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refactor: support multiple variants for games in zonecode
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@@ -9,13 +9,14 @@
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class OncePerTemplateRenderingContext : public BaseRenderingContext
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{
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public:
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static std::unique_ptr<OncePerTemplateRenderingContext> BuildContext(const IDataRepository* repository);
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static std::unique_ptr<OncePerTemplateRenderingContext> BuildContext(const IDataRepository* repository, const GameVariant* variant);
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std::vector<StructureInformation*> m_assets;
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private:
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OncePerTemplateRenderingContext(std::string game,
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WordSize gameWordSize,
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std::endian endianness,
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std::vector<const FastFileBlock*> fastFileBlocks,
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std::vector<StructureInformation*> assets);
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};
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