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chore: use IObjWriter directly instead of indirection of ObjWriting

This commit is contained in:
Jan
2024-10-19 12:41:20 +02:00
parent 4c9a84777f
commit bb845f68e9
21 changed files with 121 additions and 153 deletions

View File

@@ -1,41 +1,7 @@
#include "ObjWriting.h"
#include "Dumping/IZoneDumper.h"
#include "Game/IW3/ZoneDumperIW3.h"
#include "Game/IW4/ZoneDumperIW4.h"
#include "Game/IW5/ZoneDumperIW5.h"
#include "Game/T5/ZoneDumperT5.h"
#include "Game/T6/ZoneDumperT6.h"
ObjWriting::Configuration_t ObjWriting::Configuration;
const IZoneDumper* const ZONE_DUMPER[]{
new IW3::ZoneDumper(),
new IW4::ZoneDumper(),
new IW5::ZoneDumper(),
new T5::ZoneDumper(),
new T6::ZoneDumper(),
};
bool ObjWriting::DumpZone(AssetDumpingContext& context)
{
for (const auto* dumper : ZONE_DUMPER)
{
if (dumper->CanHandleZone(context))
{
if (dumper->DumpZone(context))
{
return true;
}
printf("Dumper for zone '%s' failed!\n", context.m_zone->m_name.c_str());
return false;
}
}
return false;
}
bool ObjWriting::ShouldHandleAssetType(const asset_type_t assetType)
{
if (assetType < 0)