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Merge pull request #748 from Laupetin/docs/readme-vs-version
docs: update vs version in README from 2022 to 2026
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README.md
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README.md
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 OpenAssetTools
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#  OpenAssetTools
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============
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[](https://github.com/Laupetin/OpenAssetTools/releases/latest)
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[](https://github.com/Laupetin/OpenAssetTools/releases/latest)
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[](https://github.com/Laupetin/OpenAssetTools/releases/latest)
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[](https://github.com/Laupetin/OpenAssetTools/releases/latest)
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[](https://github.com/Laupetin/OpenAssetTools/actions)
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[](https://github.com/Laupetin/OpenAssetTools/actions)
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[](https://github.com/Laupetin/OpenAssetTools/blob/main/LICENSE)
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[](https://github.com/Laupetin/OpenAssetTools/blob/main/LICENSE)
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OpenAssetTools (OAT) is a work in progress project aiming to create a modding tools suite for older Call Of Duty titles.
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OpenAssetTools (OAT) is a work in progress project aiming to create a modding tools suite for older Call Of Duty titles.
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It is not a reimplementation of existing modding tools or related to them but aims to be as compatible as possible in terms of formats and add support for previously unsupported titles.
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It is not a reimplementation of existing modding tools or related to them but aims to be as compatible as possible in terms of formats and add support for previously unsupported titles.
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@@ -17,9 +15,9 @@ It currently offers support for the PC versions of:
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- [IW4 (Modern Warfare 2 - 2009)](https://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2)
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- [IW4 (Modern Warfare 2 - 2009)](https://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2)
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- [IW5 (Modern Warfare 3 - 2011)](https://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_3)
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- [IW5 (Modern Warfare 3 - 2011)](https://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_3)
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- [T5 (Black Ops - 2010)](https://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops)
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- [T5 (Black Ops - 2010)](https://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops)
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- [T6 (Black Ops II - 2012)](https://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops_II)
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- [T6 (Black Ops II - 2012)](https://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops_II)
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with very varying progress on the different games.
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with very varying progress on the different games.
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## Features
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## Features
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@@ -36,7 +34,7 @@ It can also load existing zones and reuse their assets from in-memory.
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Only [a subset of asset types](docs/SupportedAssetTypes.md) can be read from disk depending on the game.
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Only [a subset of asset types](docs/SupportedAssetTypes.md) can be read from disk depending on the game.
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Additionally, there are a couple of libraries and tools.
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Additionally, there are a couple of libraries and tools.
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A full list of the subcomponents can be found [here](https://openassettools.dev/guide/components.html).
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A full list of the subcomponents can be found [here](https://openassettools.dev/guide/components.html).
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## Using the tools
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## Using the tools
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@@ -70,17 +68,17 @@ It is hosted on Github Pages and its source can be found in the [OAT Docs Reposi
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For examples of mods that can be built with OAT, you can either look into the [docs folder](docs/example) for some (currently very barebones) examples
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For examples of mods that can be built with OAT, you can either look into the [docs folder](docs/example) for some (currently very barebones) examples
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or check out one of the following projects that are using OAT:
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or check out one of the following projects that are using OAT:
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* [OpenAssetTools/Examples](https://github.com/OpenAssetTools/Examples)
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- [OpenAssetTools/Examples](https://github.com/OpenAssetTools/Examples)
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* [JezuzLizard/t6-fastfile-mods](https://github.com/JezuzLizard/t6-fastfile-mods)
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- [JezuzLizard/t6-fastfile-mods](https://github.com/JezuzLizard/t6-fastfile-mods)
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* [Jbleezy/BO2-Reimagined](https://github.com/Jbleezy/BO2-Reimagined)
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- [Jbleezy/BO2-Reimagined](https://github.com/Jbleezy/BO2-Reimagined)
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* [diamante0018/PlutoIW5Arena](https://github.com/diamante0018/PlutoIW5Arena) (Includes a GitHub action pipeline for building the mod)
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- [diamante0018/PlutoIW5Arena](https://github.com/diamante0018/PlutoIW5Arena) (Includes a GitHub action pipeline for building the mod)
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* [SadSlothXL/t6-ports](https://github.com/SadSlothXL/t6-ports)
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- [SadSlothXL/t6-ports](https://github.com/SadSlothXL/t6-ports)
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If you have a mod that you believe would be a perfect fit here, don't hesitate to open a pull request to include it.
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If you have a mod that you believe would be a perfect fit here, don't hesitate to open a pull request to include it.
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### Windows
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### Windows
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When building on Windows you will need to have Visual Studio 2022 installed.
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When building on Windows you will need to have Visual Studio 2026 installed.
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It is also possible to use other compilers, however, due to the memory layout of structs being important you might
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It is also possible to use other compilers, however, due to the memory layout of structs being important you might
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run into crashes or invalid data so no guarantees can be given.
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run into crashes or invalid data so no guarantees can be given.
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