From bbb07e2b592bf65b530501cc7084b3b2b5d7026b Mon Sep 17 00:00:00 2001 From: Jan Laupetin Date: Thu, 6 Nov 2025 19:37:51 +0100 Subject: [PATCH] chore: remove unused bsp util methods --- src/ObjLoading/Game/T6/BSP/BSPUtil.cpp | 30 -------------------------- src/ObjLoading/Game/T6/BSP/BSPUtil.h | 2 -- 2 files changed, 32 deletions(-) diff --git a/src/ObjLoading/Game/T6/BSP/BSPUtil.cpp b/src/ObjLoading/Game/T6/BSP/BSPUtil.cpp index fdb9a632..070edf11 100644 --- a/src/ObjLoading/Game/T6/BSP/BSPUtil.cpp +++ b/src/ObjLoading/Game/T6/BSP/BSPUtil.cpp @@ -135,34 +135,4 @@ namespace BSP out[2].y = in[1].z; out[2].z = in[2].z; } - - vec3_t BSPUtil::convertStringToVec3(std::string& str) - { - std::string v1Str = str; - - int nextValIndex = 0; - while (v1Str[nextValIndex] != ' ') - nextValIndex++; - nextValIndex++; // skip past space - std::string v2Str = &v1Str[nextValIndex]; - - nextValIndex = 0; - while (v2Str[nextValIndex] != ' ') - nextValIndex++; - nextValIndex++; // skip past space - std::string v3Str = &v2Str[nextValIndex]; - - vec3_t result; - result.x = static_cast(atof(v1Str.c_str())); - result.y = static_cast(atof(v2Str.c_str())); - result.z = static_cast(atof(v3Str.c_str())); - return result; - } - - std::string BSPUtil::convertVec3ToString(vec3_t& vec) - { - std::string result = std::format("{} {} {}", vec.x, vec.y, vec.z); - return result; - } - } // namespace BSP diff --git a/src/ObjLoading/Game/T6/BSP/BSPUtil.h b/src/ObjLoading/Game/T6/BSP/BSPUtil.h index fdd49154..cf024503 100644 --- a/src/ObjLoading/Game/T6/BSP/BSPUtil.h +++ b/src/ObjLoading/Game/T6/BSP/BSPUtil.h @@ -17,7 +17,5 @@ namespace BSP static float distBetweenPoints(T6::vec3_t& p1, T6::vec3_t& p2); static void convertAnglesToAxis(T6::vec3_t* angles, T6::vec3_t* axis); static void matrixTranspose3x3(const T6::vec3_t* in, T6::vec3_t* out); - static T6::vec3_t convertStringToVec3(std::string& str); - static std::string convertVec3ToString(T6::vec3_t& vec); }; } // namespace BSP