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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 21:22:07 +00:00

Initial commit of BSP compilation

This commit is contained in:
LJW-Dev
2025-07-07 23:04:08 +08:00
parent f3c83f702a
commit c045d54739
14 changed files with 3406 additions and 2 deletions

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#include "LoaderCustomMapT6.h"
#include "ProjectCreator.h"
#include "CustomMapLinker.h"
#include "Game/T6/T6.h"
#include <cstring>
using namespace T6;
namespace
{
class CustomMapLoader final : public AssetCreator<AssetCustomMap>
{
public:
CustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
: m_memory(memory),
m_search_path(searchPath),
m_zone(zone)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
auto mapFile = m_search_path.Open("custom_map/map.obj");
if (!mapFile.IsOpen())
return AssetCreationResult::NoAction();
// create map info from the obj file
customMapInfo* mapInfo = CustomMapInfo::createCustomMapInfo(m_zone.m_name, m_search_path);
if (mapInfo == NULL)
return AssetCreationResult::Failure();
// linker will add all the assets needed
CustomMapLinker* linker = new CustomMapLinker(m_memory, m_search_path, m_zone);
bool result = linker->linkCustomMap(mapInfo);
if (result)
return AssetCreationResult::NoAction();
else
return AssetCreationResult::Failure();
}
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
Zone& m_zone;
};
} // namespace
namespace T6
{
std::unique_ptr<AssetCreator<AssetCustomMap>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<CustomMapLoader>(memory, searchPath, zone);
}
} // namespace T6