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refactor: support multiple variants for games in zonecode
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61 files changed
+411
-288
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@@ -6,9 +6,10 @@
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OncePerTemplateRenderingContext::OncePerTemplateRenderingContext(std::string game,
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const WordSize gameWordSize,
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const std::endian endianness,
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std::vector<const FastFileBlock*> fastFileBlocks,
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std::vector<StructureInformation*> assets)
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: BaseRenderingContext(std::move(game), gameWordSize, std::move(fastFileBlocks)),
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: BaseRenderingContext(std::move(game), gameWordSize, endianness, std::move(fastFileBlocks)),
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m_assets(std::move(assets))
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{
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for (const auto* block : m_blocks)
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@@ -23,7 +24,7 @@ OncePerTemplateRenderingContext::OncePerTemplateRenderingContext(std::string gam
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}
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}
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std::unique_ptr<OncePerTemplateRenderingContext> OncePerTemplateRenderingContext::BuildContext(const IDataRepository* repository)
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std::unique_ptr<OncePerTemplateRenderingContext> OncePerTemplateRenderingContext::BuildContext(const IDataRepository* repository, const GameVariant* variant)
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{
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std::vector<StructureInformation*> assetInformation;
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for (auto* info : repository->GetAllStructureInformation())
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@@ -34,6 +35,6 @@ std::unique_ptr<OncePerTemplateRenderingContext> OncePerTemplateRenderingContext
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assetInformation.emplace_back(info);
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}
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return std::make_unique<OncePerTemplateRenderingContext>(
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OncePerTemplateRenderingContext(repository->GetGameName(), repository->GetWordSize(), repository->GetAllFastFileBlocks(), assetInformation));
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return std::make_unique<OncePerTemplateRenderingContext>(OncePerTemplateRenderingContext(
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repository->GetGameName(), variant->m_word_size, variant->m_endianness, repository->GetAllFastFileBlocks(), assetInformation));
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}
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