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Initial commit of BSP compilation
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@@ -9,6 +9,8 @@ AssetNameResolver::AssetNameResolver()
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{
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for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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AddAssetTypeName(assetType, *GameAssetPoolT6::AssetTypeNameByType(assetType));
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AddAssetTypeName(ASSET_TYPE_CUSTOM_MAP, "custom_map");
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}
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GameId AssetNameResolver::GetGameId() const
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