refactor: support multiple variants for games in zonecode

This commit is contained in:
Jan Laupetin committed 2026-10-31 07:50:46 +01:00
1 parent c266c160a8
commit bf89ae06ae
61 files changed
+411 -288

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@@ -16,7 +16,7 @@
#include "Parsing/Commands/Sequence/SequenceSetBlock.h"
#include "Parsing/Commands/Sequence/SequenceString.h"
#include "Parsing/Commands/Sequence/SequenceUse.h"
#include "Parsing/Commands/Sequence/SequenceWordSize.h"
#include "Parsing/Commands/Sequence/SequenceVariant.h"
CommandsParser::CommandsParser(CommandsLexer* lexer, IDataRepository* targetRepository)
: AbstractParser(lexer, std::make_unique<CommandsParserState>(targetRepository)),
@@ -43,7 +43,7 @@ const std::vector<CommandsParser::sequence_t*>& CommandsParser::GetTestsForState
new SequenceSetBlock(),
new SequenceString(),
new SequenceUse(),
new SequenceWordSize(),
new SequenceVariant(),
});
return tests;