refactor: refactor ZoneDefWriter

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Jan 2024-10-13 00:57:35 +02:00
parent eec643fab5
commit c034ac790a
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GPG Key ID: 44B581F78FF5C57C
28 changed files with 159 additions and 180 deletions

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@ -36,6 +36,7 @@ public:
IGame& operator=(const IGame& other) = default; IGame& operator=(const IGame& other) = default;
IGame& operator=(IGame&& other) noexcept = default; IGame& operator=(IGame&& other) noexcept = default;
virtual GameId GetId() = 0;
virtual std::string GetFullName() = 0; virtual std::string GetFullName() = 0;
virtual std::string GetShortName() = 0; virtual std::string GetShortName() = 0;
virtual void AddZone(Zone* zone) = 0; virtual void AddZone(Zone* zone) = 0;

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@ -8,6 +8,11 @@ using namespace IW3;
GameIW3 g_GameIW3; GameIW3 g_GameIW3;
GameId GameIW3::GetId()
{
return GameId::IW3;
}
std::string GameIW3::GetFullName() std::string GameIW3::GetFullName()
{ {
return "Call Of Duty 4: Modern Warfare"; return "Call Of Duty 4: Modern Warfare";

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@ -1,17 +1,19 @@
#pragma once #pragma once
#include "Game/IGame.h" #include "Game/IGame.h"
class GameIW3 : public IGame class GameIW3 final : public IGame
{ {
std::vector<Zone*> m_zones;
public: public:
GameId GetId() override;
std::string GetFullName() override; std::string GetFullName() override;
std::string GetShortName() override; std::string GetShortName() override;
void AddZone(Zone* zone) override; void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override; void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override; std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override; std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
}; };
extern GameIW3 g_GameIW3; extern GameIW3 g_GameIW3;

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@ -8,6 +8,11 @@ using namespace IW4;
GameIW4 g_GameIW4; GameIW4 g_GameIW4;
GameId GameIW4::GetId()
{
return GameId::IW4;
}
std::string GameIW4::GetFullName() std::string GameIW4::GetFullName()
{ {
return "Call Of Duty: Modern Warfare 2"; return "Call Of Duty: Modern Warfare 2";

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@ -1,17 +1,19 @@
#pragma once #pragma once
#include "Game/IGame.h" #include "Game/IGame.h"
class GameIW4 : public IGame class GameIW4 final : public IGame
{ {
std::vector<Zone*> m_zones;
public: public:
GameId GetId() override;
std::string GetFullName() override; std::string GetFullName() override;
std::string GetShortName() override; std::string GetShortName() override;
void AddZone(Zone* zone) override; void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override; void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override; std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override; std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
}; };
extern GameIW4 g_GameIW4; extern GameIW4 g_GameIW4;

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@ -8,6 +8,11 @@ using namespace IW5;
GameIW5 g_GameIW5; GameIW5 g_GameIW5;
GameId GameIW5::GetId()
{
return GameId::IW5;
}
std::string GameIW5::GetFullName() std::string GameIW5::GetFullName()
{ {
return "Call Of Duty: Modern Warfare 3"; return "Call Of Duty: Modern Warfare 3";

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@ -1,17 +1,19 @@
#pragma once #pragma once
#include "Game/IGame.h" #include "Game/IGame.h"
class GameIW5 : public IGame class GameIW5 final : public IGame
{ {
std::vector<Zone*> m_zones;
public: public:
GameId GetId() override;
std::string GetFullName() override; std::string GetFullName() override;
std::string GetShortName() override; std::string GetShortName() override;
void AddZone(Zone* zone) override; void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override; void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override; std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override; std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
}; };
extern GameIW5 g_GameIW5; extern GameIW5 g_GameIW5;

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@ -8,6 +8,11 @@ using namespace T5;
GameT5 g_GameT5; GameT5 g_GameT5;
GameId GameT5::GetId()
{
return GameId::T5;
}
std::string GameT5::GetFullName() std::string GameT5::GetFullName()
{ {
return "Call Of Duty: Black Ops"; return "Call Of Duty: Black Ops";

