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chore: use IObjWriter directly instead of indirection of ObjWriting

This commit is contained in:
Jan
2024-10-19 12:41:20 +02:00
parent 4c9a84777f
commit bb845f68e9
21 changed files with 121 additions and 153 deletions

View File

@@ -0,0 +1,27 @@
#include "IObjWriter.h"
#include "Game/IW3/ObjWriterIW3.h"
#include "Game/IW4/ObjWriterIW4.h"
#include "Game/IW5/ObjWriterIW5.h"
#include "Game/T5/ObjWriterT5.h"
#include "Game/T6/ObjWriterT6.h"
#include <cassert>
const IObjWriter* IObjWriter::GetObjWriterForGame(GameId game)
{
static const IObjWriter* zoneCreators[static_cast<unsigned>(GameId::COUNT)]{
new IW3::ObjWriter(),
new IW4::ObjWriter(),
new IW5::ObjWriter(),
new T5::ObjWriter(),
new T6::ObjWriter(),
};
static_assert(std::extent_v<decltype(zoneCreators)> == static_cast<unsigned>(GameId::COUNT));
assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
const auto* result = zoneCreators[static_cast<unsigned>(game)];
assert(result);
return result;
}