDumperRawFile::DumpGsc(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
{
const auto* rawFile = asset->Asset();
if (rawFile->len <= 8)
{
std::cout << "Invalid len of gsc file \"" << rawFile->name << "\"" << std::endl;
return;
}
const auto outLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[0];
const auto inLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[1];
assert(inLen == static_cast<unsigned>(rawFile->len) - 8);
if(inLen > static_cast<unsigned>(rawFile->len - 8) + 1)
{
std::cout << "Invalid compression of gsc file \"" << rawFile->name << "\": " << inLen << std::endl;
return;
}
if(outLen > GSC_MAX_SIZE)
{
std::cout << "Invalid size of gsc file \"" << rawFile->name << "\": " << outLen << std::endl;
return;
}
z_stream_s zs{};
zs.zalloc = Z_NULL;
zs.zfree = Z_NULL;
zs.opaque = Z_NULL;
zs.avail_in = 0;
zs.next_in = Z_NULL;
int ret = inflateInit(&zs);
if (ret != Z_OK)
{
throw std::runtime_error("Initializing inflate failed");
}
zs.next_in = reinterpret_cast<const Bytef*>(&rawFile->buffer[8]);
zs.avail_in = inLen;
Bytef buffer[0x1000];
size_t writtenSize = 0;
while (zs.avail_in > 0)
{
zs.next_out = buffer;
zs.avail_out = sizeof buffer;
ret = inflate(&zs, Z_SYNC_FLUSH);
if (ret < 0)
{
std::cout << "Inflate failed for dumping gsc file \"" << rawFile->name << "\"" << std::endl;
inflateEnd(&zs);
return;
}
const auto inflateOutSize = sizeof buffer - zs.avail_out;
if(writtenSize + inflateOutSize >= outLen)
{
// Last byte is a \0 byte. Skip it.
stream.write(reinterpret_cast<char*>(buffer), inflateOutSize - 1);
}
else
{
stream.write(reinterpret_cast<char*>(buffer), inflateOutSize);
}
writtenSize += inflateOutSize;
}
inflateEnd(&zs);
}
bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
{
return true;
@ -20,5 +104,16 @@ std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, XAssetInfo<RawFi
void AssetDumperRawFile::DumpRaw(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
{
const auto* rawFile = asset->Asset();
const fs::path rawFilePath(rawFile->name);
const auto extension = rawFilePath.extension().string();
if(extension == ".gsc" || extension == ".csc")
{
DumpGsc(context, asset, stream);
}
else
{
stream.write(rawFile->buffer, rawFile->len);
}
}

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@ -7,6 +7,10 @@ namespace T5
{
class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
{
constexpr static size_t GSC_MAX_SIZE = 0xC000000;
void DumpGsc(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream);
protected:
bool ShouldDump(XAssetInfo<RawFile>* asset) override;
bool CanDumpAsRaw() override;

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@ -2,6 +2,7 @@
#include "Dumping/IZoneDumper.h"
#include "Game/IW3/ZoneDumperIW3.h"
#include "Game/IW4/ZoneDumperIW4.h"
#include "Game/T5/ZoneDumperT5.h"
#include "Game/T6/ZoneDumperT6.h"
ObjWriting::Configuration_t ObjWriting::Configuration;
@ -10,6 +11,7 @@ const IZoneDumper* const ZONE_DUMPER[]
{
new IW3::ZoneDumper(),
new IW4::ZoneDumper(),
new T5::ZoneDumper(),
new T6::ZoneDumper()
};

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@ -0,0 +1,45 @@
#include "ZoneDefWriterT5.h"
#include <cassert>
#include "Game/T5/GameT5.h"
#include "Game/T5/GameAssetPoolT5.h"
using namespace T5;
bool ZoneDefWriter::CanHandleZone(Zone* zone) const
{
return zone->m_game == &g_GameT5;
}
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
{
}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
{
const auto* pools = dynamic_cast<GameAssetPoolT5*>(zone->m_pools.get());
assert(pools);
if (!pools)
return;
// Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty())
{
stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools)
{
switch (asset->m_type)
{
case ASSET_TYPE_LOCALIZE_ENTRY:
break;
default:
stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
break;
}
}
}