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@ -1,17 +1,19 @@
#pragma once #pragma once
#include "Game/IGame.h" #include "Game/IGame.h"
class GameT5 : public IGame class GameT5 final : public IGame
{ {
std::vector<Zone*> m_zones;
public: public:
GameId GetId() override;
std::string GetFullName() override; std::string GetFullName() override;
std::string GetShortName() override; std::string GetShortName() override;
void AddZone(Zone* zone) override; void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override; void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override; std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override; std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
}; };
extern GameT5 g_GameT5; extern GameT5 g_GameT5;

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@ -8,6 +8,11 @@ using namespace T6;
GameT6 g_GameT6; GameT6 g_GameT6;
GameId GameT6::GetId()
{
return GameId::T6;
}
std::string GameT6::GetFullName() std::string GameT6::GetFullName()
{ {
return "Call Of Duty: Black Ops II"; return "Call Of Duty: Black Ops II";

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@ -1,17 +1,19 @@
#pragma once #pragma once
#include "Game/IGame.h" #include "Game/IGame.h"
class GameT6 : public IGame class GameT6 final : public IGame
{ {
std::vector<Zone*> m_zones;
public: public:
GameId GetId() override;
std::string GetFullName() override; std::string GetFullName() override;
std::string GetShortName() override; std::string GetShortName() override;
void AddZone(Zone* zone) override; void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override; void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override; std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override; std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
private:
std::vector<Zone*> m_zones;
}; };
extern GameT6 g_GameT6; extern GameT6 g_GameT6;

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@ -3,15 +3,15 @@
#include <format> #include <format>
#include <iostream> #include <iostream>
ContentPrinter::ContentPrinter(Zone* zone) ContentPrinter::ContentPrinter(const Zone& zone)
: m_zone(zone)
{ {
m_zone = zone;
} }
void ContentPrinter::PrintContent() const void ContentPrinter::PrintContent() const
{ {
const auto* pools = m_zone->m_pools.get(); const auto* pools = m_zone.m_pools.get();
std::cout << std::format("Zone '{}' ({})\n", m_zone->m_name, m_zone->m_game->GetShortName()); std::cout << std::format("Zone '{}' ({})\n", m_zone.m_name, m_zone.m_game->GetShortName());
std::cout << "Content:\n"; std::cout << "Content:\n";
for (const auto& asset : *pools) for (const auto& asset : *pools)

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@ -4,10 +4,11 @@
class ContentPrinter class ContentPrinter
{ {
Zone* m_zone;
public: public:
explicit ContentPrinter(Zone* zone); explicit ContentPrinter(const Zone& zone);
void PrintContent() const; void PrintContent() const;
private:
const Zone& m_zone;
}; };

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@ -1,17 +1,42 @@
#include "ZoneDefWriter.h" #include "ZoneDefWriter.h"
void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const UnlinkerArgs* args, Zone* zone) const #include "Game/IW3/ZoneDefWriterIW3.h"
#include "Game/IW4/ZoneDefWriterIW4.h"
#include "Game/IW5/ZoneDefWriterIW5.h"
#include "Game/T5/ZoneDefWriterT5.h"
#include "Game/T6/ZoneDefWriterT6.h"
#include <cassert>
const IZoneDefWriter* IZoneDefWriter::GetZoneDefWriterForGame(GameId game)
{
static const IZoneDefWriter* zoneDefWriters[static_cast<unsigned>(GameId::COUNT)]{
new IW3::ZoneDefWriter(),
new IW4::ZoneDefWriter(),
new IW5::ZoneDefWriter(),
new T5::ZoneDefWriter(),
new T6::ZoneDefWriter(),
};
assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
const auto* result = zoneDefWriters[static_cast<unsigned>(game)];
assert(result);
return result;
}
void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const UnlinkerArgs& args, const Zone& zone) const
{ {
ZoneDefinitionOutputStream out(stream); ZoneDefinitionOutputStream out(stream);
out.WriteComment(zone->m_game->GetFullName()); out.WriteComment(zone.m_game->GetFullName());
out.WriteMetaData(META_DATA_KEY_GAME, zone->m_game->GetShortName()); out.WriteMetaData(META_DATA_KEY_GAME, zone.m_game->GetShortName());
out.EmptyLine(); out.EmptyLine();
if (args->m_use_gdt) if (args.m_use_gdt)
{ {
out.WriteComment("Load asset gdt files"); out.WriteComment("Load asset gdt files");
out.WriteMetaData(META_DATA_KEY_GDT, zone->m_name); out.WriteMetaData(META_DATA_KEY_GDT, zone.m_name);
out.EmptyLine(); out.EmptyLine();
} }

