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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-14 11:23:02 +00:00
This commit is contained in:
Jan Laupetin
2026-01-23 21:55:27 +00:00
parent 9c728e2dd5
commit bda33e7851
57 changed files with 1564 additions and 947 deletions

View File

@@ -23,10 +23,12 @@ namespace
{
public:
TechniqueFileWriter(std::ostream& stream,
const DxVersion dxVersion,
const CommonCodeSourceInfos& codeSourceInfos,
const CommonStreamRoutingInfos& routingInfos,
const AbstractMaterialConstantZoneState& constantZoneState)
: AbstractTextDumper(stream),
m_dx_version(dxVersion),
m_code_source_infos(codeSourceInfos),
m_routing_infos(routingInfos),
m_constant_zone_state(constantZoneState)
@@ -73,8 +75,8 @@ namespace
#endif
DumpStateMap();
DumpShader(technique, pass.m_vertex_shader, TechniqueShaderType::VERTEX_SHADER, pass.m_dx_version);
DumpShader(technique, pass.m_pixel_shader, TechniqueShaderType::PIXEL_SHADER, pass.m_dx_version);
DumpShader(technique, pass.m_vertex_shader, TechniqueShaderType::VERTEX_SHADER, m_dx_version);
DumpShader(technique, pass.m_pixel_shader, TechniqueShaderType::PIXEL_SHADER, m_dx_version);
DumpVertexDecl(pass.m_vertex_declaration);
DecIndent();
@@ -91,7 +93,7 @@ namespace
void DumpShader(const CommonTechnique& technique, const CommonTechniqueShader& shader, const TechniqueShaderType shaderType, const DxVersion dxVersion)
{
if (!shader.m_shader_bin)
if (!shader.m_bin || !shader.m_bin->m_shader_bin)
{
if (!shader.m_name.empty())
{
@@ -105,7 +107,7 @@ namespace
unsigned versionMajor, versionMinor;
if (dxVersion == DxVersion::DX9)
{
const auto shaderInfo = d3d9::ShaderAnalyser::GetShaderInfo(shader.m_shader_bin, shader.m_shader_bin_size);
const auto shaderInfo = d3d9::ShaderAnalyser::GetShaderInfo(shader.m_bin->m_shader_bin, shader.m_bin->m_shader_bin_size);
assert(shaderInfo);
if (!shaderInfo)
return;
@@ -121,7 +123,7 @@ namespace
else
{
assert(dxVersion == DxVersion::DX11);
const auto shaderInfo = d3d11::ShaderAnalyser::GetShaderInfo(shader.m_shader_bin, shader.m_shader_bin_size);
const auto shaderInfo = d3d11::ShaderAnalyser::GetShaderInfo(shader.m_bin->m_shader_bin, shader.m_bin->m_shader_bin_size);
assert(shaderInfo);
if (!shaderInfo)
return;
@@ -385,6 +387,7 @@ namespace
}
}
DxVersion m_dx_version;
const CommonCodeSourceInfos& m_code_source_infos;
const CommonStreamRoutingInfos& m_routing_infos;
const AbstractMaterialConstantZoneState& m_constant_zone_state;
@@ -395,6 +398,7 @@ namespace techset
{
void DumpCommonTechnique(const AssetDumpingContext& context,
const CommonTechnique& technique,
const DxVersion dxVersion,
const CommonCodeSourceInfos& codeSourceInfos,
const CommonStreamRoutingInfos& routingInfos,
const AbstractMaterialConstantZoneState& constantZoneState)
@@ -402,7 +406,7 @@ namespace techset
const auto techniqueFile = context.OpenAssetFile(GetFileNameForTechniqueName(technique.m_name));
if (techniqueFile)
{
TechniqueFileWriter writer(*techniqueFile, codeSourceInfos, routingInfos, constantZoneState);
TechniqueFileWriter writer(*techniqueFile, dxVersion, codeSourceInfos, routingInfos, constantZoneState);
writer.DumpTechnique(technique);
}
}