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@ -0,0 +1,16 @@
#pragma once
#include "ContentLister/ZoneDefWriter.h"
namespace T5
{
class ZoneDefWriter final : public AbstractZoneDefWriter
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override;
public:
bool CanHandleZone(Zone* zone) const override;
};
}

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@ -17,8 +17,8 @@
#include "ObjContainer/IWD/IWD.h"
#include "UnlinkerArgs.h"
#include "Game/IW3/ZoneDefWriterIW3.h"
#include "Game/IW4/ZoneDefWriterIW4.h"
#include "Game/T5/ZoneDefWriterT5.h"
#include "Game/T6/ZoneDefWriterT6.h"
#include "Utils/ObjFileStream.h"
@ -28,6 +28,7 @@ const IZoneDefWriter* const ZONE_DEF_WRITERS[]
{
new IW3::ZoneDefWriter(),
new IW4::ZoneDefWriter(),
new T5::ZoneDefWriter(),
new T6::ZoneDefWriter()
};

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@ -16,6 +16,11 @@ set count hideTags 32;
set reusable hideTags;
set string szAmmoName;
set string szClipName;
reorder:
...
szDisplayName
szAltWeaponName
szXAnims;
// WeaponDef
use WeaponDef;

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@ -0,0 +1,26 @@
#pragma once
#include <cstdint>
#include <string>
#include "Zone/ZoneTypes.h"
#include "Game/T5/T5.h"
namespace T5
{
class ZoneConstants final
{
ZoneConstants() = default;
public:
static constexpr const char* MAGIC_UNSIGNED = "IWffu100";
static constexpr int ZONE_VERSION = 473;
static_assert(std::char_traits<char>::length(MAGIC_UNSIGNED) == sizeof(ZoneHeader::m_magic));
static constexpr size_t AUTHED_CHUNK_SIZE = 0x2000;
static constexpr unsigned AUTHED_CHUNK_COUNT_PER_GROUP = 256;
static constexpr int OFFSET_BLOCK_BIT_COUNT = 3;
static constexpr block_t INSERT_BLOCK = XFILE_BLOCK_VIRTUAL;
};
}