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@ -2,7 +2,6 @@
#include "UnlinkerArgs.h" #include "UnlinkerArgs.h"
#include "Zone/Definition/ZoneDefinitionStream.h" #include "Zone/Definition/ZoneDefinitionStream.h"
#include "Zone/Zone.h"
class IZoneDefWriter class IZoneDefWriter
{ {
@ -14,19 +13,20 @@ public:
IZoneDefWriter& operator=(const IZoneDefWriter& other) = default; IZoneDefWriter& operator=(const IZoneDefWriter& other) = default;
IZoneDefWriter& operator=(IZoneDefWriter&& other) noexcept = default; IZoneDefWriter& operator=(IZoneDefWriter&& other) noexcept = default;
virtual bool CanHandleZone(Zone* zone) const = 0; virtual void WriteZoneDef(std::ostream& stream, const UnlinkerArgs& args, const Zone& zone) const = 0;
virtual void WriteZoneDef(std::ostream& stream, const UnlinkerArgs* args, Zone* zone) const = 0;
static const IZoneDefWriter* GetZoneDefWriterForGame(GameId game);
}; };
class AbstractZoneDefWriter : public IZoneDefWriter class AbstractZoneDefWriter : public IZoneDefWriter
{ {
protected: protected:
static constexpr const char* META_DATA_KEY_GAME = "game"; static constexpr auto META_DATA_KEY_GAME = "game";
static constexpr const char* META_DATA_KEY_GDT = "gdt"; static constexpr auto META_DATA_KEY_GDT = "gdt";
virtual void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const = 0; virtual void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const = 0;
virtual void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const = 0; virtual void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const = 0;
public: public:
void WriteZoneDef(std::ostream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteZoneDef(std::ostream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
}; };

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@ -1,22 +1,16 @@
#include "ZoneDefWriterIW3.h" #include "ZoneDefWriterIW3.h"
#include "Game/IW3/GameAssetPoolIW3.h" #include "Game/IW3/GameAssetPoolIW3.h"
#include "Game/IW3/GameIW3.h"
#include <cassert> #include <cassert>
using namespace IW3; using namespace IW3;
bool ZoneDefWriter::CanHandleZone(Zone* zone) const void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const {}
{
return zone->m_game == &g_GameIW3;
}
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const {} void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
{ {
const auto* pools = dynamic_cast<GameAssetPoolIW3*>(zone->m_pools.get()); const auto* pools = dynamic_cast<GameAssetPoolIW3*>(zone.m_pools.get());
assert(pools); assert(pools);
if (!pools) if (!pools)
@ -24,9 +18,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
// Localized strings are all collected in one string file. So only add this to the zone file. // Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty()) if (!pools->m_localize->m_asset_lookup.empty())
{ stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone.m_name);
stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools) for (const auto& asset : *pools)
{ {

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@ -7,10 +7,7 @@ namespace IW3
class ZoneDefWriter final : public AbstractZoneDefWriter class ZoneDefWriter final : public AbstractZoneDefWriter
{ {
protected: protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
public:
bool CanHandleZone(Zone* zone) const override;
}; };
} // namespace IW3 } // namespace IW3

