diff --git a/src/ObjLoading/ObjContainer/SoundBank/SoundBankWriter.cpp b/src/ObjLoading/ObjContainer/SoundBank/SoundBankWriter.cpp index 3946f14c..e9a728a5 100644 --- a/src/ObjLoading/ObjContainer/SoundBank/SoundBankWriter.cpp +++ b/src/ObjLoading/ObjContainer/SoundBank/SoundBankWriter.cpp @@ -147,7 +147,7 @@ public: else { // if there is no wav file, try flac file - const auto flacFile = m_asset_search_path->Open(soundFilePath + ".wav"); + const auto flacFile = m_asset_search_path->Open(soundFilePath + ".flac"); if (flacFile.IsOpen()) { soundSize = static_cast(flacFile.m_length);