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@ -0,0 +1,188 @@
#include "ContentLoaderT5.h"
#include "Game/T5/T5.h"
#include "Loading/Exception/UnsupportedAssetTypeException.h"
#include <cassert>
#include "Game/T5/XAssets/clipmap_t/clipmap_t_load_db.h"
#include "Game/T5/XAssets/comworld/comworld_load_db.h"
#include "Game/T5/XAssets/ddlroot_t/ddlroot_t_load_db.h"
#include "Game/T5/XAssets/destructibledef/destructibledef_load_db.h"
#include "Game/T5/XAssets/emblemset/emblemset_load_db.h"
#include "Game/T5/XAssets/font_s/font_s_load_db.h"
#include "Game/T5/XAssets/fxeffectdef/fxeffectdef_load_db.h"
#include "Game/T5/XAssets/fximpacttable/fximpacttable_load_db.h"
#include "Game/T5/XAssets/gameworldmp/gameworldmp_load_db.h"
#include "Game/T5/XAssets/gameworldsp/gameworldsp_load_db.h"
#include "Game/T5/XAssets/gfximage/gfximage_load_db.h"
#include "Game/T5/XAssets/gfxlightdef/gfxlightdef_load_db.h"
#include "Game/T5/XAssets/gfxworld/gfxworld_load_db.h"
#include "Game/T5/XAssets/glasses/glasses_load_db.h"
#include "Game/T5/XAssets/localizeentry/localizeentry_load_db.h"
#include "Game/T5/XAssets/mapents/mapents_load_db.h"
#include "Game/T5/XAssets/material/material_load_db.h"
#include "Game/T5/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
#include "Game/T5/XAssets/menudef_t/menudef_t_load_db.h"
#include "Game/T5/XAssets/menulist/menulist_load_db.h"
#include "Game/T5/XAssets/packindex/packindex_load_db.h"
#include "Game/T5/XAssets/physconstraints/physconstraints_load_db.h"
#include "Game/T5/XAssets/physpreset/physpreset_load_db.h"
#include "Game/T5/XAssets/rawfile/rawfile_load_db.h"
#include "Game/T5/XAssets/sndbank/sndbank_load_db.h"
#include "Game/T5/XAssets/snddriverglobals/snddriverglobals_load_db.h"
#include "Game/T5/XAssets/sndpatch/sndpatch_load_db.h"
#include "Game/T5/XAssets/stringtable/stringtable_load_db.h"
#include "Game/T5/XAssets/weaponvariantdef/weaponvariantdef_load_db.h"
#include "Game/T5/XAssets/xanimparts/xanimparts_load_db.h"
#include "Game/T5/XAssets/xglobals/xglobals_load_db.h"
#include "Game/T5/XAssets/xmodel/xmodel_load_db.h"
using namespace T5;
ContentLoader::ContentLoader()
{
varXAsset = nullptr;
varScriptStringList = nullptr;
}
void ContentLoader::LoadScriptStringList(const bool atStreamStart)
{
assert(m_zone->m_script_strings.Empty());
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
if (atStreamStart)
m_stream->Load<ScriptStringList>(varScriptStringList);
if (varScriptStringList->strings != nullptr)
{
assert(varScriptStringList->strings == PTR_FOLLOWING);
varScriptStringList->strings = m_stream->Alloc<const char*>(alignof(const char*));
varXString = varScriptStringList->strings;
LoadXStringArray(true, varScriptStringList->count);
for (int i = 0; i < varScriptStringList->count; i++)
{
if (varScriptStringList->strings[i])
{
m_zone->m_script_strings.AddScriptString(varScriptStringList->strings[i]);
}
else
{
m_zone->m_script_strings.AddScriptString("");
}
}
}
m_stream->PopBlock();
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
}
void ContentLoader::LoadXAsset(const bool atStreamStart)
{
#define LOAD_ASSET(type_index, typeName, headerEntry) \
case type_index: \
{ \
Loader_##typeName loader(m_zone, m_stream); \
loader.Load(&varXAsset->header.headerEntry); \
break; \
}
#define SKIP_ASSET(type_index, typeName, headerEntry) \
case type_index: \
break;
assert(varXAsset != nullptr);
if (atStreamStart)
m_stream->Load<XAsset>(varXAsset);
switch (varXAsset->type)
{
LOAD_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset)
LOAD_ASSET(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints, physConstraints)
LOAD_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef)
LOAD_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts)
LOAD_ASSET(ASSET_TYPE_XMODEL, XModel, model)
LOAD_ASSET(ASSET_TYPE_MATERIAL, Material, material)
LOAD_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet)
LOAD_ASSET(ASSET_TYPE_IMAGE, GfxImage, image)
LOAD_ASSET(ASSET_TYPE_SOUND, SndBank, sound)
LOAD_ASSET(ASSET_TYPE_SOUND_PATCH, SndPatch, soundPatch)
LOAD_ASSET(ASSET_TYPE_CLIPMAP, clipMap_t, clipMap)
LOAD_ASSET(ASSET_TYPE_CLIPMAP_PVS, clipMap_t, clipMap)
LOAD_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld)
LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp)
LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp)
LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts)
LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld)
LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef)
LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font)
LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList)
LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu)
LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize)
LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon)
LOAD_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals)
LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx)
LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx)
LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile)
LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable)
LOAD_ASSET(ASSET_TYPE_PACK_INDEX, PackIndex, packIndex)
LOAD_ASSET(ASSET_TYPE_XGLOBALS, XGlobals, xGlobals)
LOAD_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot)
LOAD_ASSET(ASSET_TYPE_GLASSES, Glasses, glasses)
LOAD_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet)
default:
{
throw UnsupportedAssetTypeException(varXAsset->type);
}
}
#undef LOAD_ASSET
}
void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count)
{
assert(varXAsset != nullptr);
if (atStreamStart)
m_stream->Load<XAsset>(varXAsset, count);
for (asset_type_t assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
{
m_zone->m_pools->InitPoolDynamic(assetType);
}
for (size_t index = 0; index < count; index++)
{
LoadXAsset(false);
varXAsset++;
}
}
void ContentLoader::Load(Zone* zone, IZoneInputStream* stream)
{
m_zone = zone;
m_stream = stream;
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
XAssetList assetList{};
m_stream->LoadDataRaw(&assetList, sizeof assetList);
varScriptStringList = &assetList.stringList;
LoadScriptStringList(false);
if (assetList.assets != nullptr)
{
assert(assetList.assets == PTR_FOLLOWING);
assetList.assets = m_stream->Alloc<XAsset>(alignof(XAsset));
varXAsset = assetList.assets;
LoadXAssetArray(true, assetList.assetCount);
}
m_stream->PopBlock();
}