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@ -1,22 +1,16 @@
#include "ZoneDefWriterIW4.h" #include "ZoneDefWriterIW4.h"
#include "Game/IW4/GameAssetPoolIW4.h" #include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/GameIW4.h"
#include <cassert> #include <cassert>
using namespace IW4; using namespace IW4;
bool ZoneDefWriter::CanHandleZone(Zone* zone) const void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const {}
{
return zone->m_game == &g_GameIW4;
}
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const {} void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
{ {
const auto* pools = dynamic_cast<GameAssetPoolIW4*>(zone->m_pools.get()); const auto* pools = dynamic_cast<GameAssetPoolIW4*>(zone.m_pools.get());
assert(pools); assert(pools);
if (!pools) if (!pools)
@ -24,9 +18,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
// Localized strings are all collected in one string file. So only add this to the zone file. // Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty()) if (!pools->m_localize->m_asset_lookup.empty())
{ stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone.m_name);
stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools) for (const auto& asset : *pools)
{ {

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@ -7,10 +7,7 @@ namespace IW4
class ZoneDefWriter final : public AbstractZoneDefWriter class ZoneDefWriter final : public AbstractZoneDefWriter
{ {
protected: protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
public:
bool CanHandleZone(Zone* zone) const override;
}; };
} // namespace IW4 } // namespace IW4

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@ -1,22 +1,16 @@
#include "ZoneDefWriterIW5.h" #include "ZoneDefWriterIW5.h"
#include "Game/IW5/GameAssetPoolIW5.h" #include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/GameIW5.h"
#include <cassert> #include <cassert>
using namespace IW5; using namespace IW5;
bool ZoneDefWriter::CanHandleZone(Zone* zone) const void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const {}
{
return zone->m_game == &g_GameIW5;
}
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const {} void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
{ {
const auto* pools = dynamic_cast<GameAssetPoolIW5*>(zone->m_pools.get()); const auto* pools = dynamic_cast<GameAssetPoolIW5*>(zone.m_pools.get());
assert(pools); assert(pools);
if (!pools) if (!pools)
@ -24,9 +18,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
// Localized strings are all collected in one string file. So only add this to the zone file. // Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty()) if (!pools->m_localize->m_asset_lookup.empty())
{ stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone.m_name);
stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools) for (const auto& asset : *pools)
{ {

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@ -7,10 +7,7 @@ namespace IW5
class ZoneDefWriter final : public AbstractZoneDefWriter class ZoneDefWriter final : public AbstractZoneDefWriter
{ {
protected: protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
public:
bool CanHandleZone(Zone* zone) const override;
}; };
} // namespace IW5 } // namespace IW5

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@ -1,22 +1,16 @@
#include "ZoneDefWriterT5.h" #include "ZoneDefWriterT5.h"
#include "Game/T5/GameAssetPoolT5.h" #include "Game/T5/GameAssetPoolT5.h"
#include "Game/T5/GameT5.h"
#include <cassert> #include <cassert>
using namespace T5; using namespace T5;
bool ZoneDefWriter::CanHandleZone(Zone* zone) const void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const {}
{
return zone->m_game == &g_GameT5;
}
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const {} void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
{ {
const auto* pools = dynamic_cast<GameAssetPoolT5*>(zone->m_pools.get()); const auto* pools = dynamic_cast<GameAssetPoolT5*>(zone.m_pools.get());
assert(pools); assert(pools);
if (!pools) if (!pools)
@ -24,9 +18,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
// Localized strings are all collected in one string file. So only add this to the zone file. // Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty()) if (!pools->m_localize->m_asset_lookup.empty())
{ stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone.m_name);
stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools) for (const auto& asset : *pools)
{ {

