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Add basic parsing for menu lists with only loadMenus instructions

This commit is contained in:
Jan
2021-10-31 15:37:46 +01:00
parent 037e13b874
commit bba55706bf
27 changed files with 602 additions and 1 deletions

View File

@@ -5,6 +5,7 @@
#include "ObjContainer/IPak/IPak.h"
#include "ObjLoading.h"
#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
#include "AssetLoaders/AssetLoaderMenuList.h"
#include "AssetLoaders/AssetLoaderRawFile.h"
#include "AssetLoading/AssetLoadingManager.h"
#include "Image/Dx9TextureLoader.h"
@@ -43,7 +44,7 @@ ObjLoader::ObjLoader()
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_GFXWORLD, GfxWorld))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_LIGHT_DEF, GfxLightDef))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FONT, Font_s))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENULIST, MenuList))
REGISTER_ASSET_LOADER(AssetLoaderMenuList)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENU, menuDef_t))
REGISTER_ASSET_LOADER(AssetLoaderLocalizeEntry)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_WEAPON, WeaponCompleteDef))