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@ -0,0 +1,23 @@
#pragma once
#include "Loading/ContentLoaderBase.h"
#include "Loading/IContentLoadingEntryPoint.h"
#include "Game/T5/T5.h"
namespace T5
{
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
{
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
void LoadScriptStringList(bool atStreamStart);
void LoadXAsset(bool atStreamStart);
void LoadXAssetArray(bool atStreamStart, size_t count);
public:
ContentLoader();
void Load(Zone* zone, IZoneInputStream* stream) override;
};
}

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@ -0,0 +1,104 @@
#include "ZoneLoaderFactoryT5.h"
#include <cassert>
#include <cstring>
#include <type_traits>
#include "Game/T5/T5.h"
#include "Utils/ClassUtils.h"
#include "ContentLoaderT5.h"
#include "Game/T5/GameAssetPoolT5.h"
#include "Game/T5/GameT5.h"
#include "Game/GameLanguage.h"
#include "Game/T5/ZoneConstantsT5.h"
#include "Loading/Processor/ProcessorInflate.h"
#include "Loading/Steps/StepSkipBytes.h"
#include "Loading/Steps/StepAddProcessor.h"
#include "Loading/Steps/StepAllocXBlocks.h"
#include "Loading/Steps/StepLoadZoneContent.h"
using namespace T5;
class ZoneLoaderFactory::Impl
{
static GameLanguage GetZoneLanguage(std::string& zoneName)
{
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
{
assert(isSecure != nullptr);
assert(isOfficial != nullptr);
if (header.m_version != ZoneConstants::ZONE_VERSION)
{
return false;
}
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
{
*isSecure = false;
*isOfficial = true;
return true;
}
return false;
}
static void SetupBlock(ZoneLoader* zoneLoader)
{
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF
}
public:
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
bool isSecure;
bool isOfficial;
// Check if this file is a supported IW4 zone.
if (!CanLoad(header, &isSecure, &isOfficial))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameT5);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone));
SetupBlock(zoneLoader);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Skip size and externalSize fields since they are not interesting for us
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
// Return the fully setup zoneloader
return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
return Impl::CreateLoaderForHeader(header, fileName);
}

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@ -0,0 +1,15 @@
#pragma once
#include "Loading/IZoneLoaderFactory.h"
#include <string>
namespace T5
{
class ZoneLoaderFactory final : public IZoneLoaderFactory
{
class Impl;
public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
};
}

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@ -6,6 +6,7 @@
#include "Game/IW3/ZoneLoaderFactoryIW3.h"
#include "Game/IW4/ZoneLoaderFactoryIW4.h"
#include "Game/T5/ZoneLoaderFactoryT5.h"
#include "Game/T6/ZoneLoaderFactoryT6.h"
#include "Utils/ObjFileStream.h"
@ -15,6 +16,7 @@ IZoneLoaderFactory* ZoneLoaderFactories[]
{
new IW3::ZoneLoaderFactory(),
new IW4::ZoneLoaderFactory(),
new T5::ZoneLoaderFactory(),
new T6::ZoneLoaderFactory()
};