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@ -7,10 +7,7 @@ namespace T5
class ZoneDefWriter final : public AbstractZoneDefWriter class ZoneDefWriter final : public AbstractZoneDefWriter
{ {
protected: protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
public:
bool CanHandleZone(Zone* zone) const override;
}; };
} // namespace T5 } // namespace T5

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@ -2,7 +2,6 @@
#include "Game/T6/CommonT6.h" #include "Game/T6/CommonT6.h"
#include "Game/T6/GameAssetPoolT6.h" #include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include <cassert> #include <cassert>
#include <iomanip> #include <iomanip>
@ -10,7 +9,7 @@
using namespace T6; using namespace T6;
namespace T6 namespace
{ {
class KeyValuePairKnownKey class KeyValuePairKnownKey
{ {
@ -31,50 +30,43 @@ namespace T6
KeyValuePairKnownKey("initial_xmodels"), KeyValuePairKnownKey("initial_xmodels"),
KeyValuePairKnownKey("initial_materials"), KeyValuePairKnownKey("initial_materials"),
}; };
} // namespace T6
bool ZoneDefWriter::CanHandleZone(Zone* zone) const void WriteKeyValuePair(ZoneDefinitionOutputStream& stream, const KeyValuePair& kvp)
{
return zone->m_game == &g_GameT6;
}
void ZoneDefWriter::WriteKeyValuePair(ZoneDefinitionOutputStream& stream, KeyValuePair* kvp)
{
for (const auto& knownKey : KEY_VALUE_PAIR_KNOWN_KEYS)
{ {
if (knownKey.m_hash == kvp->keyHash) for (const auto& knownKey : KEY_VALUE_PAIR_KNOWN_KEYS)
{ {
stream.WriteMetaData("level." + knownKey.m_key, kvp->value); if (knownKey.m_hash == kvp.keyHash)
return; {
stream.WriteMetaData("level." + knownKey.m_key, kvp.value);
return;
}
} }
std::ostringstream str;
str << "level.@" << std::setfill('0') << std::setw(sizeof(int) * 2) << std::hex << kvp.keyHash;
stream.WriteMetaData(str.str(), kvp.value);
} }
} // namespace
std::ostringstream str; void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const
str << "level.@" << std::setfill('0') << std::setw(sizeof(int) * 2) << std::hex << kvp->keyHash;
stream.WriteMetaData(str.str(), kvp->value);
}
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
{ {
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get()); const auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone.m_pools.get());
if (assetPoolT6 && !assetPoolT6->m_key_value_pairs->m_asset_lookup.empty()) if (assetPoolT6 && !assetPoolT6->m_key_value_pairs->m_asset_lookup.empty())
{ {
for (const auto* kvpAsset : *assetPoolT6->m_key_value_pairs) for (const auto* kvpAsset : *assetPoolT6->m_key_value_pairs)
{ {
const auto* keyValuePairs = kvpAsset->Asset(); const auto* keyValuePairs = kvpAsset->Asset();
for (auto varIndex = 0; varIndex < keyValuePairs->numVariables; varIndex++) for (auto varIndex = 0; varIndex < keyValuePairs->numVariables; varIndex++)
{ WriteKeyValuePair(stream, keyValuePairs->keyValuePairs[varIndex]);
WriteKeyValuePair(stream, &keyValuePairs->keyValuePairs[varIndex]);
}
} }
stream.EmptyLine(); stream.EmptyLine();
} }
} }
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const
{ {
const auto* pools = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get()); const auto* pools = dynamic_cast<GameAssetPoolT6*>(zone.m_pools.get());
assert(pools); assert(pools);
if (!pools) if (!pools)
@ -82,9 +74,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
// Localized strings are all collected in one string file. So only add this to the zone file. // Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty()) if (!pools->m_localize->m_asset_lookup.empty())
{ stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone.m_name);
stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools) for (const auto& asset : *pools)
{ {

