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refactor: support multiple variants for games in zonecode
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@@ -141,38 +141,41 @@ bool CodeGenerator::GenerateCode(const IDataRepository* repository)
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return false;
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}
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for (auto* asset : assets)
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for (auto* variant : repository->GetGameVariants())
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{
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auto context = OncePerAssetRenderingContext::BuildContext(repository, asset);
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const auto result = GenerateCodeOncePerAsset(*context, foundTemplate->second.get());
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switch (result)
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for (auto* asset : assets)
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{
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case utils::TextFileCheckDirtyResult::OUTPUT_WRITTEN:
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con::info("Successfully generated code for asset '{}' with preset '{}'", asset->m_definition->GetFullName(), foundTemplate->first);
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break;
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case utils::TextFileCheckDirtyResult::OUTPUT_WAS_UP_TO_DATE:
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con::info("Code was up to date for asset '{}' with preset '{}'", asset->m_definition->GetFullName(), foundTemplate->first);
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break;
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case utils::TextFileCheckDirtyResult::FAILURE:
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con::error("Failed to generate code for asset '{}' with preset '{}'", asset->m_definition->GetFullName(), foundTemplate->first);
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return false;
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auto context = OncePerAssetRenderingContext::BuildContext(repository, asset, variant);
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const auto result = GenerateCodeOncePerAsset(*context, foundTemplate->second.get());
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switch (result)
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{
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case utils::TextFileCheckDirtyResult::OUTPUT_WRITTEN:
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con::info("Successfully generated code for asset '{}' with preset '{}'", asset->m_definition->GetFullName(), foundTemplate->first);
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break;
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case utils::TextFileCheckDirtyResult::OUTPUT_WAS_UP_TO_DATE:
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con::info("Code was up to date for asset '{}' with preset '{}'", asset->m_definition->GetFullName(), foundTemplate->first);
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break;
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case utils::TextFileCheckDirtyResult::FAILURE:
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con::error("Failed to generate code for asset '{}' with preset '{}'", asset->m_definition->GetFullName(), foundTemplate->first);
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return false;
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}
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}
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}
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{
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auto context = OncePerTemplateRenderingContext::BuildContext(repository);
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const auto result = GenerateCodeOncePerTemplate(*context, foundTemplate->second.get());
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switch (result)
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{
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case utils::TextFileCheckDirtyResult::OUTPUT_WRITTEN:
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con::info("Successfully generated code with preset '{}'", foundTemplate->first);
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break;
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case utils::TextFileCheckDirtyResult::OUTPUT_WAS_UP_TO_DATE:
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con::info("Code was up to date for preset '{}'", foundTemplate->first);
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break;
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case utils::TextFileCheckDirtyResult::FAILURE:
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con::error("Failed to generate code with preset '{}'", foundTemplate->first);
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return false;
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auto context = OncePerTemplateRenderingContext::BuildContext(repository, variant);
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const auto result = GenerateCodeOncePerTemplate(*context, foundTemplate->second.get());
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switch (result)
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{
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case utils::TextFileCheckDirtyResult::OUTPUT_WRITTEN:
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con::info("Successfully generated code with preset '{}'", foundTemplate->first);
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break;
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case utils::TextFileCheckDirtyResult::OUTPUT_WAS_UP_TO_DATE:
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con::info("Code was up to date for preset '{}'", foundTemplate->first);
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break;
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case utils::TextFileCheckDirtyResult::FAILURE:
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con::error("Failed to generate code with preset '{}'", foundTemplate->first);
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return false;
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}
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}
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}
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}
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