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@ -1,19 +1,13 @@
#pragma once #pragma once
#include "ContentLister/ZoneDefWriter.h" #include "ContentLister/ZoneDefWriter.h"
#include "Game/T6/T6.h"
namespace T6 namespace T6
{ {
class ZoneDefWriter final : public AbstractZoneDefWriter class ZoneDefWriter final : public AbstractZoneDefWriter
{ {
static void WriteKeyValuePair(ZoneDefinitionOutputStream& stream, KeyValuePair* kvp);
protected: protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const override; void WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs& args, const Zone& zone) const override;
public:
bool CanHandleZone(Zone* zone) const override;
}; };
} // namespace T6 } // namespace T6

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@ -2,11 +2,6 @@
#include "ContentLister/ContentPrinter.h" #include "ContentLister/ContentPrinter.h"
#include "ContentLister/ZoneDefWriter.h" #include "ContentLister/ZoneDefWriter.h"
#include "Game/IW3/ZoneDefWriterIW3.h"
#include "Game/IW4/ZoneDefWriterIW4.h"
#include "Game/IW5/ZoneDefWriterIW5.h"
#include "Game/T5/ZoneDefWriterT5.h"
#include "Game/T6/ZoneDefWriterT6.h"
#include "ObjContainer/IWD/IWD.h" #include "ObjContainer/IWD/IWD.h"
#include "ObjLoading.h" #include "ObjLoading.h"
#include "ObjWriting.h" #include "ObjWriting.h"
@ -25,14 +20,6 @@
namespace fs = std::filesystem; namespace fs = std::filesystem;
const IZoneDefWriter* const ZONE_DEF_WRITERS[]{
new IW3::ZoneDefWriter(),
new IW4::ZoneDefWriter(),
new IW5::ZoneDefWriter(),
new T5::ZoneDefWriter(),
new T6::ZoneDefWriter(),
};
class Unlinker::Impl class Unlinker::Impl
{ {
public: public:
@ -166,51 +153,41 @@ private:
return true; return true;
} }
bool WriteZoneDefinitionFile(Zone* zone, const fs::path& zoneDefinitionFileFolder) const bool WriteZoneDefinitionFile(const Zone& zone, const fs::path& zoneDefinitionFileFolder) const
{ {
auto zoneDefinitionFilePath(zoneDefinitionFileFolder); auto zoneDefinitionFilePath(zoneDefinitionFileFolder);
zoneDefinitionFilePath.append(zone->m_name); zoneDefinitionFilePath.append(zone.m_name);
zoneDefinitionFilePath.replace_extension(".zone"); zoneDefinitionFilePath.replace_extension(".zone");
std::ofstream zoneDefinitionFile(zoneDefinitionFilePath, std::fstream::out | std::fstream::binary); std::ofstream zoneDefinitionFile(zoneDefinitionFilePath, std::fstream::out | std::fstream::binary);
if (!zoneDefinitionFile.is_open()) if (!zoneDefinitionFile.is_open())
{ {
std::cerr << std::format("Failed to open file for zone definition file of zone \"{}\".\n", zone->m_name); std::cerr << std::format("Failed to open file for zone definition file of zone \"{}\".\n", zone.m_name);
return false; return false;
} }
auto result = false; const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game->GetId());
for (const auto* zoneDefWriter : ZONE_DEF_WRITERS) zoneDefWriter->WriteZoneDef(zoneDefinitionFile, m_args, zone);
{
if (zoneDefWriter->CanHandleZone(zone))
{
zoneDefWriter->WriteZoneDef(zoneDefinitionFile, &m_args, zone);
result = true;
break;
}
}
if (!result)
std::cerr << std::format("Failed to find writer for zone definition file of zone \"{}\".\n", zone->m_name);
zoneDefinitionFile.close(); zoneDefinitionFile.close();
return result;
return true;
} }
static bool OpenGdtFile(Zone* zone, const fs::path& outputFolder, std::ofstream& stream) static bool OpenGdtFile(const Zone& zone, const fs::path& outputFolder, std::ofstream& stream)
{ {
auto gdtFilePath(outputFolder); auto gdtFilePath(outputFolder);
gdtFilePath.append("source_data"); gdtFilePath.append("source_data");
fs::create_directories(gdtFilePath); fs::create_directories(gdtFilePath);
gdtFilePath.append(zone->m_name); gdtFilePath.append(zone.m_name);
gdtFilePath.replace_extension(".gdt"); gdtFilePath.replace_extension(".gdt");
stream = std::ofstream(gdtFilePath, std::fstream::out | std::fstream::binary); stream = std::ofstream(gdtFilePath, std::fstream::out | std::fstream::binary);
if (!stream.is_open()) if (!stream.is_open())
{ {
std::cerr << std::format("Failed to open file for zone definition file of zone \"{}\".\n", zone->m_name); std::cerr << std::format("Failed to open file for zone definition file of zone \"{}\".\n", zone.m_name);
return false; return false;
} }
@ -274,7 +251,7 @@ private:
* \param zone The zone to handle. * \param zone The zone to handle.
* \return \c true if handling the zone was successful, otherwise \c false. * \return \c true if handling the zone was successful, otherwise \c false.
*/ */
bool HandleZone(ISearchPath& searchPath, Zone* zone) const bool HandleZone(ISearchPath& searchPath, Zone& zone) const
{ {
if (m_args.m_task == UnlinkerArgs::ProcessingTask::LIST) if (m_args.m_task == UnlinkerArgs::ProcessingTask::LIST)
{ {
@ -295,7 +272,7 @@ private:
std::ofstream gdtStream; std::ofstream gdtStream;
AssetDumpingContext context; AssetDumpingContext context;
context.m_zone = zone; context.m_zone = &zone;
context.m_base_path = outputFolderPath; context.m_base_path = outputFolderPath;
context.m_obj_search_path = &searchPath; context.m_obj_search_path = &searchPath;
@ -305,7 +282,7 @@ private:
return false; return false;
auto gdt = std::make_unique<GdtOutputStream>(gdtStream); auto gdt = std::make_unique<GdtOutputStream>(gdtStream);
gdt->BeginStream(); gdt->BeginStream();
gdt->WriteVersion(GdtVersion(zone->m_game->GetShortName(), 1)); gdt->WriteVersion(GdtVersion(zone.m_game->GetShortName(), 1));
context.m_gdt = std::move(gdt); context.m_gdt = std::move(gdt);
} }
@ -409,7 +386,7 @@ private:
if (ShouldLoadObj()) if (ShouldLoadObj())
ObjLoading::LoadReferencedContainersForZone(searchPathsForZone, *zone); ObjLoading::LoadReferencedContainersForZone(searchPathsForZone, *zone);
if (!HandleZone(searchPathsForZone, zone.get())) if (!HandleZone(searchPathsForZone, *zone))
return false; return false;
if (ShouldLoadObj()) if (ShouldLoadObj())

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@ -377,7 +377,7 @@ bool UnlinkerArgs::ParseArgs(const int argc, const char** argv, bool& shouldCont
return true; return true;
} }
std::string UnlinkerArgs::GetOutputFolderPathForZone(const Zone* zone) const std::string UnlinkerArgs::GetOutputFolderPathForZone(const Zone& zone) const
{ {
return std::regex_replace(m_output_folder, m_zone_pattern, zone->m_name); return std::regex_replace(m_output_folder, m_zone_pattern, zone.m_name);
} }

View File

@ -68,5 +68,5 @@ public:
* \param zone The zone to resolve the path input for. * \param zone The zone to resolve the path input for.
* \return An output path for the zone based on the user input. * \return An output path for the zone based on the user input.
*/ */
std::string GetOutputFolderPathForZone(const Zone* zone) const; std::string GetOutputFolderPathForZone(const Zone& zone) const;
}; };